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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-05 18:16:23 +03:00

0026392: Visualization, TKD3DHost - provide straight-forward base for integration of TKOpenGl viewer into D3D-based application

D3DHost_GraphicDriver - new graphic driver providing D3D host for OpenGL workspace.
WNT_Window - handle virtual dimensions within virtual window.
OpenGl_FrameBuffer::Init() - add protection against 0 dimensions.
V3d_View::IsInvalidated() - add method to check view cache validation state.

ViewerTest::ViewerInit() - create virtual window without decorations on Windows.
This commit is contained in:
kgv 2015-07-20 11:08:12 +03:00 committed by bugmaster
parent 380eaf77b9
commit 62e1beed96
38 changed files with 1318 additions and 751 deletions

View File

@ -202,6 +202,7 @@ n Graphic3d
n Image
n MeshVS
n OpenGl
n D3DHost
n Prs3d
n PrsMgr
n Select3D
@ -220,6 +221,7 @@ r Textures
r Shaders
t TKMeshVS
t TKOpenGl
t TKD3DHost
t TKService
t TKV3d
t TKVoxel

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@ -1,152 +0,0 @@
#include "BridgeFBO.hxx"
#include <OpenGl_ArbFBO.hxx>
#include <Graphic3d_TextureParams.hxx>
#include <d3dx9.h>
// list of required libraries
#pragma comment(lib, "TKOpenGl.lib")
#pragma comment(lib, "opengl32.lib")
// =======================================================================
// function : Init
// purpose :
// =======================================================================
Standard_Boolean BridgeFBO::Init (const Handle(OpenGl_Context)& theGlContext,
void* theD3DDevice)
{
const OpenGl_GlFunctions* aFuncs = (const OpenGl_GlFunctions* )theGlContext->core11;
if (aFuncs->wglDXOpenDeviceNV == NULL)
{
return Standard_False;
}
myGlD3DHandle = aFuncs->wglDXOpenDeviceNV (theD3DDevice);
if (myGlD3DHandle == NULL)
{
std::cerr << "Could not create the GL <-> DirectX Interop" << std::endl;
return Standard_False;
}
theGlContext->arbFBO->glGenFramebuffers (1, &myGlFBufferId);
return Standard_True;
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void BridgeFBO::Release (OpenGl_Context* theGlContext)
{
if (myGlD3DHandle != NULL)
{
const OpenGl_GlFunctions* aFuncs = (const OpenGl_GlFunctions* )theGlContext->core11;
if (myGlD3DSharedColorHandle != NULL)
{
aFuncs->wglDXUnregisterObjectNV (myGlD3DHandle, myGlD3DSharedColorHandle);
myGlD3DSharedColorHandle = NULL;
}
aFuncs->wglDXCloseDeviceNV (myGlD3DHandle);
myGlD3DHandle = NULL;
}
OpenGl_FrameBuffer::Release (theGlContext);
}
// =======================================================================
// function : RegisterD3DColorBuffer
// purpose :
// =======================================================================
Standard_Boolean BridgeFBO::RegisterD3DColorBuffer (const Handle(OpenGl_Context)& theGlContext,
void* theD3DBuffer,
void* theBufferShare)
{
const OpenGl_GlFunctions* aFuncs = (const OpenGl_GlFunctions* )theGlContext->core11;
if (myGlD3DSharedColorHandle != NULL)
{
if (!aFuncs->wglDXUnregisterObjectNV (myGlD3DHandle, myGlD3DSharedColorHandle))
{
return Standard_False;
}
myGlD3DSharedColorHandle = NULL;
}
if (!aFuncs->wglDXSetResourceShareHandleNV (theD3DBuffer, theBufferShare))
{
return Standard_False;
}
myColorTexture->Release (theGlContext.operator->());
myColorTexture->Create (theGlContext);
myGlD3DSharedColorHandle = aFuncs->wglDXRegisterObjectNV (myGlD3DHandle,
theD3DBuffer, myColorTexture->TextureId(), GL_TEXTURE_2D, WGL_ACCESS_WRITE_DISCARD_NV);
if (myGlD3DSharedColorHandle == NULL)
{
std::cerr << "Could not register color buffer" << std::endl;
return Standard_False;
}
return Standard_True;
}
// =======================================================================
// function : Resize
// purpose :
// =======================================================================
void BridgeFBO::Resize (const Handle(OpenGl_Context)& theGlContext,
int theSizeX,
int theSizeY)
{
myVPSizeX = theSizeX;
myVPSizeY = theSizeY;
myDepthStencilTexture->Init (theGlContext, GL_DEPTH24_STENCIL8,
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
myVPSizeX, myVPSizeY, Graphic3d_TOT_2D);
}
// =======================================================================
// function : BindBuffer
// purpose :
// =======================================================================
void BridgeFBO::BindBuffer (const Handle(OpenGl_Context)& theGlContext)
{
if (myGlD3DSharedColorHandle != NULL)
{
// Lock for OpenGL
const OpenGl_GlFunctions* aFuncs = (const OpenGl_GlFunctions* )theGlContext->core11;
aFuncs->wglDXLockObjectsNV (myGlD3DHandle, 1, &myGlD3DSharedColorHandle);
}
OpenGl_FrameBuffer::BindBuffer (theGlContext);
theGlContext->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, myColorTexture->TextureId(), 0);
theGlContext->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, myDepthStencilTexture->TextureId(), 0);
if (theGlContext->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
std::cerr << "Invalid FBO can not be bound!\n";
Release (theGlContext.operator->());
}
}
// =======================================================================
// function : UnbindBuffer
// purpose :
// =======================================================================
void BridgeFBO::UnbindBuffer (const Handle(OpenGl_Context)& theGlContext)
{
// Unbind the frame buffer
OpenGl_FrameBuffer::UnbindBuffer (theGlContext);
if (myGlD3DSharedColorHandle != NULL)
{
// Unlock for Direct3D
const OpenGl_GlFunctions* aFuncs = (const OpenGl_GlFunctions* )theGlContext->core11;
aFuncs->wglDXUnlockObjectsNV (myGlD3DHandle, 1, &myGlD3DSharedColorHandle);
}
}

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@ -1,53 +0,0 @@
#ifndef BRIDGE_FBO_HEADER
#define BRIDGE_FBO_HEADER
#include <OpenGl_GlCore20.hxx>
#include <OpenGl_FrameBuffer.hxx>
//! Implements bridge FBO for direct rendering to Direct3D surfaces.
class BridgeFBO : public OpenGl_FrameBuffer
{
public:
//! Creates new bridge FBO.
BridgeFBO() : OpenGl_FrameBuffer()
{
//
}
//! Releases resources of bridge FBO.
~BridgeFBO()
{
Release (NULL);
}
//! Releases resources of bridge FBO.
virtual void Release (OpenGl_Context* theGlContext);
//! Initializes OpenGL FBO for Direct3D interoperability.
Standard_Boolean Init (const Handle(OpenGl_Context)& theGlContext,
void* theD3DDevice);
//! Binds Direcr3D color buffer to OpenGL texture.
Standard_Boolean RegisterD3DColorBuffer (const Handle(OpenGl_Context)& theGlContext,
void* theD3DBuffer,
void* theBufferShare);
//! Locks Direct3D objects for OpenGL drawing.
virtual void BindBuffer (const Handle(OpenGl_Context)& theGlContext);
//! Unlocks Direct3D objects after OpenGL drawing.
virtual void UnbindBuffer (const Handle(OpenGl_Context)& theGlContext);
//! Resizes buffer according to Direct3D surfaces.
void Resize (const Handle(OpenGl_Context)& theGlContext,
int theSizeX,
int theSizeY);
private:
HANDLE myGlD3DHandle;
HANDLE myGlD3DSharedColorHandle;
};
#endif

