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0025266: Debug statements in the source are getting flushed on to the console

Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
This commit is contained in:
dbv
2014-10-08 19:00:20 +04:00
committed by abv
parent 7aa1b65c2a
commit 63c629aa3a
370 changed files with 1634 additions and 1639 deletions

View File

@@ -330,7 +330,7 @@ void BRepClass3d_SClassifier::Perform(BRepClass3d_SolidExplorer& SolidExplorer,
IntCurveSurface_TransitionOnCurve tran = Intersector3d.Transition(i);
if (tran == IntCurveSurface_Tangent) {
#ifdef DEB
#ifdef BREPCLASS3D_DEB
cout<<"*Problem ds BRepClass3d_SClassifier.cxx"<<endl;
#endif
continue; // ignore this point