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0025266: Debug statements in the source are getting flushed on to the console

Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
This commit is contained in:
dbv
2014-10-08 19:00:20 +04:00
committed by abv
parent 7aa1b65c2a
commit 63c629aa3a
370 changed files with 1634 additions and 1639 deletions

View File

@@ -111,7 +111,7 @@ Standard_Integer DNaming_TransformationDriver::Execute(TFunction_Logbook& theLog
Handle(TNaming_NamedShape) aContextNS;
aLab.FindAttribute(TNaming_NamedShape::GetID(), aContextNS);
if (aContextNS.IsNull() || aContextNS->IsEmpty()) {
#ifdef DEB
#ifdef DNAMING_DEB
cout<<"TransformationDriver:: Context is empty"<<endl;
#endif
aFunction->SetFailure(WRONG_CONTEXT);
@@ -342,7 +342,7 @@ void DNaming_TransformationDriver::LoadNamingDS (const TDF_Label& theResultLabel
return;
const TopoDS_Shape& aSrcShape = theSourceNS->Get();
if (aSrcShape.IsNull()) {
#ifdef DEB
#ifdef DNAMING_DEB
cout<<"DNaming_TransformationDriver::LoadNamingDS: The result of the Transform operation is null"<<endl;
#endif
return;