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@ -1,278 +0,0 @@
#include <iostream>
#include <windows.h>
#include <d3dx9.h>
using namespace System::Runtime::InteropServices;
typedef HRESULT (WINAPI *DIRECT3DCREATE9EX)(UINT SDKVersion, IDirect3D9Ex**);
LRESULT WINAPI MsgProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
return DefWindowProcW (hWnd, msg, wParam, lParam);
}
WNDCLASSEXW THE_WNDCLASS_D3D =
{
sizeof (WNDCLASSEXW),
CS_CLASSDC, MsgProc, NULL, NULL,
GetModuleHandle (NULL),
NULL, NULL, NULL, NULL, L"D3D", NULL
};
// =======================================================================
// function : GetVertexProcessingCaps
// purpose :
// =======================================================================
DWORD GetVertexProcessingCaps (LPDIRECT3D9 theD3D)
{
D3DCAPS9 aCaps;
return !SUCCEEDED (theD3D->GetDeviceCaps (D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &aCaps))
|| !(aCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
? D3DCREATE_SOFTWARE_VERTEXPROCESSING
: D3DCREATE_HARDWARE_VERTEXPROCESSING;
}
//! Encapsulates state of Direct3D renderer.
class D3DRender
{
public:
D3DRender (int theSizeX = 512,
int theSizeY = 512)
: D3D (NULL),
D3DEx (NULL),
D3DDevice (NULL),
D3DDeviceEx (NULL),
D3DColorSurf (NULL),
D3DColorSurfShare (NULL),
FuncCreate9Ex (NULL),
WinSizeX (theSizeX),
WinSizeY (theSizeY)
{
CheckRegisterClass();
WinHandle = CreateWindowW (L"D3D", L"D3D",
WS_OVERLAPPEDWINDOW, 0, 0, 1, 1,
NULL, NULL, THE_WNDCLASS_D3D.hInstance, NULL);
Init();
}
~D3DRender()
{
// do not release class instance shared between all renderers
//UnregisterClass (NULL, THE_WNDCLASS_D3D.hInstance);
if (D3DDevice != NULL)
{
D3DDevice->Release();
}
if (D3DDeviceEx != NULL)
{
D3DDeviceEx->Release();
}
if (D3D != NULL)
{
D3D->Release();
}
if (D3DEx != NULL)
{
D3DEx->Release();
}
if (D3DColorSurf != NULL)
{
D3DColorSurf->Release();
D3DColorSurfShare = NULL;
}
}
//! Creates Direct3D render target.
bool CreateRenderTarget()
{
if (!SetWindowPos (WinHandle, 0, 0, 0, WinSizeX, WinSizeY, 0))
{
return false;
}
if (D3DColorSurf != NULL)
{
D3DColorSurf->Release();
D3DColorSurfShare = NULL;
}
// Note: Render target surface should be lockable on
// Windows XP and non-lockable on Windows Vista or higher
if (FAILED (D3DDevice->CreateRenderTarget (WinSizeX, WinSizeY,
D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, FuncCreate9Ex != NULL,
&D3DColorSurf, FuncCreate9Ex == NULL ? NULL : &D3DColorSurfShare)))
{
return false;
}
D3DDevice->SetRenderTarget (0, D3DColorSurf);
return true;
}
private:
void Init()
{
// Vista requires the D3D "Ex" functions for optimal performance.
// The Ex functions are only supported with WDDM drivers, so they will not be available on XP.
HMODULE aD3D9 = GetModuleHandleW (L"d3d9");
FuncCreate9Ex = (DIRECT3DCREATE9EX )GetProcAddress (aD3D9, "Direct3DCreate9Ex");
// Set up the structure used to create the D3DDevice
D3DPRESENT_PARAMETERS aParams;
ZeroMemory (&aParams, sizeof(aParams));
aParams.Windowed = TRUE;
aParams.BackBufferHeight = 1;
aParams.BackBufferWidth = 1;
aParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
aParams.BackBufferFormat = D3DFMT_X8R8G8B8;
(FuncCreate9Ex != NULL) ? InitializeD3DEx (aParams) : InitializeD3D (aParams);
}
bool InitializeD3D (D3DPRESENT_PARAMETERS theParams)
{
D3D = Direct3DCreate9 (D3D_SDK_VERSION);
if (D3D == NULL)
return false;
DWORD aVertProcessCaps = GetVertexProcessingCaps (D3D);
HRESULT aResult = D3D->CreateDevice (D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, WinHandle,
aVertProcessCaps | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
&theParams, &D3DDevice);
return SUCCEEDED (aResult);
}
bool InitializeD3DEx (D3DPRESENT_PARAMETERS theParams)
{
if (FAILED (FuncCreate9Ex (D3D_SDK_VERSION, &D3DEx))
|| FAILED (D3DEx->QueryInterface (__uuidof (IDirect3D9), reinterpret_cast<void**> (&D3D))))
{
return false;
}
DWORD aVertProcessCaps = GetVertexProcessingCaps (D3D);
if (FAILED (D3DEx->CreateDeviceEx (D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, WinHandle,
aVertProcessCaps | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
&theParams, NULL, &D3DDeviceEx)))
return false;
return SUCCEEDED (D3DDeviceEx->QueryInterface (__uuidof (IDirect3DDevice9), reinterpret_cast<void**> (&D3DDevice)));
}
static void CheckRegisterClass()
{
static bool isRegistered = false;
if (!isRegistered)
{
RegisterClassExW (&THE_WNDCLASS_D3D);
isRegistered = true;
}
}
public:
LPDIRECT3D9 D3D;
LPDIRECT3D9EX D3DEx;
LPDIRECT3DDEVICE9 D3DDevice;
LPDIRECT3DDEVICE9EX D3DDeviceEx;
LPDIRECT3DSURFACE9 D3DColorSurf;
HANDLE D3DColorSurfShare;
DIRECT3DCREATE9EX FuncCreate9Ex;
HWND WinHandle;
INT WinSizeX;
INT WinSizeY;
};
public ref struct WndSize
{
public:
WndSize(int theSizeX, int theSizeY)
{
mySize = new SIZE();
mySize->cx = theSizeX;
mySize->cy = theSizeY;
}
~WndSize()
{
delete mySize;
}
property int cx
{
int get() { return mySize->cx; }
}
property int cy
{
int get() { return mySize->cy; }
}
LPSIZE GetPointer()
{
return mySize;
}
private:
LPSIZE mySize;
};
public ref class Direct3DProxy
{
public :
Direct3DProxy()
{
//
}
// =======================================================================
// function : InitializeScene
// purpose :
// =======================================================================
static System::IntPtr InitRender ([Out] System::IntPtr% theWinHandle,
[Out] System::IntPtr% theD3DDevice)
{
D3DRender* aRender = new D3DRender();
theWinHandle = System::IntPtr(aRender->WinHandle);
theD3DDevice = System::IntPtr(aRender->D3DDevice);
return System::IntPtr(aRender);
}
// =======================================================================
// function : ResizeWindow
// purpose :
// =======================================================================
static void ResizeWindow ([In] System::IntPtr% theRender,
[In] WndSize^% theWndSize,
[Out] System::IntPtr% theColorSurf,
[Out] System::IntPtr% theColorSurfShare)
{
D3DRender* aRender = reinterpret_cast<D3DRender*> (theRender.ToPointer());
LPSIZE aSize = theWndSize->GetPointer();
aRender->WinSizeX = aSize->cx;
aRender->WinSizeY = aSize->cy;
aRender->CreateRenderTarget();
theColorSurf = System::IntPtr(aRender->D3DColorSurf);
theColorSurfShare = System::IntPtr(aRender->D3DColorSurfShare);
}
// =======================================================================
// function : ReleaseRender
// purpose :
// =======================================================================
static void ReleaseRender ([In] System::IntPtr% theRender)
{
D3DRender* aRender = reinterpret_cast<D3DRender*> (theRender.ToPointer());
delete aRender;
}
};

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@ -1,16 +1,15 @@
#include "BridgeFBO.hxx"
#include <windows.h>
// include required OCCT headers
#include <Standard_Version.hxx>
#include <Message_ProgressIndicator.hxx>
//for OCC graphic
#include <Aspect_DisplayConnection.hxx>
#include <WNT_Window.hxx>
#include <WNT_WClass.hxx>
#include <Graphic3d_CView.hxx>
#include <Graphic3d_Camera.hxx>
#include <Graphic3d_TextureParams.hxx>
#include <OpenGl_GraphicDriver.hxx>
#include <OpenGl_CView.hxx>
#include <D3DHost_GraphicDriver.hxx>
//for object display
#include <V3d_Viewer.hxx>
#include <V3d_View.hxx>
@ -47,11 +46,14 @@
#pragma comment(lib, "TKService.lib")
#pragma comment(lib, "TKV3d.lib")
#pragma comment(lib, "TKOpenGl.lib")
#pragma comment(lib, "TKD3dHost.lib")
#pragma comment(lib, "TKIGES.lib")
#pragma comment(lib, "TKSTEP.lib")
#pragma comment(lib, "TKStl.lib")
#pragma comment(lib, "TKVrml.lib")
#pragma comment(lib, "D3D9.lib")
/// <summary>
/// Proxy class encapsulating calls to OCCT C++ classes within
/// C++/CLI class visible from .Net (CSharp)
@ -60,10 +62,7 @@ public ref class OCCTProxyD3D
{
public:
OCCTProxyD3D() : myBridgeFBO (NULL)
{
//
}
OCCTProxyD3D() {}
// ============================================
// Viewer functionality
@ -73,9 +72,10 @@ public:
///Initialize a viewer
/// </summary>
/// <param name="theWnd">System.IntPtr that contains the window handle (HWND) of the control</param>
bool InitViewer (System::IntPtr theWnd)
bool InitViewer()
{
myGraphicDriver() = new OpenGl_GraphicDriver (Handle(Aspect_DisplayConnection)());
myGraphicDriver() = new D3DHost_GraphicDriver();
myGraphicDriver()->ChangeOptions().buffersNoSwap = true;
//myGraphicDriver()->ChangeOptions().contextDebug = true;
TCollection_ExtendedString a3DName ("Visu3D");
@ -87,76 +87,26 @@ public:
myViewer()->SetDefaultLights();
myViewer()->SetLightOn();
myView() = myViewer()->CreateView();
Handle(WNT_Window) aWNTWindow = new WNT_Window (reinterpret_cast<HWND> (theWnd.ToPointer()));
static Handle(WNT_WClass) aWClass = new WNT_WClass ("OCC_Viewer", NULL, CS_OWNDC);
Handle(WNT_Window) aWNTWindow = new WNT_Window ("OCC_Viewer", aWClass, WS_POPUP, 64, 64, 64, 64);
aWNTWindow->SetVirtual (Standard_True);
myView()->SetWindow(aWNTWindow);
if (!aWNTWindow->IsMapped())
{
aWNTWindow->Map();
}
myAISContext() = new AIS_InteractiveContext (myViewer());
myAISContext()->UpdateCurrentViewer();
myView()->MustBeResized();
return true;
}
/// <summary> Initializes OCCT viewer for OpenGL-Direct3D interoperability. </summary>
bool InitViewer (System::IntPtr theHWND,
System::IntPtr theD3DDevice)
{
if (!InitViewer (theHWND))
{
return false;
}
Graphic3d_CView* aCView = reinterpret_cast<Graphic3d_CView*> (myView()->View()->CView());
OpenGl_CView* aCViewGl = reinterpret_cast<OpenGl_CView*> (aCView->ptrView);
Handle(OpenGl_Context) aGlContext = aCViewGl->WS->GetGlContext();
if (aGlContext.IsNull())
{
return false;
}
if (!aGlContext->IsCurrent())
{
aGlContext->MakeCurrent();
}
myBridgeFBO = new BridgeFBO();
if (!myBridgeFBO->Init (aGlContext, theD3DDevice.ToPointer()))
{
return false;
}
aCView->ptrFBO = myBridgeFBO;
return true;
}
/// <summary> Resizes custom FBO for Direct3D output. </summary>
bool ResizeBridgeFBO (int theWinSizeX,
int theWinSizeY,
System::IntPtr theColorSurf,
System::IntPtr theColorSurfShare)
System::IntPtr ResizeBridgeFBO (int theWinSizeX,
int theWinSizeY)
{
if (myBridgeFBO == NULL)
{
return false;
}
OpenGl_CView* aCView = reinterpret_cast<OpenGl_CView*> (reinterpret_cast<Graphic3d_CView*> (myView()->View()->CView())->ptrView);
Handle(OpenGl_Context) aGlContext = aCView->WS->GetGlContext();
if (aGlContext.IsNull()
|| !aGlContext->MakeCurrent())
{
return false;
}
myBridgeFBO->Resize (aGlContext, theWinSizeX, theWinSizeY);
if (!myBridgeFBO->RegisterD3DColorBuffer (aGlContext, theColorSurf.ToPointer(), theColorSurfShare.ToPointer()))
{
return false;
}
myView()->Camera()->SetAspect (Standard_Real (theWinSizeX) / Standard_Real (theWinSizeY));
return true;
Handle(WNT_Window) aWNTWindow = Handle(WNT_Window)::DownCast (myView()->Window());
aWNTWindow->SetPos (0, 0, theWinSizeX, theWinSizeY);
myView()->MustBeResized();
myView()->Invalidate();
return System::IntPtr(myGraphicDriver()->D3dColorSurface (myView()->View()));
}
/// <summary>
@ -729,33 +679,6 @@ public:
return -1;
}
/// <summary>
///Create new view
/// </summary>
/// <param name="theWnd">System.IntPtr that contains the window handle (HWND) of the control</param>
void CreateNewView (System::IntPtr theWnd)
{
if (myAISContext().IsNull())
{
return;
}
myView() = myAISContext()->CurrentViewer()->CreateView();
if (myGraphicDriver().IsNull())
{
myGraphicDriver() = new OpenGl_GraphicDriver (Handle(Aspect_DisplayConnection)());
//myGraphicDriver()->ChangeOptions().contextDebug = true;
}
Handle(WNT_Window) aWNTWindow = new WNT_Window (reinterpret_cast<HWND> (theWnd.ToPointer()));
myView()->SetWindow (aWNTWindow);
Standard_Integer aWidth = 100, aHeight = 100;
aWNTWindow->Size (aWidth, aHeight);
if (!aWNTWindow->IsMapped())
{
aWNTWindow->Map();
}
}
/// <summary>
///Set AISContext
/// </summary>
@ -1047,7 +970,6 @@ private:
NCollection_Haft<Handle_V3d_Viewer> myViewer;
NCollection_Haft<Handle_V3d_View> myView;
NCollection_Haft<Handle_AIS_InteractiveContext> myAISContext;
NCollection_Haft<Handle_OpenGl_GraphicDriver> myGraphicDriver;
BridgeFBO* myBridgeFBO; //!< Provides output to Direct3D buffers
NCollection_Haft<Handle_D3DHost_GraphicDriver> myGraphicDriver;
};

