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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-03 14:10:33 +03:00

0029516: Visualization - eliminate redundant property Graphic3d_MaterialAspect::ReflectionMode()

Decomposition of Ambient, Diffuse, Specular and Emissive properties has been eliminated within *Graphic3d_MaterialAspect* definition,
so that following methods of *Graphic3d_MaterialAspect* class have been removed:
SetReflectionMode(), SetReflectionModeOn(), Ambient(), Diffuse(), Emissive(), Specular(), SetAmbient(), SetDiffuse(), SetSpecular(), SetEmissive().

Graphic3d_NOM_NEON_GNC non-physical material definition has been corrected
and define WHITE emission color coefficient instead of YELLOW.

Added method Graphic3d_ClipPlane::SetCappingColor() for more straight-forward modification of Capping color in case of non-physical material.
Prs3d_ShadingAspect::Color() has been fixed to return InteriorColor instead of material color coefficient in case of non-physical material.
This commit is contained in:
kgv
2019-08-30 21:52:12 +03:00
committed by bugmaster
parent c8428cb3e4
commit 611684187d
29 changed files with 479 additions and 767 deletions

View File

@@ -76,9 +76,13 @@ const Quantity_Color& Prs3d_ShadingAspect::Color (const Aspect_TypeOfFacingModel
default:
case Aspect_TOFM_BOTH_SIDE:
case Aspect_TOFM_FRONT_SIDE:
return myAspect->FrontMaterial().Color();
return myAspect->FrontMaterial().MaterialType() == Graphic3d_MATERIAL_ASPECT
? myAspect->InteriorColor()
: myAspect->FrontMaterial().Color();
case Aspect_TOFM_BACK_SIDE:
return myAspect->BackMaterial().Color();
return myAspect->BackMaterial().MaterialType() == Graphic3d_MATERIAL_ASPECT
? myAspect->BackInteriorColor()
: myAspect->BackMaterial().Color();
}
}