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0025266: Debug statements in the source are getting flushed on to the console
Output to cout activated previously in Debug mode by #ifdef DEB is suppressed by using macro <PACKAGE>_DEB instead of DEB
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@@ -330,7 +330,7 @@ void BRepClass3d_SClassifier::Perform(BRepClass3d_SolidExplorer& SolidExplorer,
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IntCurveSurface_TransitionOnCurve tran = Intersector3d.Transition(i);
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if (tran == IntCurveSurface_Tangent) {
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#ifdef DEB
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#ifdef BREPCLASS3D_DEB
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cout<<"*Problem ds BRepClass3d_SClassifier.cxx"<<endl;
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#endif
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continue; // ignore this point
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@@ -575,7 +575,7 @@ Standard_Integer BRepClass3d_SolidExplorer::OtherSegment(const gp_Pnt& P,
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if(NbFacesInSolid==0) {
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_Par=0.0;
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myReject=Standard_True;
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#if DEB
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#if BREPCLASS3D_DEB
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cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
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#endif
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return 0;
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@@ -780,7 +780,7 @@ void BRepClass3d_SolidExplorer::InitShape(const TopoDS_Shape& S)
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myReject=Standard_False; //-- at least one face in the solid
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}
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#if DEB
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#if BREPCLASS3D_DEB
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if(myReject) {
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cout<<"\nWARNING : BRepClass3d_SolidExplorer.cxx (Solid without face)"<<endl;
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}
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