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@ -348,10 +348,6 @@
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\BridgeFBO.cxx"
>
</File>
<File
RelativePath=".\OCCTProxyD3D.cpp"
>
@ -362,10 +358,6 @@
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\BridgeFBO.hxx"
>
</File>
</Filter>
<Filter
Name="Resource Files"

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@ -190,13 +190,8 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="BridgeFBO.cxx" />
<ClCompile Include="Direct3DProxy.cpp" />
<ClCompile Include="OCCTProxyD3D.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="BridgeFBO.hxx" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

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@ -11,9 +11,6 @@ namespace IE_WPF_D3D
/// </summary>
class D3DViewer
{
/// <summary> Direct3D renderer. </summary>
private IntPtr myD3DRender;
/// <summary> Direct3D output image. </summary>
private D3DImage myD3DImage = new D3DImage ();
@ -60,24 +57,14 @@ namespace IE_WPF_D3D
if (myD3DImage.IsFrontBufferAvailable)
{
IntPtr aWinHandle;
IntPtr aD3DDevice;
// Initialize Direct3D device and render target
myD3DRender = Direct3DProxy.InitRender(out aWinHandle, out aD3DDevice);
Viewer = new OCCViewer();
if (!Viewer.InitInterop (aWinHandle, aD3DDevice))
if (!Viewer.InitViewer())
{
MessageBox.Show ("Failed to initialize OpenGL-Direct3D interoperability!",
"Error", MessageBoxButton.OK, MessageBoxImage.Error);
myIsFailed = true;
if (myD3DRender != IntPtr.Zero)
Direct3DProxy.ReleaseRender(ref myD3DRender);
return;
}
@ -87,32 +74,28 @@ namespace IE_WPF_D3D
}
}
/// <summary> Initializes Direct3D-OCCT rendering. </summary>
/// <summary> Releases Direct3D-OCCT rendering. </summary>
public void StopRenderingScene ()
{
// This method is called when WPF loses its Direct3D device,
// so we should just release our custom Direct3D scene
CompositionTarget.Rendering -= OnRendering;
if (myD3DRender != IntPtr.Zero)
Direct3DProxy.ReleaseRender(ref myD3DRender);
myColorSurf = IntPtr.Zero;
}
/// <summary> Initializes Direct3D-OCCT rendering. </summary>
/// <summary> Performs Direct3D-OCCT rendering. </summary>
private void OnRendering (object sender, EventArgs e)
{
UpdateScene ();
}
/// <summary> Current size of rendering window. </summary>
private WndSize mySize = new WndSize(1, 1);
/// <summary> Initializes Direct3D-OCCT rendering. </summary>
/// <summary> Performs Direct3D-OCCT rendering. </summary>
private void UpdateScene ()
{
if (!myIsFailed && myD3DImage.IsFrontBufferAvailable && myColorSurf != IntPtr.Zero)
if (!myIsFailed
&& myD3DImage.IsFrontBufferAvailable
&& myColorSurf != IntPtr.Zero
&& (myD3DImage.PixelWidth != 0 && myD3DImage.PixelHeight != 0))
{
myD3DImage.Lock ();
{
@ -120,7 +103,7 @@ namespace IE_WPF_D3D
Viewer.View.RedrawView ();
// Invalidate the updated region of the D3DImage
myD3DImage.AddDirtyRect(new Int32Rect(0, 0, mySize.cx, mySize.cy));
myD3DImage.AddDirtyRect(new Int32Rect(0, 0, myD3DImage.PixelWidth, myD3DImage.PixelHeight));
}
myD3DImage.Unlock ();
}
@ -129,23 +112,16 @@ namespace IE_WPF_D3D
/// <summary> Resizes Direct3D surfaces and OpenGL FBO. </summary>
public void Resize (int theSizeX, int theSizeY)
{
mySize = new WndSize(theSizeX, theSizeY);
if (!myIsFailed && myD3DImage.IsFrontBufferAvailable)
{
IntPtr aColorSurfShare;
// Initialize Direct3D device and render target
Direct3DProxy.ResizeWindow(ref myD3DRender, ref mySize, out myColorSurf, out aColorSurfShare);
// Set the back buffer for Direct3D WPF image
myD3DImage.Lock ();
{
myD3DImage.SetBackBuffer (D3DResourceType.IDirect3DSurface9, IntPtr.Zero);
myColorSurf = Viewer.View.ResizeBridgeFBO (theSizeX, theSizeY);
myD3DImage.SetBackBuffer (D3DResourceType.IDirect3DSurface9, myColorSurf);
}
myD3DImage.Unlock ();
Viewer.View.ResizeBridgeFBO(mySize.cx, mySize.cy, myColorSurf, aColorSurfShare);
}
}

View File

@ -161,7 +161,7 @@ namespace IE_WPF_D3D
ImageBrush anImage = new ImageBrush (aViwer.Image);
anImage.RelativeTransform = new ScaleTransform (1.0, -1.0, 0.5, 0.5);
//anImage.RelativeTransform = new ScaleTransform (1.0, -1.0, 0.5, 0.5);
g.Background = anImage;
g.MouseMove += new MouseEventHandler (g_MouseMove);

View File

@ -87,9 +87,9 @@ namespace IE_WPF_D3D
DegenerateMode = true;
}
public bool InitInterop (IntPtr theHWND, IntPtr theD3DDevice)
public bool InitViewer()
{
return View.InitViewer (theHWND, theD3DDevice);
return View.InitViewer();
}
public void ImportModel (ModelFormat theFormat)

View File

@ -1,12 +1,18 @@
@echo off
if NOT DEFINED DXSDK_DIR (
echo ERROR: DirectX SDK is required in order to build the sample but it is not found in your system. Please install DirectX SDK and retry.
exit /B
)
call "%~dp0..\..\env.bat" %1 %2 %3
if NOT DEFINED DXSDK_DIR (
if "%VCVER%" == "vc9" (
echo ERROR: DirectX SDK is required in order to build the sample but it is not found in your system. Please install DirectX SDK and retry.
exit /B
)
if "%VCVER%" == "vc10" (
echo ERROR: DirectX SDK is required in order to build the sample but it is not found in your system. Please install DirectX SDK and retry.
exit /B
)
)
if ["%CASDEB%"] == [""] (
call "%~dp0..\..\msvc.bat" %VCVER% win%ARCH% Release %~dp0\CSharp_D3D.sln
) else (

View File

@ -0,0 +1,286 @@
// Created on: 2015-06-10
// Created by: Kirill Gavrilov
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <d3d9.h>
#include <D3DHost_FrameBuffer.hxx>
#include <OpenGl_GlCore20.hxx>
#include <OpenGl_ArbFBO.hxx>
#include <Standard_ProgramError.hxx>
#include <TCollection_ExtendedString.hxx>
// =======================================================================
// function : D3DHost_FrameBuffer
// purpose :
// =======================================================================
D3DHost_FrameBuffer::D3DHost_FrameBuffer()
: OpenGl_FrameBuffer(),
myD3dSurf (NULL),
myD3dSurfShare (NULL),
myGlD3dDevice (NULL),
myGlD3dSurf (NULL)
{
//
}
// =======================================================================
// function : ~D3DHost_FrameBuffer
// purpose :
// =======================================================================
D3DHost_FrameBuffer::~D3DHost_FrameBuffer()
{
Release (NULL);
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void D3DHost_FrameBuffer::Release (OpenGl_Context* theCtx)
{
if (myGlD3dDevice != NULL)
{
const OpenGl_GlFunctions* aFuncs = (theCtx != NULL && theCtx->IsValid())
? (const OpenGl_GlFunctions* )theCtx->core11
: NULL;
if (myGlD3dSurf != NULL)
{
if (aFuncs != NULL)
{
aFuncs->wglDXUnregisterObjectNV (myGlD3dDevice, myGlD3dSurf);
}
myGlD3dSurf = NULL;
}
if (aFuncs != NULL)
{
aFuncs->wglDXCloseDeviceNV (myGlD3dDevice);
}
myGlD3dDevice = NULL;
}
if (myD3dSurf != NULL)
{
myD3dSurf->Release();
myD3dSurf = NULL;
myD3dSurfShare = NULL;
}
OpenGl_FrameBuffer::Release (theCtx);
}
// =======================================================================
// function : Init
// purpose :
// =======================================================================
Standard_Boolean D3DHost_FrameBuffer::Init (const Handle(OpenGl_Context)& theCtx,
IDirect3DDevice9* theD3DDevice,
const Standard_Boolean theIsD3dEx,
const Standard_Integer theSizeX,
const Standard_Integer theSizeY)
{
myVPSizeX = theSizeX;
myVPSizeY = theSizeY;
const Standard_Integer aSizeX = theSizeX > 0 ? theSizeX : 2;
const Standard_Integer aSizeY = theSizeY > 0 ? theSizeY : 2;
Release (theCtx.operator->());
// Render target surface should be lockable on
// Windows XP and non-lockable on Windows Vista or higher
if (theD3DDevice->CreateRenderTarget (aSizeX, aSizeY,
D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, theIsD3dEx ? TRUE : FALSE,
&myD3dSurf, theIsD3dEx ? &myD3dSurfShare : NULL) != D3D_OK)
{
TCollection_ExtendedString aMsg = TCollection_ExtendedString()
+ "D3DHost_FrameBuffer, could not D3DFMT_X8R8G8B8 render target " + aSizeX + "x" + aSizeY;
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
aMsg);
return Standard_False;
}
const OpenGl_GlFunctions* aFuncs = (const OpenGl_GlFunctions* )theCtx->core11;
if (aFuncs->wglDXOpenDeviceNV == NULL)
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
"D3DHost_FrameBuffer, WGL_NV_DX_interop is unavailable!");
return Standard_False;
}
myGlD3dDevice = aFuncs->wglDXOpenDeviceNV (theD3DDevice);
if (myGlD3dDevice == NULL)
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
"D3DHost_FrameBuffer, could not create the GL <-> DirectX Interop using wglDXOpenDeviceNV()");
return Standard_False;
}
if (!registerD3dBuffer (theCtx))
{
return Standard_False;
}
theCtx->arbFBO->glGenFramebuffers (1, &myGlFBufferId);
if (!myDepthStencilTexture->Init (theCtx, GL_DEPTH24_STENCIL8,
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
aSizeX, aSizeY, Graphic3d_TOT_2D))
{
TCollection_ExtendedString aMsg = TCollection_ExtendedString()
+ "D3DHost_FrameBuffer, could not initialize GL_DEPTH24_STENCIL8 texture " + aSizeX + "x" + aSizeY;
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
aMsg);
return Standard_False;
}
return Standard_True;
}
// =======================================================================
// function : registerD3dBuffer
// purpose :
// =======================================================================
Standard_Boolean D3DHost_FrameBuffer::registerD3dBuffer (const Handle(OpenGl_Context)& theCtx)
{
const OpenGl_GlFunctions* aFuncs = (const OpenGl_GlFunctions* )theCtx->core11;
if (myGlD3dSurf != NULL)
{
if (!aFuncs->wglDXUnregisterObjectNV (myGlD3dDevice, myGlD3dSurf))
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
"D3DHost_FrameBuffer, can not unregister color buffer");
return Standard_False;
}
myGlD3dSurf = NULL;
}
if (!aFuncs->wglDXSetResourceShareHandleNV (myD3dSurf, myD3dSurfShare))
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
"D3DHost_FrameBuffer, wglDXSetResourceShareHandleNV() has failed");
return Standard_False;
}
myColorTexture->Release (theCtx.operator->());
myColorTexture->Create (theCtx);
myGlD3dSurf = aFuncs->wglDXRegisterObjectNV (myGlD3dDevice,
myD3dSurf,
myColorTexture->TextureId(),
GL_TEXTURE_2D,
WGL_ACCESS_WRITE_DISCARD_NV);
if (myGlD3dSurf == NULL)
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
"D3DHost_FrameBuffer, can not register color buffer");
return Standard_False;
}
return Standard_True;
}
// =======================================================================
// function : BindBuffer
// purpose :
// =======================================================================
void D3DHost_FrameBuffer::BindBuffer (const Handle(OpenGl_Context)& theCtx)
{
Standard_ProgramError_Raise_if (myLockCount < 1, "D3DHost_FrameBuffer::BindBuffer(), resource should be locked beforehand!");
OpenGl_FrameBuffer::BindBuffer (theCtx);
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, myColorTexture->TextureId(), 0);
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_TEXTURE_2D, myDepthStencilTexture->TextureId(), 0);
if (theCtx->arbFBO->glCheckFramebufferStatus (GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
"D3DHost_FrameBuffer, OpenGL FBO is incomplete!");
Release (theCtx.operator->());
}
}
// =======================================================================
// function : LockSurface
// purpose :
// =======================================================================
void D3DHost_FrameBuffer::LockSurface (const Handle(OpenGl_Context)& theCtx)
{
if (myGlD3dSurf == NULL)
{
return;
}
if (++myLockCount > 1)
{
return;
}
const OpenGl_GlFunctions* aFuncs = (const OpenGl_GlFunctions* )theCtx->core11;
if (!aFuncs->wglDXLockObjectsNV (myGlD3dDevice, 1, &myGlD3dSurf))
{
theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
"D3DHost_FrameBuffer::LockSurface(), lock failed!");
}
}
// =======================================================================
// function : UnlockSurface
// purpose :
// =======================================================================
void D3DHost_FrameBuffer::UnlockSurface (const Handle(OpenGl_Context)& theCtx)
{
if (myGlD3dSurf == NULL)
{
return;
}
if (--myLockCount != 0)
{
return;
}
const OpenGl_GlFunctions* aFuncs = (const OpenGl_GlFunctions* )theCtx->core11;
aFuncs->wglDXUnlockObjectsNV (myGlD3dDevice, 1, &myGlD3dSurf);
}

