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0025266: Debug statements in the source are getting flushed on to the console

Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
This commit is contained in:
dbv
2014-10-08 19:00:20 +04:00
committed by abv
parent 7aa1b65c2a
commit 63c629aa3a
370 changed files with 1634 additions and 1639 deletions

View File

@@ -273,7 +273,7 @@ static void EvalParameters(const TopoDS_Edge& Edge,
NbSegments = Intersector.NbSegments();
if (NbSegments > 0) {
#ifdef DEB
#ifdef BREPFILL_DEB
cout << " IntersectWith : " << NbSegments
<< " Segments of intersection" << endl;
#endif
@@ -468,11 +468,8 @@ Standard_Real BRepFill_TrimSurfaceTool::ProjOn(const gp_Pnt2d& Point,
// evaluate the projection of the point on the curve.
Geom2dAPI_ProjectPointOnCurve Projector(Point, C2d);
#ifdef DEB
Standard_Real Dist =
#endif
Projector.LowerDistance();
#ifdef DEB
#ifdef BREPFILL_DEB
Standard_Real Dist = Projector.LowerDistance();
if ( Dist > Precision::Confusion() ) {
cout << " *** WARNING TrimSurfaceTool: *** " << endl;
cout << " --> the point is not on the edge" <<endl;