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0025266: Debug statements in the source are getting flushed on to the console

Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
This commit is contained in:
dbv
2014-10-08 19:00:20 +04:00
committed by abv
parent 7aa1b65c2a
commit 63c629aa3a
370 changed files with 1634 additions and 1639 deletions

View File

@@ -1140,7 +1140,7 @@ void BRepOffset_Offset::Init(const TopoDS_Edge& Path,
Edge3 = TopoDS::Edge(aLocalEdge);
// Edge3 = TopoDS::Edge(FirstEdge.Oriented(TopAbs_FORWARD));
TopExp::Vertices(Edge3,VVf,VVl);
#ifdef DEB
#ifdef BREPOFFSET_DEB
// si firstedge n est pas nul, il faut que les vertex soient partages
if ( !VVf.IsSame(V1f) && !VVf.IsSame(V2f) ) {
cout << "Attention Vertex non partages !!!!!!" << endl;
@@ -1204,7 +1204,7 @@ void BRepOffset_Offset::Init(const TopoDS_Edge& Path,
Edge4 = TopoDS::Edge(aLocalEdge);
// Edge4 = TopoDS::Edge(LastEdge.Oriented(TopAbs_FORWARD));
TopExp::Vertices(Edge4,VVf,VVl);
#ifdef DEB
#ifdef BREPOFFSET_DEB
// si lastedge n est pas nul, il faut que les vertex soient partages
if ( !VVf.IsSame(V1l) && !VVf.IsSame(V2l) ) {
cout << "Attention Vertex non partages !!!!!!" << endl;