View File

@ -0,0 +1,83 @@
// Created on: 2015-06-10
// Created by: Kirill Gavrilov
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _D3DHost_FrameBuffer_HeaderFile
#define _D3DHost_FrameBuffer_HeaderFile
#include <OpenGl_FrameBuffer.hxx>
struct IDirect3DDevice9;
//! Implements bridge FBO for direct rendering to Direct3D surfaces.
class D3DHost_FrameBuffer : public OpenGl_FrameBuffer
{
public:
//! Empty constructor.
Standard_EXPORT D3DHost_FrameBuffer();
//! Destructor, should be called after Release().
Standard_EXPORT ~D3DHost_FrameBuffer();
//! Releases D3D and OpenGL resources.
Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
//! Initializes OpenGL FBO for Direct3D interoperability.
Standard_EXPORT Standard_Boolean Init (const Handle(OpenGl_Context)& theCtx,
IDirect3DDevice9* theD3DDevice,
const Standard_Boolean theIsD3dEx,
const Standard_Integer theSizeX,
const Standard_Integer theSizeY);
//! Binds Direct3D color buffer to OpenGL texture.
Standard_EXPORT Standard_Boolean registerD3dBuffer (const Handle(OpenGl_Context)& theCtx);
//! Binds Direct3D objects for OpenGL drawing.
//! Should be called before LockSurface() and followed by UnlockSurface();
Standard_EXPORT virtual void BindBuffer (const Handle(OpenGl_Context)& theCtx) Standard_OVERRIDE;
//! Acquires D3D resource for OpenGL usage.
Standard_EXPORT virtual void LockSurface (const Handle(OpenGl_Context)& theCtx);
//! Releases D3D resource.
Standard_EXPORT virtual void UnlockSurface (const Handle(OpenGl_Context)& theCtx);
//! Returns D3D surface used as color buffer.
IDirect3DSurface9* D3dColorSurface() { return myD3dSurf; }
//! Returns WDDM hande for D3D color surface.
HANDLE D3dColorSurfaceShare() { return myD3dSurfShare; }
protected:
using OpenGl_FrameBuffer::Init;
protected:
IDirect3DSurface9* myD3dSurf; //!< D3D surface
HANDLE myD3dSurfShare; //!< D3D surface share handle in WDDM
HANDLE myGlD3dDevice; //!< WGL/D3D device handle
HANDLE myGlD3dSurf; //!< WGL/D3D surface handle
Standard_Integer myLockCount; //!< locking counter
public:
DEFINE_STANDARD_RTTI(D3DHost_FrameBuffer, OpenGl_FrameBuffer)
};
DEFINE_STANDARD_HANDLE(D3DHost_FrameBuffer, OpenGl_FrameBuffer)
#endif // _D3DHost_FrameBuffer_HeaderFile

View File

@ -0,0 +1,104 @@
// Created on: 2015-06-10
// Created by: Kirill Gavrilov
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <d3d9.h>
#include <D3DHost_GraphicDriver.hxx>
#include <D3DHost_Workspace.hxx>
#include <OpenGl_CView.hxx>
#include <Visual3d_View.hxx>
#ifdef _MSC_VER
#pragma comment (lib, "D3D9.lib")
#endif
// =======================================================================
// function : D3DHost_GraphicDriver
// purpose :
// =======================================================================
D3DHost_GraphicDriver::D3DHost_GraphicDriver()
: OpenGl_GraphicDriver (Handle(Aspect_DisplayConnection)(), Standard_False)
{
//
}
// =======================================================================
// function : ~D3DHost_GraphicDriver
// purpose :
// =======================================================================
D3DHost_GraphicDriver::~D3DHost_GraphicDriver()
{
//
}
// =======================================================================
// function : View
// purpose :
// =======================================================================
Standard_Boolean D3DHost_GraphicDriver::View (Graphic3d_CView& theCView)
{
Handle(OpenGl_Context) aShareCtx = GetSharedContext();
OpenGl_CView* aCView = (OpenGl_CView* )theCView.ptrView;
if (aCView != NULL
&& myMapOfView.Contains (aCView->View))
{
Handle(D3DHost_Workspace) anOldWS = Handle(D3DHost_Workspace)::DownCast (aCView->WS);
Handle(D3DHost_Workspace) aWS = new D3DHost_Workspace (this, theCView.DefWindow, theCView.GContext, myCaps, aShareCtx);
theCView.ptrFBO = aWS->D3dWglBuffer().operator->();
aCView->WS = aWS;
aWS->SetActiveView (aCView->View, theCView.ViewId);
myMapOfWS.Remove (anOldWS);
myMapOfWS.Add (aWS);
return Standard_True;
}
Handle(D3DHost_Workspace) aWS = new D3DHost_Workspace (this, theCView.DefWindow, theCView.GContext, myCaps, aShareCtx);
Handle(OpenGl_View) aView = new OpenGl_View (theCView.Context, &myStateCounter);
myMapOfWS .Add (aWS);
myMapOfView.Add (aView);
aCView = new OpenGl_CView();
aCView->View = aView;
aCView->WS = aWS;
theCView.ptrFBO = aWS->D3dWglBuffer().operator->();
theCView.ptrView = aCView;
aWS->SetActiveView (aCView->View, theCView.ViewId);
return Standard_True;
}
// =======================================================================
// function : D3dColorSurface
// purpose :
// =======================================================================
IDirect3DSurface9* D3DHost_GraphicDriver::D3dColorSurface (const Handle(Visual3d_View)& theView) const
{
Graphic3d_CView* aCView = (Graphic3d_CView* )(theView->CView());
if (aCView == NULL
|| aCView->ptrView == NULL)
{
return NULL;
}
Handle(D3DHost_Workspace) aWS = Handle(D3DHost_Workspace)::DownCast (((OpenGl_CView* )aCView->ptrView)->WS);
if (aWS.IsNull()
|| aWS->D3dWglBuffer().IsNull())
{
return NULL;
}
return aWS->D3dWglBuffer()->D3dColorSurface();
}

View File

@ -0,0 +1,49 @@
// Created on: 2015-06-10
// Created by: Kirill Gavrilov
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _D3DHost_GraphicDriver_HeaderFile
#define _D3DHost_GraphicDriver_HeaderFile
#include <OpenGl_GraphicDriver.hxx>
class Visual3d_View;
struct IDirect3DSurface9;
//! This class defines D3D host for an OpenGl graphic driver
class D3DHost_GraphicDriver : public OpenGl_GraphicDriver
{
public:
//! Constructor.
Standard_EXPORT D3DHost_GraphicDriver();
//! Destructor.
Standard_EXPORT virtual ~D3DHost_GraphicDriver();
//! Create new view.
Standard_EXPORT virtual Standard_Boolean View (Graphic3d_CView& theCView);
//! Return D3D surface for specified view.
Standard_EXPORT IDirect3DSurface9* D3dColorSurface (const Handle(Visual3d_View)& theCView) const;
public:
DEFINE_STANDARD_RTTI(D3DHost_GraphicDriver, OpenGl_GraphicDriver)
};
DEFINE_STANDARD_HANDLE(D3DHost_GraphicDriver, OpenGl_GraphicDriver)
#endif // _D3DHost_GraphicDriver_HeaderFile

