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0025266: Debug statements in the source are getting flushed on to the console

Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
This commit is contained in:
dbv
2014-10-08 19:00:20 +04:00
committed by abv
parent 7aa1b65c2a
commit 63c629aa3a
370 changed files with 1634 additions and 1639 deletions

View File

@@ -330,7 +330,7 @@ void BRepClass3d_SClassifier::Perform(BRepClass3d_SolidExplorer& SolidExplorer,
IntCurveSurface_TransitionOnCurve tran = Intersector3d.Transition(i);
if (tran == IntCurveSurface_Tangent) {
#ifdef DEB
#ifdef BREPCLASS3D_DEB
cout<<"*Problem ds BRepClass3d_SClassifier.cxx"<<endl;
#endif
continue; // ignore this point

View File

@@ -575,7 +575,7 @@ Standard_Integer BRepClass3d_SolidExplorer::OtherSegment(const gp_Pnt& P,
if(NbFacesInSolid==0) {
_Par=0.0;
myReject=Standard_True;
#if DEB
#if BREPCLASS3D_DEB
cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
#endif
return 0;
@@ -780,7 +780,7 @@ void BRepClass3d_SolidExplorer::InitShape(const TopoDS_Shape& S)
myReject=Standard_False; //-- at least one face in the solid
}
#if DEB
#if BREPCLASS3D_DEB
if(myReject) {
cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
}