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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -273,7 +273,7 @@ static void EvalParameters(const TopoDS_Edge& Edge,
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NbSegments = Intersector.NbSegments();
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if (NbSegments > 0) {
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#ifdef DEB
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#ifdef BREPFILL_DEB
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cout << " IntersectWith : " << NbSegments
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<< " Segments of intersection" << endl;
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#endif
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@@ -468,11 +468,8 @@ Standard_Real BRepFill_TrimSurfaceTool::ProjOn(const gp_Pnt2d& Point,
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// evaluate the projection of the point on the curve.
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Geom2dAPI_ProjectPointOnCurve Projector(Point, C2d);
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#ifdef DEB
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Standard_Real Dist =
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#endif
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Projector.LowerDistance();
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#ifdef DEB
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#ifdef BREPFILL_DEB
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Standard_Real Dist = Projector.LowerDistance();
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if ( Dist > Precision::Confusion() ) {
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cout << " *** WARNING TrimSurfaceTool: *** " << endl;
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cout << " --> the point is not on the edge" <<endl;
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