View File

@ -0,0 +1,364 @@
// Created on: 2015-06-10
// Created by: Kirill Gavrilov
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <d3d9.h>
#include <D3DHost_Workspace.hxx>
#include <TCollection_ExtendedString.hxx>
// =======================================================================
// function : d3dFormatError
// purpose :
// =======================================================================
TCollection_AsciiString D3DHost_Workspace::d3dFormatError (HRESULT theErrCode)
{
switch (theErrCode)
{
case D3D_OK: return "OK";
case D3DERR_DEVICELOST: return "Device lost";
case D3DERR_DEVICEREMOVED: return "Device removed";
case D3DERR_DRIVERINTERNALERROR: return "Driver internal error";
case D3DERR_OUTOFVIDEOMEMORY: return "Out of video memory";
case D3DERR_INVALIDCALL: return "Invalid call";
default: return TCollection_AsciiString ("Error #") + int(theErrCode) + ")";
}
}
// =======================================================================
// function : D3DHost_Workspace
// purpose :
// =======================================================================
D3DHost_Workspace::D3DHost_Workspace (const Handle(OpenGl_GraphicDriver)& theDriver,
const CALL_DEF_WINDOW& theCWindow,
Aspect_RenderingContext theGContext,
const Handle(OpenGl_Caps)& theCaps,
const Handle(OpenGl_Context)& theShareCtx)
: OpenGl_Workspace (theDriver, theCWindow, theGContext, theCaps, theShareCtx),
myD3dLib (NULL),
myD3dDevice (NULL),
myRefreshRate (D3DPRESENT_RATE_DEFAULT),
myIsD3dEx (false)
{
myD3dParams = {};
myCurrMode = {};
myD3dParams.Windowed = TRUE;
myD3dParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
myD3dParams.BackBufferFormat = D3DFMT_X8R8G8B8;
myD3dParams.BackBufferCount = 1;
myD3dParams.BackBufferHeight = 2;
myD3dParams.BackBufferWidth = 2;
myD3dParams.EnableAutoDepthStencil = FALSE;
myD3dParams.AutoDepthStencilFormat = D3DFMT_D16_LOCKABLE;
myD3dParams.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
myD3dParams.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
d3dInit (theCWindow);
d3dCreateRenderTarget();
}
// =======================================================================
// function : ~D3DHost_Workspace
// purpose :
// =======================================================================
D3DHost_Workspace::~D3DHost_Workspace()
{
if (!myD3dWglFbo.IsNull())
{
myD3dWglFbo->Release (myGlContext.operator->());
myD3dWglFbo.Nullify();
}
if (myD3dDevice != NULL)
{
myD3dDevice->Release();
myD3dDevice = NULL;
}
if (myD3dLib != NULL)
{
myD3dLib->Release();
myD3dLib = NULL;
}
}
// =======================================================================
// function : d3dInitLib
// purpose :
// =======================================================================
bool D3DHost_Workspace::d3dInitLib()
{
if (myD3dLib == NULL)
{
IDirect3D9Ex* aD3dLibEx = NULL;
// we link against d3d (using Direct3DCreate9 symbol), thus it should be already loaded
HMODULE aLib = GetModuleHandleW (L"d3d9");
if (aLib != NULL)
{
// retrieve D3D9Ex function dynamically (available only since Vista+)
typedef HRESULT (WINAPI* Direct3DCreate9Ex_t)(UINT , IDirect3D9Ex** );
Direct3DCreate9Ex_t Direct3DCreate9ExProc = (Direct3DCreate9Ex_t )GetProcAddress (aLib, "Direct3DCreate9Ex");
if (Direct3DCreate9ExProc != NULL)
{
Direct3DCreate9ExProc(D3D_SDK_VERSION, &aD3dLibEx);
}
}
myD3dLib = aD3dLibEx;
myIsD3dEx = aD3dLibEx != NULL;
if (myD3dLib == NULL)
{
myD3dLib = Direct3DCreate9 (D3D_SDK_VERSION);
}
}
return myD3dLib != NULL;
}
// =======================================================================
// function : d3dInit
// purpose :
// =======================================================================
bool D3DHost_Workspace::d3dInit (const CALL_DEF_WINDOW& theCWindow)
{
if (!d3dInitLib())
{
myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
"Direct3DCreate9 failed!");
return false;
}
UINT anAdapterId = D3DADAPTER_DEFAULT;
// setup the present parameters
if (myD3dLib->GetAdapterDisplayMode (anAdapterId, &myCurrMode) == D3D_OK)
{
myD3dParams.BackBufferFormat = myCurrMode.Format;
myRefreshRate = myCurrMode.RefreshRate;
}
myD3dParams.Windowed = TRUE;
myD3dParams.BackBufferWidth = theCWindow.dx;
myD3dParams.BackBufferHeight = theCWindow.dy;
myD3dParams.hDeviceWindow = (HWND )theCWindow.XWindow;
// create the Video Device
HRESULT isOK = myD3dLib->CreateDevice (anAdapterId, D3DDEVTYPE_HAL,
(HWND )theCWindow.XWindow,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE,
&myD3dParams, &myD3dDevice);
if (isOK < 0)
{
return false;
}
return myD3dDevice != NULL;
}
// =======================================================================
// function : d3dReset
// purpose :
// =======================================================================
bool D3DHost_Workspace::d3dReset (const CALL_DEF_WINDOW& theCWindow)
{
if (myD3dDevice == NULL)
{
return false;
}
myD3dParams.Windowed = TRUE;
myD3dParams.BackBufferWidth = theCWindow.dx;
myD3dParams.BackBufferHeight = theCWindow.dy;
myD3dParams.hDeviceWindow = (HWND )theCWindow.XWindow;
myD3dParams.FullScreen_RefreshRateInHz = !myD3dParams.Windowed ? myRefreshRate : 0;
HRESULT isOK = myD3dDevice->Reset(&myD3dParams);
return isOK == D3D_OK;
}
// =======================================================================
// function : d3dCreateRenderTarget
// purpose :
// =======================================================================
bool D3DHost_Workspace::d3dCreateRenderTarget()
{
if (myD3dWglFbo.IsNull())
{
myD3dWglFbo = new D3DHost_FrameBuffer();
}
if (!myD3dWglFbo->Init (myGlContext, myD3dDevice, myIsD3dEx, myWidth, myHeight))
{
return false;
}
myD3dDevice->SetRenderTarget (0, myD3dWglFbo->D3dColorSurface());
return true;
}
// =======================================================================
// function : d3dBeginRender
// purpose :
// =======================================================================
void D3DHost_Workspace::d3dBeginRender()
{
if (myD3dDevice == NULL)
{
return;
}
// clear the back buffer
myD3dDevice->Clear (0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
myD3dDevice->BeginScene();
}
// =======================================================================
// function : d3dEndRender
// purpose :
// =======================================================================
void D3DHost_Workspace::d3dEndRender()
{
if (myD3dDevice != NULL)
{
myD3dDevice->EndScene();
}
}
// =======================================================================
// function : d3dSwap
// purpose :
// =======================================================================
bool D3DHost_Workspace::d3dSwap()
{
if (myD3dDevice == NULL)
{
return false;
}
const HRESULT isOK = myD3dDevice->Present (NULL, NULL, NULL, NULL);
if (isOK != D3D_OK)
{
TCollection_ExtendedString aMsg = TCollection_ExtendedString()
+ "Direct3D9, Present device failed, " + d3dFormatError (isOK);
myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
GL_DEBUG_TYPE_ERROR_ARB,
0,
GL_DEBUG_SEVERITY_HIGH_ARB,
aMsg);
}
return isOK == D3D_OK;
}
// =======================================================================
// function : Redraw
// purpose :
// =======================================================================
void D3DHost_Workspace::Redraw (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer)
{
if (!Activate()
|| myD3dDevice == NULL)
{
return;
}
myToFlipOutput = Standard_True;
myD3dWglFbo->LockSurface (myGlContext);
OpenGl_Workspace::Redraw (theCView, theCUnderLayer, theCOverLayer);
myD3dWglFbo->UnlockSurface (myGlContext);
myToFlipOutput = Standard_False;
if (myGlContext->caps->buffersNoSwap)
{
return;
}
// blit result to the D3D back buffer and swap
d3dBeginRender();
IDirect3DSurface9* aBackbuffer = NULL;
myD3dDevice->GetBackBuffer (0, 0, D3DBACKBUFFER_TYPE_MONO, &aBackbuffer);
myD3dDevice->StretchRect (myD3dWglFbo->D3dColorSurface(), NULL, aBackbuffer, NULL, D3DTEXF_LINEAR);
aBackbuffer->Release();
d3dEndRender();
d3dSwap();
}
// =======================================================================
// function : RedrawImmediate
// purpose :
// =======================================================================
void D3DHost_Workspace::RedrawImmediate (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer)
{
if (!myTransientDrawToFront
|| !myBackBufferRestored
|| (myGlContext->caps->buffersNoSwap && !myMainSceneFbos[0]->IsValid()))
{
Redraw (theCView, theCUnderLayer, theCOverLayer);
return;
}
else if (!Activate()
|| myD3dDevice == NULL)
{
return;
}
myToFlipOutput = Standard_True;
myD3dWglFbo->LockSurface (myGlContext);
OpenGl_Workspace::RedrawImmediate (theCView, theCUnderLayer, theCOverLayer);
myD3dWglFbo->UnlockSurface (myGlContext);
myToFlipOutput = Standard_False;
if (myGlContext->caps->buffersNoSwap)
{
return;
}
// blit result to the D3D back buffer and swap
d3dBeginRender();
IDirect3DSurface9* aBackbuffer = NULL;
myD3dDevice->GetBackBuffer (0, 0, D3DBACKBUFFER_TYPE_MONO, &aBackbuffer);
myD3dDevice->StretchRect (myD3dWglFbo->D3dColorSurface(), NULL, aBackbuffer, NULL, D3DTEXF_LINEAR);
aBackbuffer->Release();
d3dEndRender();
d3dSwap();
}
// =======================================================================
// function : Resize
// purpose :
// =======================================================================
void D3DHost_Workspace::Resize (const CALL_DEF_WINDOW& theCWindow)
{
const Standard_Integer aWidthOld = myWidth;
const Standard_Integer aHeightOld = myHeight;
OpenGl_Workspace::Resize (theCWindow);
if (aWidthOld == myWidth
&& aHeightOld == myHeight)
{
return;
}
if (!myD3dWglFbo.IsNull())
{
myD3dWglFbo->Release (myGlContext.operator->());
}
if (!myGlContext->caps->buffersNoSwap)
{
d3dReset (theCWindow);
}
d3dCreateRenderTarget();
}

