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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -330,7 +330,7 @@ void BRepClass3d_SClassifier::Perform(BRepClass3d_SolidExplorer& SolidExplorer,
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IntCurveSurface_TransitionOnCurve tran = Intersector3d.Transition(i);
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if (tran == IntCurveSurface_Tangent) {
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#ifdef DEB
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#ifdef BREPCLASS3D_DEB
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cout<<"*Problem ds BRepClass3d_SClassifier.cxx"<<endl;
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#endif
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continue; // ignore this point
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