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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -212,15 +212,9 @@ Standard_Boolean BlendFunc_EvolRadInv::Value(const math_Vector& X,
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if (norm1 < Eps) {
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norm1 = 1.;
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//#if DEB
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// cout << "EvolRadInv : Surface singuliere " << endl;
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//#endif
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}
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if (norm2 < Eps) {
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norm2 = 1.;
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//#if DEB
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// cout << "EvolRadInv : Surface singuliere " << endl;
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//#endif
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}
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gp_Vec resul;
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@@ -323,15 +317,9 @@ Standard_Boolean BlendFunc_EvolRadInv::Values(const math_Vector& X,
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Standard_Real norm2 = ncrossns2.Magnitude();
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if (norm1 < Eps) {
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norm1 = 1.;
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//#if DEB
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// cout << "EvolRadInv : Surface singuliere " << endl;
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//#endif
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}
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if (norm2 < Eps) {
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norm2 = 1.;
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//#if DEB
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// cout << "EvolRadInv : Surface singuliere " << endl;
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//#endif
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}
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gp_Vec resul1,resul2;
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