View File

@ -0,0 +1,110 @@
// Created on: 2015-06-10
// Created by: Kirill Gavrilov
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _D3DHost_Workspace_HeaderFile
#define _D3DHost_Workspace_HeaderFile
#include <d3d9.h>
#include <OpenGl_Workspace.hxx>
#include <D3DHost_FrameBuffer.hxx>
//! The D3D host containing OpenGL viewer.
class D3DHost_Workspace : public OpenGl_Workspace
{
public:
//! Main constructor.
Standard_EXPORT D3DHost_Workspace (const Handle(OpenGl_GraphicDriver)& theDriver,
const CALL_DEF_WINDOW& theCWindow,
Aspect_RenderingContext theGContext,
const Handle(OpenGl_Caps)& theCaps,
const Handle(OpenGl_Context)& theShareCtx);
//! Destroy D3D connection and OpenGL workspace.
Standard_EXPORT virtual ~D3DHost_Workspace();
//! Resizes the window.
Standard_EXPORT virtual void Resize (const CALL_DEF_WINDOW& theCWindow) Standard_OVERRIDE;
//! Redraw the all content.
Standard_EXPORT virtual void Redraw (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer) Standard_OVERRIDE;
//! Redraw only immediate layer.
Standard_EXPORT virtual void RedrawImmediate (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer) Standard_OVERRIDE;
public:
//! @return true if IDirect3DDevice9Ex device has been created
bool isD3dEx() const { return myIsD3dEx; }
//! Access Direct3D device instance.
IDirect3DDevice9* D3dDevice() const { return myD3dDevice; }
//! Return D3D/WGL FBO.
const Handle(D3DHost_FrameBuffer)& D3dWglBuffer() const { return myD3dWglFbo; }
protected:
//! Auxiliary method.
Standard_EXPORT static TCollection_AsciiString d3dFormatError (HRESULT theErrCode);
//! Initialize the D3D library.
Standard_EXPORT bool d3dInitLib();
//! Initialize Direct3D output device.
Standard_EXPORT bool d3dInit (const CALL_DEF_WINDOW& theCWindow);
//! Reset Direct3D output settings. Could be used to switch windowed/fullscreen modes.
//! Use very carefully! Most objects should be released before and recreated after!
Standard_EXPORT bool d3dReset (const CALL_DEF_WINDOW& theCWindow);
//! (Re-)create D3D surface.
Standard_EXPORT bool d3dCreateRenderTarget();
//! Starts the scene render.
//! Clears the backbuffer and sets the device to start rendering to it.
Standard_EXPORT void d3dBeginRender();
//! Ends the scene render.
Standard_EXPORT void d3dEndRender();
//! Presents to the screen.
Standard_EXPORT bool d3dSwap();
protected:
IDirect3D9* myD3dLib; //!< Direct3D library instance
IDirect3DDevice9* myD3dDevice; //!< Direct3D device object
D3DPRESENT_PARAMETERS myD3dParams; //!< parameters for created Direct3D device
D3DDISPLAYMODE myCurrMode; //!< temporary variable
UINT myRefreshRate; //!< refresh rate in fullscreen mode
bool myIsD3dEx; //!< D3dEx flag for WDDM
Handle(D3DHost_FrameBuffer) myD3dWglFbo; //!< D3D/WGL interop FBO
public:
DEFINE_STANDARD_RTTI(D3DHost_Workspace, OpenGl_Workspace)
};
DEFINE_STANDARD_HANDLE(D3DHost_Workspace, OpenGl_Workspace)
#endif // _D3DHost_Workspace_HeaderFile

6
src/D3DHost/FILES Normal file
View File

@ -0,0 +1,6 @@
D3DHost_GraphicDriver.hxx
D3DHost_GraphicDriver.cxx
D3DHost_FrameBuffer.hxx
D3DHost_FrameBuffer.cxx
D3DHost_Workspace.hxx
D3DHost_Workspace.cxx

View File

@ -127,7 +127,10 @@ public:
//! Invalidates content of the view but does not redraw it
Standard_EXPORT virtual void Invalidate (const Graphic3d_CView& theCView) = 0;
//! Returns true if cached view content has been invalidated.
Standard_EXPORT virtual Standard_Boolean IsInvalidated (const Graphic3d_CView& theCView) const = 0;
//! call_togl_removeview
Standard_EXPORT virtual void RemoveView (const Graphic3d_CView& ACView) = 0;

View File

@ -25,6 +25,14 @@ proc Visualization:toolkits { } {
lappend aResult "TKIVtk"
}
if { "$::tcl_platform(platform)" == "windows" } {
if { [info exists ::env(HAVE_D3D)] && "$::env(HAVE_D3D)" == "true" } {
lappend aResult "TKD3DHost"
} elseif { [info exists ::env(VCVER)] && "$::env(VCVER)" != "vc8" && "$::env(VCVER)" != "vc9" && "$::env(VCVER)" != "vc10" } {
lappend aResult "TKD3DHost"
}
}
return $aResult
}
;#

View File

@ -51,8 +51,8 @@ OpenGl_FrameBuffer::~OpenGl_FrameBuffer()
// purpose :
// =======================================================================
Standard_Boolean OpenGl_FrameBuffer::Init (const Handle(OpenGl_Context)& theGlContext,
const GLsizei theViewportSizeX,
const GLsizei theViewportSizeY)
const GLsizei theSizeX,
const GLsizei theSizeY)
{
if (theGlContext->arbFBO == NULL)
{
@ -63,13 +63,15 @@ Standard_Boolean OpenGl_FrameBuffer::Init (const Handle(OpenGl_Context)& theGlCo
Release (theGlContext.operator->());
// setup viewport sizes as is
myVPSizeX = theViewportSizeX;
myVPSizeY = theViewportSizeY;
myVPSizeX = theSizeX;
myVPSizeY = theSizeY;
const Standard_Integer aSizeX = theSizeX > 0 ? theSizeX : 2;
const Standard_Integer aSizeY = theSizeY > 0 ? theSizeY : 2;
// Create the textures (will be used as color buffer and depth-stencil buffer)
if (!myColorTexture->Init (theGlContext, myTextFormat,
GL_RGBA, GL_UNSIGNED_BYTE,
myVPSizeX, myVPSizeY, Graphic3d_TOT_2D))
aSizeX, aSizeY, Graphic3d_TOT_2D))
{
Release (theGlContext.operator->());
return Standard_False;
@ -79,7 +81,7 @@ Standard_Boolean OpenGl_FrameBuffer::Init (const Handle(OpenGl_Context)& theGlCo
// instead of just trying to create such texture
if (!myDepthStencilTexture->Init (theGlContext, GL_DEPTH24_STENCIL8,
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
myVPSizeX, myVPSizeY, Graphic3d_TOT_2D))
aSizeX, aSizeY, Graphic3d_TOT_2D))
{
TCollection_ExtendedString aMsg = TCollection_ExtendedString()
+ "Warning! Depth textures are not supported by hardware!";
@ -91,7 +93,7 @@ Standard_Boolean OpenGl_FrameBuffer::Init (const Handle(OpenGl_Context)& theGlCo
theGlContext->arbFBO->glGenRenderbuffers (1, &myGlDepthRBufferId);
theGlContext->arbFBO->glBindRenderbuffer (GL_RENDERBUFFER, myGlDepthRBufferId);
theGlContext->arbFBO->glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, myVPSizeX, myVPSizeY);
theGlContext->arbFBO->glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, aSizeX, aSizeY);
theGlContext->arbFBO->glBindRenderbuffer (GL_RENDERBUFFER, NO_RENDERBUFFER);
}
@ -150,8 +152,8 @@ Standard_Boolean OpenGl_FrameBuffer::InitLazy (const Handle(OpenGl_Context)& the
// purpose :
// =======================================================================
Standard_Boolean OpenGl_FrameBuffer::InitWithRB (const Handle(OpenGl_Context)& theGlCtx,
const GLsizei theViewportSizeX,
const GLsizei theViewportSizeY,
const GLsizei theSizeX,
const GLsizei theSizeY,
const GLuint theColorRBufferFromWindow)
{
if (theGlCtx->arbFBO == NULL)
@ -163,8 +165,10 @@ Standard_Boolean OpenGl_FrameBuffer::InitWithRB (const Handle(OpenGl_Context)& t
Release (theGlCtx.operator->());
// setup viewport sizes as is
myVPSizeX = theViewportSizeX;
myVPSizeY = theViewportSizeY;
myVPSizeX = theSizeX;
myVPSizeY = theSizeY;
const Standard_Integer aSizeX = theSizeX > 0 ? theSizeX : 2;
const Standard_Integer aSizeY = theSizeY > 0 ? theSizeY : 2;
// Create the render-buffers
if (theColorRBufferFromWindow != NO_RENDERBUFFER)
@ -175,12 +179,12 @@ Standard_Boolean OpenGl_FrameBuffer::InitWithRB (const Handle(OpenGl_Context)& t
{
theGlCtx->arbFBO->glGenRenderbuffers (1, &myGlColorRBufferId);
theGlCtx->arbFBO->glBindRenderbuffer (GL_RENDERBUFFER, myGlColorRBufferId);
theGlCtx->arbFBO->glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, myVPSizeX, myVPSizeY);
theGlCtx->arbFBO->glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, aSizeX, aSizeY);
}
theGlCtx->arbFBO->glGenRenderbuffers (1, &myGlDepthRBufferId);
theGlCtx->arbFBO->glBindRenderbuffer (GL_RENDERBUFFER, myGlDepthRBufferId);
theGlCtx->arbFBO->glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, myVPSizeX, myVPSizeY);
theGlCtx->arbFBO->glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, aSizeX, aSizeY);
theGlCtx->arbFBO->glBindRenderbuffer (GL_RENDERBUFFER, NO_RENDERBUFFER);

View File

@ -651,3 +651,12 @@ void OpenGl_GraphicDriver::GraduatedTrihedronMinMaxValues (const Graphic3d_CView
aCView->View->ChangeGraduatedTrihedron().SetMinMax (theMin, theMax);
}
}
// =======================================================================
// function : SetBuffersNoSwap
// purpose :
// =======================================================================
void OpenGl_GraphicDriver::SetBuffersNoSwap (const Standard_Boolean theIsNoSwap)
{
myCaps->buffersNoSwap = theIsNoSwap;
}

View File

@ -160,6 +160,7 @@ public:
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer);
Standard_EXPORT void Invalidate (const Graphic3d_CView& theCView);
Standard_EXPORT Standard_Boolean IsInvalidated (const Graphic3d_CView& theCView) const;
Standard_EXPORT void RemoveView (const Graphic3d_CView& ACView);
Standard_EXPORT void SetLight (const Graphic3d_CView& ACView);
Standard_EXPORT void SetClipPlanes (const Graphic3d_CView& theCView);
@ -325,6 +326,9 @@ public:
return *myCaps.operator->();
}
//! Specify swap buffer behavior.
Standard_EXPORT void SetBuffersNoSwap (const Standard_Boolean theIsNoSwap);
//! VBO usage can be forbidden by this method even if it is supported by GL driver.
//! Notice that disabling of VBO will cause rendering performance degradation.
//! Warning! This method should be called only before any primitives are displayed in GL scene!
@ -361,7 +365,7 @@ public:
DEFINE_STANDARD_RTTI(OpenGl_GraphicDriver, Graphic3d_GraphicDriver)
private:
protected:
Standard_Boolean myIsOwnContext; //!< indicates that shared context has been created within OpenGl_GraphicDriver
#if defined(HAVE_EGL) || defined(__ANDROID__)
@ -386,7 +390,7 @@ public:
//! Returns unique ID for primitive arrays.
const Standard_Size GetNextPrimitiveArrayUID() const { return myUIDGenerator.Increment(); }
private:
protected:
mutable OpenGl_StateCounter myStateCounter; //!< State counter for OpenGl structures.
mutable OpenGl_StateCounter myUIDGenerator; //!< Unique ID counter for primitive arrays.

