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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0029262: Visualization - AIS_InteractiveContext::Load() does not register Object in the Viewer

AIS_InteractiveContext::Load() now loads the object regardless specified selection mode and decomposition flag.
AIS_InteractiveContext::Load() and ::KeepTemporary() now register object in the Viewer
in the same way as ::Display() does.

Draw Harness command vdisplay has been extended with new flag -erased to load object into context in erased state.
This commit is contained in:
kgv
2017-10-25 17:27:23 +03:00
committed by bugmaster
parent 4f26118e3b
commit 6194ee76fb
4 changed files with 45 additions and 18 deletions

View File

@@ -457,6 +457,10 @@ void AIS_InteractiveContext::Display (const Handle(AIS_InteractiveObject)& theIO
{
Erase (theIObj, theToUpdateViewer);
Load (theIObj, theSelectionMode, theToAllowDecomposition);
if (Handle(AIS_GlobalStatus)* aStatusPtr = myObjects.ChangeSeek (theIObj))
{
(*aStatusPtr)->SetDisplayMode (theDispMode);
}
return;
}
@@ -484,7 +488,7 @@ void AIS_InteractiveContext::Display (const Handle(AIS_InteractiveObject)& theIO
{
Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Displayed, theDispMode, theSelectionMode);
myObjects.Bind (theIObj, aStatus);
Handle(Graphic3d_ViewAffinity) anAffinity = myMainVwr->StructureManager()->RegisterObject (theIObj);
myMainVwr->StructureManager()->RegisterObject (theIObj);
myMainPM->Display(theIObj, theDispMode);
if (theSelectionMode != -1)
{
@@ -567,23 +571,20 @@ void AIS_InteractiveContext::Load (const Handle(AIS_InteractiveObject)& theIObj,
return;
}
if (theSelMode == -1
&& !theToAllowDecomposition)
if (!myObjects.IsBound (theIObj))
{
if (!myObjects.IsBound (theIObj))
{
Standard_Integer aDispMode, aHiMod, aSelModeDef;
GetDefModes (theIObj, aDispMode, aHiMod, aSelModeDef);
Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Erased, aDispMode, aSelModeDef);
myObjects.Bind (theIObj, aStatus);
}
Standard_Integer aDispMode, aHiMod, aSelModeDef;
GetDefModes (theIObj, aDispMode, aHiMod, aSelModeDef);
Handle(AIS_GlobalStatus) aStatus = new AIS_GlobalStatus (AIS_DS_Erased, aDispMode, theSelMode != -1 ? theSelMode : aSelModeDef);
myObjects.Bind (theIObj, aStatus);
myMainVwr->StructureManager()->RegisterObject (theIObj);
}
// Register theIObj in the selection manager to prepare further activation of selection
const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity
if (!mgrSelector->Contains (anObj))
{
mgrSelector->Load (theIObj);
}
// Register theIObj in the selection manager to prepare further activation of selection
const Handle(SelectMgr_SelectableObject)& anObj = theIObj; // to avoid ambiguity
if (!mgrSelector->Contains (anObj))
{
mgrSelector->Load (theIObj);
}
}
@@ -785,6 +786,7 @@ Standard_Boolean AIS_InteractiveContext::KeepTemporary(const Handle(AIS_Interact
Standard_False);
// GS->SubIntensityOn();
myObjects.Bind(anIObj,GS);
myMainVwr->StructureManager()->RegisterObject (anIObj);
mgrSelector->Load(anIObj);
mgrSelector->Activate(anIObj,SM,myMainSel);

View File

@@ -121,7 +121,6 @@ public: //! @name object display management
//! If AllowDecomp = Standard_True and, if the interactive object is of the "Shape" type,
//! these "standard" selection modes will be automatically activated as a function of the modes present in the Local Context.
//! The loaded objects will be selectable but displayable in highlighting only when detected by the Selector.
//! This method is available only when Local Contexts are open.
Standard_EXPORT void Load (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer SelectionMode = -1, const Standard_Boolean AllowDecomp = Standard_False);
//! Hides the object. The object's presentations are simply flagged as invisible and therefore excluded from redrawing.