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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -1494,7 +1494,7 @@ QANewModTopOpe_Glue::SectionInsideFace(const TopoDS_Face& theFace,
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myMapGener(theFace).Append (aListGener);
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}
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}
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#ifdef DEB
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#ifdef QANEWODTOPOPE_DEB
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else if (!aListW.IsEmpty()) {
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cout<<"QANewModTopOpe_Glue::SectionInsideFace : can't connect edges"<<endl;
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}
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