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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -111,7 +111,7 @@ Standard_Integer DNaming_TransformationDriver::Execute(TFunction_Logbook& theLog
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Handle(TNaming_NamedShape) aContextNS;
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aLab.FindAttribute(TNaming_NamedShape::GetID(), aContextNS);
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if (aContextNS.IsNull() || aContextNS->IsEmpty()) {
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#ifdef DEB
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#ifdef DNAMING_DEB
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cout<<"TransformationDriver:: Context is empty"<<endl;
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#endif
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aFunction->SetFailure(WRONG_CONTEXT);
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@@ -342,7 +342,7 @@ void DNaming_TransformationDriver::LoadNamingDS (const TDF_Label& theResultLabel
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return;
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const TopoDS_Shape& aSrcShape = theSourceNS->Get();
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if (aSrcShape.IsNull()) {
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#ifdef DEB
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#ifdef DNAMING_DEB
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cout<<"DNaming_TransformationDriver::LoadNamingDS: The result of the Transform operation is null"<<endl;
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#endif
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return;
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