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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -56,7 +56,7 @@ void MeshTest_CheckTopology::Perform (Draw_Interpretor& di)
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Handle(Poly_PolygonOnTriangulation) aPoly1 =
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BRep_Tool::PolygonOnTriangulation(aEdge, aT1, aLoc1);
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if (aPoly1.IsNull() || aT1.IsNull()) {
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#ifdef DEB
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#ifdef MESHTEST_DEB
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cout<<"problem getting PolygonOnTriangulation of edge "<<ie<<endl;
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#endif
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continue;
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@@ -73,7 +73,7 @@ void MeshTest_CheckTopology::Perform (Draw_Interpretor& di)
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Handle(Poly_PolygonOnTriangulation) aPoly2 =
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BRep_Tool::PolygonOnTriangulation(aEdge, aT2, aLoc2);
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if (aPoly2.IsNull() || aT2.IsNull()) {
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#ifdef DEB
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#ifdef MESHTEST_DEB
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cout<<"problem getting PolygonOnTriangulation of edge "<<ie<<endl;
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#endif
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continue;
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