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0026007: Standard attribute for surface meshes in TDataStd
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@@ -18,8 +18,7 @@
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#define _Poly_Triangulation_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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#include <Standard_DefineHandle.hxx>
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#include <Standard_Real.hxx>
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#include <Standard_Integer.hxx>
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#include <TColgp_Array1OfPnt.hxx>
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@@ -67,7 +66,8 @@ class Poly_Triangulation : public MMgt_TShared
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public:
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DEFINE_STANDARD_RTTIEXT(Poly_Triangulation, MMgt_TShared)
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//! Constructs a triangulation from a set of triangles. The
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//! triangulation is initialized without a triangle or a node, but capable of
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//! containing nbNodes nodes, and nbTriangles
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@@ -75,12 +75,12 @@ public:
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//! 2D nodes will be associated with 3D ones, (i.e. to
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//! enable a 2D representation).
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Standard_EXPORT Poly_Triangulation(const Standard_Integer nbNodes, const Standard_Integer nbTriangles, const Standard_Boolean UVNodes);
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//! Constructs a triangulation from a set of triangles. The
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//! triangulation is initialized with 3D points from Nodes and triangles
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//! from Triangles.
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Standard_EXPORT Poly_Triangulation(const TColgp_Array1OfPnt& Nodes, const Poly_Array1OfTriangle& Triangles);
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//! Constructs a triangulation from a set of triangles. The
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//! triangulation is initialized with 3D points from Nodes, 2D points from
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//! UVNodes and triangles from Triangles, where
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@@ -89,49 +89,57 @@ public:
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//! from Nodes on the surface approximated by the
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//! constructed triangulation.
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Standard_EXPORT Poly_Triangulation(const TColgp_Array1OfPnt& Nodes, const TColgp_Array1OfPnt2d& UVNodes, const Poly_Array1OfTriangle& Triangles);
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//! Creates full copy of current triangulation
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Standard_EXPORT virtual Handle(Poly_Triangulation) Copy() const;
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//! Copy constructor for triangulation.
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Standard_EXPORT Poly_Triangulation (const Handle(Poly_Triangulation)& theTriangulation);
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//! Returns the deflection of this triangulation.
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Standard_EXPORT Standard_Real Deflection() const;
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//! Sets the deflection of this triangulation to D.
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//! Sets the deflection of this triangulation to theDeflection.
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//! See more on deflection in Polygon2D
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Standard_EXPORT void Deflection (const Standard_Real D);
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Standard_EXPORT void Deflection (const Standard_Real theDeflection);
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//! Deallocates the UV nodes.
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Standard_EXPORT void RemoveUVNodes();
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//! Returns the number of nodes for this triangulation.
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//! Null if the nodes are not yet defined.
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Standard_Integer NbNodes() const;
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Standard_Integer NbNodes() const { return myNbNodes; }
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//! Returns the number of triangles for this triangulation.
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//! Null if the Triangles are not yet defined.
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Standard_Integer NbTriangles() const;
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//! Returns true if 2D nodes are associated with 3D nodes for
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//! this triangulation.
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Standard_Boolean HasUVNodes() const;
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Standard_Integer NbTriangles() const { return myNbTriangles; }
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//! Returns Standard_True if 2D nodes are associated with 3D nodes for this triangulation.
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Standard_Boolean HasUVNodes() const { return !myUVNodes.IsNull(); }
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//! Returns the table of 3D nodes (3D points) for this triangulation.
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Standard_EXPORT const TColgp_Array1OfPnt& Nodes() const;
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//! Returns the table of 3D nodes (3D points) for this triangulation.
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//! The returned array is
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//! shared. Therefore if the table is selected by reference, you
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//! can, by simply modifying it, directly modify the data
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//! structure of this triangulation.
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Standard_EXPORT TColgp_Array1OfPnt& ChangeNodes();
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//! Returns node at the given index.
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//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbNodes.
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Standard_EXPORT const gp_Pnt& Node (const Standard_Integer theIndex) const;
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//! Give access to the node at the given index.
