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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -419,7 +419,7 @@ static Standard_Integer smoothing (Draw_Interpretor& di,Standard_Integer n, cons
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if (Tolerance>0) { Variation.SetWithMinMax(Standard_True);}
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Variation.Approximate();
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# ifdef DEB
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# ifdef GEOMLITETEST_DEB
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//Variation.Dump(cout);
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Standard_SStream aSStream;
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Variation.Dump(aSStream);
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@@ -464,7 +464,7 @@ static Standard_Integer smoothing (Draw_Interpretor& di,Standard_Integer n, cons
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Variation.SetTolerance( Abs(Tolerance));
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if (Tolerance>0) { Variation.SetWithMinMax(Standard_True);}
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Variation.Approximate();
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# ifdef DEB
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# ifdef GEOMLITETEST_DEB
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//Variation.Dump(cout);
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Standard_SStream aSStream;
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Variation.Dump(aSStream);
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