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0025266: Debug statements in the source are getting flushed on to the console

Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
This commit is contained in:
dbv
2014-10-08 19:00:20 +04:00
committed by abv
parent 7aa1b65c2a
commit 63c629aa3a
370 changed files with 1634 additions and 1639 deletions

View File

@@ -56,7 +56,7 @@ void MeshTest_CheckTopology::Perform (Draw_Interpretor& di)
Handle(Poly_PolygonOnTriangulation) aPoly1 =
BRep_Tool::PolygonOnTriangulation(aEdge, aT1, aLoc1);
if (aPoly1.IsNull() || aT1.IsNull()) {
#ifdef DEB
#ifdef MESHTEST_DEB
cout<<"problem getting PolygonOnTriangulation of edge "<<ie<<endl;
#endif
continue;
@@ -73,7 +73,7 @@ void MeshTest_CheckTopology::Perform (Draw_Interpretor& di)
Handle(Poly_PolygonOnTriangulation) aPoly2 =
BRep_Tool::PolygonOnTriangulation(aEdge, aT2, aLoc2);
if (aPoly2.IsNull() || aT2.IsNull()) {
#ifdef DEB
#ifdef MESHTEST_DEB
cout<<"problem getting PolygonOnTriangulation of edge "<<ie<<endl;
#endif
continue;