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https://git.dev.opencascade.org/repos/occt.git
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0026392: Visualization, TKD3DHost - provide straight-forward base for integration of TKOpenGl viewer into D3D-based application
D3DHost_GraphicDriver - new graphic driver providing D3D host for OpenGL workspace. WNT_Window - handle virtual dimensions within virtual window. OpenGl_FrameBuffer::Init() - add protection against 0 dimensions. V3d_View::IsInvalidated() - add method to check view cache validation state. ViewerTest::ViewerInit() - create virtual window without decorations on Windows.
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@@ -11,9 +11,6 @@ namespace IE_WPF_D3D
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/// </summary>
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class D3DViewer
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{
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/// <summary> Direct3D renderer. </summary>
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private IntPtr myD3DRender;
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/// <summary> Direct3D output image. </summary>
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private D3DImage myD3DImage = new D3DImage ();
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@@ -60,24 +57,14 @@ namespace IE_WPF_D3D
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if (myD3DImage.IsFrontBufferAvailable)
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{
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IntPtr aWinHandle;
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IntPtr aD3DDevice;
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// Initialize Direct3D device and render target
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myD3DRender = Direct3DProxy.InitRender(out aWinHandle, out aD3DDevice);
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Viewer = new OCCViewer();
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if (!Viewer.InitInterop (aWinHandle, aD3DDevice))
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if (!Viewer.InitViewer())
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{
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MessageBox.Show ("Failed to initialize OpenGL-Direct3D interoperability!",
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"Error", MessageBoxButton.OK, MessageBoxImage.Error);
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myIsFailed = true;
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if (myD3DRender != IntPtr.Zero)
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Direct3DProxy.ReleaseRender(ref myD3DRender);
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return;
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}
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@@ -87,32 +74,28 @@ namespace IE_WPF_D3D
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}
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}
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/// <summary> Initializes Direct3D-OCCT rendering. </summary>
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/// <summary> Releases Direct3D-OCCT rendering. </summary>
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public void StopRenderingScene ()
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{
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// This method is called when WPF loses its Direct3D device,
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// so we should just release our custom Direct3D scene
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CompositionTarget.Rendering -= OnRendering;
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if (myD3DRender != IntPtr.Zero)
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Direct3DProxy.ReleaseRender(ref myD3DRender);
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myColorSurf = IntPtr.Zero;
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}
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/// <summary> Initializes Direct3D-OCCT rendering. </summary>
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/// <summary> Performs Direct3D-OCCT rendering. </summary>
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private void OnRendering (object sender, EventArgs e)
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{
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UpdateScene ();
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}
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/// <summary> Current size of rendering window. </summary>
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private WndSize mySize = new WndSize(1, 1);
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/// <summary> Initializes Direct3D-OCCT rendering. </summary>
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/// <summary> Performs Direct3D-OCCT rendering. </summary>
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private void UpdateScene ()
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{
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if (!myIsFailed && myD3DImage.IsFrontBufferAvailable && myColorSurf != IntPtr.Zero)
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if (!myIsFailed
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&& myD3DImage.IsFrontBufferAvailable
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&& myColorSurf != IntPtr.Zero
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&& (myD3DImage.PixelWidth != 0 && myD3DImage.PixelHeight != 0))
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{
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myD3DImage.Lock ();
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{
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@@ -120,7 +103,7 @@ namespace IE_WPF_D3D
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Viewer.View.RedrawView ();
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// Invalidate the updated region of the D3DImage
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myD3DImage.AddDirtyRect(new Int32Rect(0, 0, mySize.cx, mySize.cy));
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myD3DImage.AddDirtyRect(new Int32Rect(0, 0, myD3DImage.PixelWidth, myD3DImage.PixelHeight));
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}
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myD3DImage.Unlock ();
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}
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@@ -129,23 +112,16 @@ namespace IE_WPF_D3D
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/// <summary> Resizes Direct3D surfaces and OpenGL FBO. </summary>
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public void Resize (int theSizeX, int theSizeY)
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{
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mySize = new WndSize(theSizeX, theSizeY);
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if (!myIsFailed && myD3DImage.IsFrontBufferAvailable)
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{
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IntPtr aColorSurfShare;
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// Initialize Direct3D device and render target
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Direct3DProxy.ResizeWindow(ref myD3DRender, ref mySize, out myColorSurf, out aColorSurfShare);
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// Set the back buffer for Direct3D WPF image
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myD3DImage.Lock ();
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{
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myD3DImage.SetBackBuffer (D3DResourceType.IDirect3DSurface9, IntPtr.Zero);
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myColorSurf = Viewer.View.ResizeBridgeFBO (theSizeX, theSizeY);
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myD3DImage.SetBackBuffer (D3DResourceType.IDirect3DSurface9, myColorSurf);
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}
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myD3DImage.Unlock ();
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Viewer.View.ResizeBridgeFBO(mySize.cx, mySize.cy, myColorSurf, aColorSurfShare);
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}
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}
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