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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-05 18:16:23 +03:00

0029262: Visualization - AIS_InteractiveContext::Load() does not register Object in the Viewer

AIS_InteractiveContext::Load() now loads the object regardless specified selection mode and decomposition flag.
AIS_InteractiveContext::Load() and ::KeepTemporary() now register object in the Viewer
in the same way as ::Display() does.

Draw Harness command vdisplay has been extended with new flag -erased to load object into context in erased state.
This commit is contained in:
kgv 2017-10-25 17:27:23 +03:00 committed by bugmaster
parent 4f26118e3b
commit 6194ee76fb
4 changed files with 45 additions and 18 deletions

View File

@ -457,6 +457,10 @@ void AIS_InteractiveContext::Display (const Handle(AIS_InteractiveObject)& theIO
{
Erase (theIObj, theToUpdateViewer);
Load (theIObj, theSelectionMode, theToAllowDecomposition);
if (Handle(AIS_GlobalStatus)* aStatusPtr = myObjects.ChangeSeek (theIObj))
{
(*aStatusPtr)->SetDisplayMode (theDispMode);
}
return;
}
@ -484,7 +488,7 @@ void AIS_InteractiveContext::Display (const Handle(AIS_InteractiveObject)& theIO
{
Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Displayed, theDispMode, theSelectionMode);
myObjects.Bind (theIObj, aStatus);
Handle(Graphic3d_ViewAffinity) anAffinity = myMainVwr->StructureManager()->RegisterObject (theIObj);
myMainVwr->StructureManager()->RegisterObject (theIObj);
myMainPM->Display(theIObj, theDispMode);
if (theSelectionMode != -1)
{
@ -567,23 +571,20 @@ void AIS_InteractiveContext::Load (const Handle(AIS_InteractiveObject)& theIObj,
return;
}
if (theSelMode == -1
&& !theToAllowDecomposition)
if (!myObjects.IsBound (theIObj))
{
if (!myObjects.IsBound (theIObj))
{
Standard_Integer aDispMode, aHiMod, aSelModeDef;
GetDefModes (theIObj, aDispMode, aHiMod, aSelModeDef);
Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Erased, aDispMode, aSelModeDef);
myObjects.Bind (theIObj, aStatus);
}
Standard_Integer aDispMode, aHiMod, aSelModeDef;
GetDefModes (theIObj, aDispMode, aHiMod, aSelModeDef);
Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Erased, aDispMode, theSelMode != -1 ? theSelMode : aSelModeDef);
myObjects.Bind (theIObj, aStatus);
myMainVwr->StructureManager()->RegisterObject (theIObj);
}
// Register theIObj in the selection manager to prepare further activation of selection
const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity
if (!mgrSelector->Contains (anObj))
{
mgrSelector->Load (theIObj);
}
// Register theIObj in the selection manager to prepare further activation of selection
const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity
if (!mgrSelector->Contains (anObj))
{
mgrSelector->Load (theIObj);
}
}
@ -785,6 +786,7 @@ Standard_Boolean AIS_InteractiveContext::KeepTemporary(const Handle(AIS_Interact
Standard_False);
// GS->SubIntensityOn();
myObjects.Bind(anIObj,GS);
myMainVwr->StructureManager()->RegisterObject (anIObj);
mgrSelector->Load(anIObj);
mgrSelector->Activate(anIObj,SM,myMainSel);

View File

@ -121,7 +121,6 @@ public: //! @name object display management
//! If AllowDecomp = Standard_True and, if the interactive object is of the "Shape" type,
//! these "standard" selection modes will be automatically activated as a function of the modes present in the Local Context.
//! The loaded objects will be selectable but displayable in highlighting only when detected by the Selector.
//! This method is available only when Local Contexts are open.
Standard_EXPORT void Load (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer SelectionMode = -1, const Standard_Boolean AllowDecomp = Standard_False);
//! Hides the object. The object's presentations are simply flagged as invisible and therefore excluded from redrawing.

View File

@ -4250,6 +4250,11 @@ static int VDisplay2 (Draw_Interpretor& theDI,
{
toReDisplay = Standard_True;
}
else if (aNameCase == "-erased"
|| aNameCase == "-load")
{
aDispStatus = AIS_DS_Erased;
}
else
{
aNamesOfDisplayIO.Append (aName);
@ -6084,7 +6089,7 @@ void ViewerTest::Commands(Draw_Interpretor& theCommands)
"\n\t\t: [offsetX offsetY]]]"
"\n\t\t: [-dispMode mode] [-highMode mode]"
"\n\t\t: [-layer index] [-top|-topmost|-overlay|-underlay]"
"\n\t\t: [-redisplay]"
"\n\t\t: [-redisplay] [-erased]"
"\n\t\t: name1 [name2] ... [name n]"
"\n\t\t: Displays named objects."
"\n\t\t: Option -local enables displaying of objects in local"
@ -6093,6 +6098,7 @@ void ViewerTest::Commands(Draw_Interpretor& theCommands)
"\n\t\t: -noupdate Suppresses viewer redraw call."
"\n\t\t: -mutable Enables optimizations for mutable objects."
"\n\t\t: -neutral Draws objects in main viewer."
"\n\t\t: -erased Loads the object into context, but does not display it."
"\n\t\t: -layer Sets z-layer for objects."
"\n\t\t: Alternatively -overlay|-underlay|-top|-topmost"
"\n\t\t: options can be used for the default z-layers."

20
tests/bugs/vis/bug29262 Normal file
View File

@ -0,0 +1,20 @@
puts "========"
puts "0029262: Visualization - AIS_InteractiveContext::Load() does not register Object in the Viewer"
puts "========"
puts ""
pload MODELING VISUALIZATION
vclear
vclose ALL
vinit View1
vinit View2
box b 1 2 3
vdisplay -dispMode 1 -inview -erased b
vdisplay b
vfit
if { [vreadpixel 200 200 rgb name] != "DARKGOLDENROD3" } { puts "Error: object is not displayed in Shaded mode" }
vdump $imagedir/${casename}_view2.png
vactivate View1
if { [vreadpixel 200 200 rgb name] != "BLACK" } { puts "Error: object view affinity is ignored" }
vdump $imagedir/${casename}_view1.png