View File

@ -143,10 +143,17 @@ void OpenGl_GraphicDriver::Invalidate (const Graphic3d_CView& theCView)
const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
if (aCView != NULL)
{
aCView->WS->Invalidate (theCView);
aCView->WS->Invalidate();
}
}
Standard_Boolean OpenGl_GraphicDriver::IsInvalidated (const Graphic3d_CView& theCView) const
{
const OpenGl_CView* aCView = (const OpenGl_CView* )theCView.ptrView;
return aCView == NULL
|| aCView->WS->IsInvalidated();
}
Graphic3d_PtrFrameBuffer OpenGl_GraphicDriver::FBOCreate (const Graphic3d_CView& ACView, const Standard_Integer theWidth, const Standard_Integer theHeight)
{
const OpenGl_CView *aCView = (const OpenGl_CView *)ACView.ptrView;

View File

@ -79,10 +79,10 @@ DEFINE_STANDARD_HANDLE(OpenGl_View,MMgt_TShared)
class OpenGl_View : public MMgt_TShared
{
public:
OpenGl_View (const CALL_DEF_VIEWCONTEXT &AContext, OpenGl_StateCounter* theCounter);
virtual ~OpenGl_View ();
Standard_EXPORT OpenGl_View (const CALL_DEF_VIEWCONTEXT &AContext, OpenGl_StateCounter* theCounter);
Standard_EXPORT virtual ~OpenGl_View ();
void ReleaseGlResources (const Handle(OpenGl_Context)& theCtx);
Standard_EXPORT void ReleaseGlResources (const Handle(OpenGl_Context)& theCtx);
void SetTextureEnv (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_TextureEnv)& theTexture);

View File

@ -841,10 +841,7 @@ void OpenGl_Window::Init()
eglQuerySurface ((EGLDisplay )myGlContext->myDisplay, (EGLSurface )myGlContext->myWindow, EGL_WIDTH, &myWidth);
eglQuerySurface ((EGLDisplay )myGlContext->myDisplay, (EGLSurface )myGlContext->myWindow, EGL_HEIGHT, &myHeight);
#elif defined(_WIN32)
RECT cr;
GetClientRect ((HWND )myGlContext->myWindow, &cr);
myWidth = cr.right - cr.left;
myHeight = cr.bottom - cr.top;
//
#else
Window aRootWin;
int aDummy;

View File

@ -47,26 +47,26 @@ class OpenGl_Window : public MMgt_TShared
public:
//! Main constructor - prepare GL context for specified window.
OpenGl_Window (const Handle(OpenGl_GraphicDriver)& theDriver,
const CALL_DEF_WINDOW& theCWindow,
Aspect_RenderingContext theGContext,
const Handle(OpenGl_Caps)& theCaps,
const Handle(OpenGl_Context)& theShareCtx);
Standard_EXPORT OpenGl_Window (const Handle(OpenGl_GraphicDriver)& theDriver,
const CALL_DEF_WINDOW& theCWindow,
Aspect_RenderingContext theGContext,
const Handle(OpenGl_Caps)& theCaps,
const Handle(OpenGl_Context)& theShareCtx);
//! Destructor
virtual ~OpenGl_Window();
Standard_EXPORT virtual ~OpenGl_Window();
//! Resizes the window.
void Resize (const CALL_DEF_WINDOW& theCWindow);
Standard_EXPORT virtual void Resize (const CALL_DEF_WINDOW& theCWindow);
//! Reads depth component for current scene into specified buffer.
void ReadDepths (const Standard_Integer theX, const Standard_Integer theY,
const Standard_Integer theWidth, const Standard_Integer theHeight,
float* theDepths);
void SetBackgroundColor (const Standard_ShortReal theR,
const Standard_ShortReal theG,
const Standard_ShortReal theB);
Standard_EXPORT void SetBackgroundColor (const Standard_ShortReal theR,
const Standard_ShortReal theG,
const Standard_ShortReal theB);
Standard_Integer Width() const { return myWidth; }
Standard_Integer Height() const { return myHeight; }
@ -77,13 +77,13 @@ public:
protected:
//! Activates GL context and setup viewport.
void Init();
Standard_EXPORT void Init();
//! Makes GL context for this window active in current thread
virtual Standard_Boolean Activate();
Standard_EXPORT virtual Standard_Boolean Activate();
void EnableFeatures() const;
void DisableFeatures() const;
Standard_EXPORT void EnableFeatures() const;
Standard_EXPORT void DisableFeatures() const;
protected:

View File

@ -145,7 +145,8 @@ OpenGl_Workspace::OpenGl_Workspace (const Handle(OpenGl_GraphicDriver)& theDrive
NamedStatus (0),
HighlightColor (&THE_WHITE_COLOR),
//
myHasFboBlit (Standard_True),
myHasFboBlit (Standard_True),
myToFlipOutput (Standard_False),
//
myViewId (-1),
myAntiAliasingMode (3),
@ -270,7 +271,8 @@ OpenGl_Workspace::~OpenGl_Workspace()
nullifyGlResource (myImmediateSceneFbos[0], myGlContext);
nullifyGlResource (myImmediateSceneFbos[1], myGlContext);
myFullScreenQuad.Release (myGlContext.operator->());
myFullScreenQuad .Release (myGlContext.operator->());
myFullScreenQuadFlip.Release (myGlContext.operator->());
}
// =======================================================================
@ -711,12 +713,53 @@ void OpenGl_Workspace::bindDefaultFbo (OpenGl_FrameBuffer* theCustomFbo)
myGlContext->core11fwd->glViewport (0, 0, myWidth, myHeight);
}
// =======================================================================
// function : initBlitQuad
// purpose :
// =======================================================================
OpenGl_VertexBuffer* OpenGl_Workspace::initBlitQuad (const Standard_Boolean theToFlip)
{
OpenGl_VertexBuffer* aVerts = NULL;
if (!theToFlip)
{
aVerts = &myFullScreenQuad;
if (!aVerts->IsValid())
{
OpenGl_Vec4 aQuad[4] =
{
OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 0.0f),
OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 1.0f),
OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 0.0f),
OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 1.0f)
};
aVerts->Init (myGlContext, 4, 4, aQuad[0].GetData());
}
}
else
{
aVerts = &myFullScreenQuadFlip;
if (!aVerts->IsValid())
{
OpenGl_Vec4 aQuad[4] =
{
OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 1.0f),
OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 0.0f),
OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 0.0f)
};
aVerts->Init (myGlContext, 4, 4, aQuad[0].GetData());
}
}
return aVerts;
}
// =======================================================================
// function : blitBuffers
// purpose :
// =======================================================================
bool OpenGl_Workspace::blitBuffers (OpenGl_FrameBuffer* theReadFbo,
OpenGl_FrameBuffer* theDrawFbo)
bool OpenGl_Workspace::blitBuffers (OpenGl_FrameBuffer* theReadFbo,
OpenGl_FrameBuffer* theDrawFbo,
const Standard_Boolean theToFlip)
{
if (theReadFbo == NULL)
{
@ -780,29 +823,19 @@ bool OpenGl_Workspace::blitBuffers (OpenGl_FrameBuffer* theReadFbo,
myGlContext->core20fwd->glEnable (GL_DEPTH_TEST);
DisableTexture();
if (!myFullScreenQuad.IsValid())
{
OpenGl_Vec4 aQuad[4] =
{
OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 0.0f),
OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 1.0f),
OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 0.0f),
OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 1.0f)
};
myFullScreenQuad.Init (myGlContext, 4, 4, aQuad[0].GetData());
}
OpenGl_VertexBuffer* aVerts = initBlitQuad (theToFlip);
const Handle(OpenGl_ShaderManager)& aManager = myGlContext->ShaderManager();
if (myFullScreenQuad.IsValid()
if (aVerts->IsValid()
&& aManager->BindFboBlitProgram())
{
theReadFbo->ColorTexture() ->Bind (myGlContext, GL_TEXTURE0 + 0);
theReadFbo->DepthStencilTexture()->Bind (myGlContext, GL_TEXTURE0 + 1);
myFullScreenQuad.BindVertexAttrib (myGlContext, Graphic3d_TOA_POS);
aVerts->BindVertexAttrib (myGlContext, Graphic3d_TOA_POS);
myGlContext->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
myFullScreenQuad.UnbindVertexAttrib (myGlContext, Graphic3d_TOA_POS);
aVerts->UnbindVertexAttrib (myGlContext, Graphic3d_TOA_POS);
theReadFbo->DepthStencilTexture()->Unbind (myGlContext, GL_TEXTURE0 + 1);
theReadFbo->ColorTexture() ->Unbind (myGlContext, GL_TEXTURE0 + 0);
}
@ -874,20 +907,10 @@ void OpenGl_Workspace::drawStereoPair (const Graphic3d_CView& theCView)
myGlContext->core20fwd->glEnable (GL_DEPTH_TEST);
DisableTexture();
if (!myFullScreenQuad.IsValid())
{
OpenGl_Vec4 aQuad[4] =
{
OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 0.0f),
OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 1.0f),
OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 0.0f),
OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 1.0f)
};
myFullScreenQuad.Init (myGlContext, 4, 4, aQuad[0].GetData());
}
OpenGl_VertexBuffer* aVerts = initBlitQuad (myToFlipOutput);
const Handle(OpenGl_ShaderManager)& aManager = myGlContext->ShaderManager();
if (myFullScreenQuad.IsValid()
if (aVerts->IsValid()
&& aManager->BindStereoProgram (theCView.RenderParams.StereoMode))
{
if (theCView.RenderParams.StereoMode == Graphic3d_StereoMode_Anaglyph)
@ -955,11 +978,11 @@ void OpenGl_Workspace::drawStereoPair (const Graphic3d_CView& theCView)
aPair[0]->ColorTexture()->Bind (myGlContext, GL_TEXTURE0 + 0);
aPair[1]->ColorTexture()->Bind (myGlContext, GL_TEXTURE0 + 1);
myFullScreenQuad.BindVertexAttrib (myGlContext, 0);
aVerts->BindVertexAttrib (myGlContext, 0);
myGlContext->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
myFullScreenQuad.UnbindVertexAttrib (myGlContext, 0);
aVerts->UnbindVertexAttrib (myGlContext, 0);
aPair[1]->ColorTexture()->Unbind (myGlContext, GL_TEXTURE0 + 1);
aPair[0]->ColorTexture()->Unbind (myGlContext, GL_TEXTURE0 + 0);
}
@ -1033,6 +1056,11 @@ void OpenGl_Workspace::Redraw (const Graphic3d_CView& theCView,
{
myMainSceneFbos[0]->Init (myGlContext, aSizeX, aSizeY);
}
if (myToFlipOutput
&& myMainSceneFbos[0]->IsValid())
{
myImmediateSceneFbos[0]->InitLazy (myGlContext, aSizeX, aSizeY);
}
}
}
else
@ -1139,6 +1167,13 @@ void OpenGl_Workspace::Redraw (const Graphic3d_CView& theCView,
else
{
OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL;
OpenGl_FrameBuffer* anImmFbo = aFrameBuffer;
if (myToFlipOutput
&& myImmediateSceneFbos[0]->IsValid())
{
anImmFbo = myImmediateSceneFbos[0].operator->();
}
#if !defined(GL_ES_VERSION_2_0)
if (aMainFbo == NULL
&& aFrameBuffer == NULL)
@ -1150,10 +1185,16 @@ void OpenGl_Workspace::Redraw (const Graphic3d_CView& theCView,
aMainFbo != NULL ? aMainFbo : aFrameBuffer, aProjectType);
myBackBufferRestored = Standard_True;
myIsImmediateDrawn = Standard_False;
if (!redrawImmediate (theCView, theCOverLayer, theCUnderLayer, aMainFbo, aProjectType, aFrameBuffer))
if (!redrawImmediate (theCView, theCOverLayer, theCUnderLayer, aMainFbo, aProjectType, anImmFbo))
{
toSwap = false;
}
if (anImmFbo != NULL
&& anImmFbo != aFrameBuffer)
{
blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput);
}
}
#if defined(_WIN32) && defined(HAVE_VIDEOCAPTURE)
@ -1342,6 +1383,18 @@ void OpenGl_Workspace::RedrawImmediate (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer)
{
if (!myTransientDrawToFront
|| !myBackBufferRestored
|| (myGlContext->caps->buffersNoSwap && !myMainSceneFbos[0]->IsValid()))
{
Redraw (theCView, theCUnderLayer, theCOverLayer);
return;
}
else if (!Activate())
{
return;
}
const Handle(Graphic3d_Camera)& aCamera = myView->Camera();
Graphic3d_Camera::Projection aProjectType = aCamera->ProjectionType();
OpenGl_FrameBuffer* aFrameBuffer = (OpenGl_FrameBuffer* )theCView.ptrFBO;
@ -1367,18 +1420,6 @@ void OpenGl_Workspace::RedrawImmediate (const Graphic3d_CView& theCView,
}
}
if (!myTransientDrawToFront
|| !myBackBufferRestored
|| (myGlContext->caps->buffersNoSwap && !myMainSceneFbos[0]->IsValid()))
{
Redraw (theCView, theCUnderLayer, theCOverLayer);
return;
}
else if (!Activate())
{
return;
}
bool toSwap = false;
if (aProjectType == Graphic3d_Camera::Projection_Stereo)
{
@ -1445,6 +1486,12 @@ void OpenGl_Workspace::RedrawImmediate (const Graphic3d_CView& theCView,
else
{
OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL;
OpenGl_FrameBuffer* anImmFbo = aFrameBuffer;
if (myToFlipOutput
&& myImmediateSceneFbos[0]->IsValid())
{
anImmFbo = myImmediateSceneFbos[0].operator->();
}
#if !defined(GL_ES_VERSION_2_0)
if (aMainFbo == NULL)
{
@ -1454,8 +1501,13 @@ void OpenGl_Workspace::RedrawImmediate (const Graphic3d_CView& theCView,
toSwap = redrawImmediate (theCView, theCUnderLayer, theCOverLayer,
aMainFbo,
aProjectType,
aFrameBuffer,
anImmFbo,
Standard_True) || toSwap;
if (anImmFbo != NULL
&& anImmFbo != aFrameBuffer)
{
blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput);
}
}
// bind default FBO