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//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbNodes.
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Standard_EXPORT gp_Pnt& ChangeNode (const Standard_Integer theIndex);
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//! Returns the table of 2D nodes (2D points) associated with
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//! each 3D node of this triangulation.
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//! The function HasUVNodes checks if 2D nodes
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//! are associated with the 3D nodes of this triangulation.
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//! Const reference on the 2d nodes values.
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Standard_EXPORT const TColgp_Array1OfPnt2d& UVNodes() const;
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//! Returns the table of 2D nodes (2D points) associated with
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//! each 3D node of this triangulation.
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//! Function ChangeUVNodes shares the returned array.
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@@ -139,56 +147,65 @@ public:
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//! you can, by simply modifying it, directly modify the data
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//! structure of this triangulation.
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Standard_EXPORT TColgp_Array1OfPnt2d& ChangeUVNodes();
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//! Returns UVNode at the given index.
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//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbNodes.
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Standard_EXPORT const gp_Pnt2d& UVNode (const Standard_Integer theIndex) const;
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//! Give access to the UVNode at the given index.
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//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbNodes.
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Standard_EXPORT gp_Pnt2d& ChangeUVNode (const Standard_Integer theIndex);
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//! Returns the table of triangles for this triangulation.
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Standard_EXPORT const Poly_Array1OfTriangle& Triangles() const;
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//! Returns the table of triangles for this triangulation.
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//! Function ChangeUVNodes shares the returned array.
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//! Therefore if the table is selected by reference,
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//! you can, by simply modifying it, directly modify the data
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//! structure of this triangulation.
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Standard_EXPORT Poly_Array1OfTriangle& ChangeTriangles();
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//! Returns triangle at the given index.
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//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbTriangles.
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Standard_EXPORT const Poly_Triangle& Triangle (const Standard_Integer theIndex) const;
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//! Give access to the triangle at the given index.
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//! Raises Standard_OutOfRange exception if theIndex is less than 1 or greater than NbTriangles.
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Standard_EXPORT Poly_Triangle& ChangeTriangle (const Standard_Integer theIndex);
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//! Sets the table of node normals.
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//! raises exception if length of theNormals != 3*NbNodes
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Standard_EXPORT void SetNormals (const Handle(TShort_HArray1OfShortReal)& theNormals);
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//! Returns the table of node normals.
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Standard_EXPORT const TShort_Array1OfShortReal& Normals() const;
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//! Gives access to the table of node normals.
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Standard_EXPORT TShort_Array1OfShortReal& ChangeNormals();
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//! Returns Standard_True if nodal normals are defined.
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Standard_EXPORT Standard_Boolean HasNormals() const;
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//! @return normal at the given index.
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//! Raises Standard_OutOfRange exception.
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Standard_EXPORT const gp_Dir Normal (const Standard_Integer theIndex) const;
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DEFINE_STANDARD_RTTIEXT(Poly_Triangulation,MMgt_TShared)
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//! Changes normal at the given index.
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//! Raises Standard_OutOfRange exception.
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Standard_EXPORT void SetNormal (const Standard_Integer theIndex,
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const gp_Dir& theNormal);
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protected:
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private:
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Standard_Real myDeflection;
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Standard_Integer myNbNodes;
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Standard_Integer myNbTriangles;
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TColgp_Array1OfPnt myNodes;
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Handle(TColgp_HArray1OfPnt2d) myUVNodes;
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Poly_Array1OfTriangle myTriangles;
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Handle(TShort_HArray1OfShortReal) myNormals;
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Standard_Real myDeflection;
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Standard_Integer myNbNodes;
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Standard_Integer myNbTriangles;
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TColgp_Array1OfPnt myNodes;
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Handle(TColgp_HArray1OfPnt2d) myUVNodes;
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Poly_Array1OfTriangle myTriangles;
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Handle(TShort_HArray1OfShortReal) myNormals;
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};
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#include <Poly_Triangulation.lxx>
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#endif // _Poly_Triangulation_HeaderFile
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