View File

@ -139,36 +139,37 @@ class OpenGl_Workspace : public OpenGl_Window
public:
//! Main constructor - prepare GL context for specified window.
OpenGl_Workspace (const Handle(OpenGl_GraphicDriver)& theDriver,
const CALL_DEF_WINDOW& theCWindow,
Aspect_RenderingContext theGContext,
const Handle(OpenGl_Caps)& theCaps,
const Handle(OpenGl_Context)& theShareCtx);
Standard_EXPORT OpenGl_Workspace (const Handle(OpenGl_GraphicDriver)& theDriver,
const CALL_DEF_WINDOW& theCWindow,
Aspect_RenderingContext theGContext,
const Handle(OpenGl_Caps)& theCaps,
const Handle(OpenGl_Context)& theShareCtx);
//! Destructor
virtual ~OpenGl_Workspace();
Standard_EXPORT virtual ~OpenGl_Workspace();
void SetActiveView (const Handle(OpenGl_View)& theView,
const Standard_Integer theViewId);
Standard_EXPORT void SetActiveView (const Handle(OpenGl_View)& theView,
const Standard_Integer theViewId);
const Handle(OpenGl_View)& ActiveView() const { return myView; }
Standard_Integer ActiveViewId() const { return myViewId; }
//! Redraw the window.
void Redraw (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer);
Standard_EXPORT virtual void Redraw (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer);
Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer);
void RedrawImmediate (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer);
Standard_EXPORT virtual void RedrawImmediate (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
const Aspect_CLayer2d& theCOverLayer);
void Invalidate (const Graphic3d_CView& /*theCView*/)
{
myBackBufferRestored = Standard_False;
}
//! Mark cached view content invalid (e.g. complete view redraw should be performed on next frame).
void Invalidate() { myBackBufferRestored = Standard_False; }
//! Return true if view content cache has been invalidated.
Standard_Boolean IsInvalidated() const { return !myBackBufferRestored; }
//! Special method to perform printing.
//! System-specific and currently only Win platform implemented.
@ -295,11 +296,15 @@ protected:
//! Copy content of Back buffer to the Front buffer
void copyBackToFront();
//! Blit image from/to specified buffers.
bool blitBuffers (OpenGl_FrameBuffer* theReadFbo,
OpenGl_FrameBuffer* theDrawFbo);
//! Initialize blit quad.
Standard_EXPORT OpenGl_VertexBuffer* initBlitQuad (const Standard_Boolean theToFlip);
virtual Standard_Boolean Activate();
//! Blit image from/to specified buffers.
Standard_EXPORT bool blitBuffers (OpenGl_FrameBuffer* theReadFbo,
OpenGl_FrameBuffer* theDrawFbo,
const Standard_Boolean theToFlip = Standard_False);
Standard_EXPORT virtual Standard_Boolean Activate();
void redraw1 (const Graphic3d_CView& theCView,
const Aspect_CLayer2d& theCUnderLayer,
@ -344,8 +349,12 @@ protected: //! @name protected fields
//! Special flag which is invalidated when myMainSceneFbos can not be blitted for some reason (e.g. driver bugs).
Standard_Boolean myHasFboBlit;
//! Flag to draw result image upside-down
Standard_Boolean myToFlipOutput;
//! Vertices for full-screen quad rendering.
OpenGl_VertexBuffer myFullScreenQuad;
OpenGl_VertexBuffer myFullScreenQuadFlip;
Handle(OpenGl_PrinterContext) myPrintContext;
Handle(OpenGl_View) myView;

8
src/TKD3DHost/EXTERNLIB Normal file
View File

@ -0,0 +1,8 @@
TKernel
TKService
TKMath
TKV3d
TKOpenGl
CSF_OpenGlLibs
CSF_user32
CSF_gdi32

2
src/TKD3DHost/FILES Normal file
View File

@ -0,0 +1,2 @@
EXTERNLIB
PACKAGES

1
src/TKD3DHost/PACKAGES Normal file
View File

@ -0,0 +1 @@
D3DHost

View File

@ -384,6 +384,16 @@ void V3d_View::Invalidate() const
}
}
//=============================================================================
//function : IsInvalidated
//purpose :
//=============================================================================
Standard_Boolean V3d_View::IsInvalidated() const
{
return !MyView->IsDefined()
|| MyView->IsInvalidated();
}
//=============================================================================
//function : AutoZFit
//purpose :

View File

@ -167,7 +167,10 @@ public:
//! Invalidates view content but does not redraw it.
Standard_EXPORT void Invalidate() const;
//! Returns true if cached view content has been invalidated.
Standard_EXPORT Standard_Boolean IsInvalidated() const;
//! Redisplays the view area after esxposure.
//! [x,y] define the min xy area position
//! [width,height] the size of the area in pixel unit.

View File

@ -660,7 +660,7 @@ TCollection_AsciiString ViewerTest::ViewerInit (const Standard_Integer thePxLeft
#if defined(_WIN32)
VT_GetWindow() = new WNT_Window (aTitle.ToCString(),
Handle(WNT_WClass)::DownCast (WClass()),
Draw_VirtualWindows ? WS_POPUPWINDOW : WS_OVERLAPPEDWINDOW,
Draw_VirtualWindows ? WS_POPUP : WS_OVERLAPPEDWINDOW,
aPxLeft, aPxTop,
aPxWidth, aPxHeight,
Quantity_NOC_BLACK);

View File

@ -1031,6 +1031,15 @@ void Visual3d_View::Invalidate()
myGraphicDriver->Invalidate (MyCView);
}
// =======================================================================
// function : IsInvalidated
// purpose :
// =======================================================================
Standard_Boolean Visual3d_View::IsInvalidated() const
{
return myGraphicDriver->IsInvalidated (MyCView);
}
// =======================================================================
// function : Update
// purpose :

View File

@ -139,7 +139,10 @@ public:
//! Invalidates view content but does not redraw it.
Standard_EXPORT void Invalidate();
//! Returns true if cached view content has been invalidated.
Standard_EXPORT Standard_Boolean IsInvalidated() const;
//! Updates screen area in all cases.
//! area is given by his xy min corner and size in pixel coordinates
Standard_EXPORT void Redraw (const Handle(Visual3d_Layer)& AnUnderLayer, const Handle(Visual3d_Layer)& AnOverLayer, const Standard_Integer x, const Standard_Integer y, const Standard_Integer width, const Standard_Integer height);

View File

@ -204,6 +204,11 @@ void WNT_Window::Unmap() const
// =======================================================================
Aspect_TypeOfResize WNT_Window::DoResize() const
{
if (IsVirtual())
{
return Aspect_TOR_UNKNOWN;
}
int mask = 0;
Aspect_TypeOfResize mode = Aspect_TOR_UNKNOWN;
WINDOWPLACEMENT wp;
@ -266,9 +271,14 @@ Aspect_TypeOfResize WNT_Window::DoResize() const
// =======================================================================
Quantity_Ratio WNT_Window::Ratio() const
{
RECT r;
GetClientRect ((HWND )myHWindow, &r);
return (Quantity_Ratio )((Quantity_Ratio )r.right / (Quantity_Ratio )r.bottom);
if (IsVirtual())
{
return Quantity_Ratio(aXRight - aXLeft)/ Quantity_Ratio(aYBottom - aYTop);
}
RECT aRect;
GetClientRect ((HWND )myHWindow, &aRect);
return Quantity_Ratio(aRect.right - aRect.left) / Quantity_Ratio(aRect.bottom - aRect.top);
}
// =======================================================================
@ -278,6 +288,15 @@ Quantity_Ratio WNT_Window::Ratio() const
void WNT_Window::Position (Standard_Integer& theX1, Standard_Integer& theY1,
Standard_Integer& theX2, Standard_Integer& theY2) const
{
if (IsVirtual())
{
theX1 = aXLeft;
theX2 = aXRight;
theY1 = aYTop;
theY2 = aYBottom;
return;
}
RECT aRect;
::GetClientRect ((HWND )myHWindow, &aRect);
@ -307,6 +326,13 @@ void WNT_Window::Position (Standard_Integer& theX1, Standard_Integer& theY1,
void WNT_Window::Size (Standard_Integer& theWidth,
Standard_Integer& theHeight) const
{
if (IsVirtual())
{
theWidth = aXRight - aXLeft;
theHeight = aYBottom - aYTop;
return;
}
RECT aRect;
::GetClientRect ((HWND )myHWindow, &aRect);
theWidth = aRect.right;