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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0029516: Visualization - eliminate redundant property Graphic3d_MaterialAspect::ReflectionMode()

Decomposition of Ambient, Diffuse, Specular and Emissive properties has been eliminated within *Graphic3d_MaterialAspect* definition,
so that following methods of *Graphic3d_MaterialAspect* class have been removed:
SetReflectionMode(), SetReflectionModeOn(), Ambient(), Diffuse(), Emissive(), Specular(), SetAmbient(), SetDiffuse(), SetSpecular(), SetEmissive().

Graphic3d_NOM_NEON_GNC non-physical material definition has been corrected
and define WHITE emission color coefficient instead of YELLOW.

Added method Graphic3d_ClipPlane::SetCappingColor() for more straight-forward modification of Capping color in case of non-physical material.
Prs3d_ShadingAspect::Color() has been fixed to return InteriorColor instead of material color coefficient in case of non-physical material.
This commit is contained in:
kgv
2019-08-30 21:52:12 +03:00
committed by bugmaster
parent c8428cb3e4
commit 611684187d
29 changed files with 479 additions and 767 deletions

View File

@@ -27,13 +27,13 @@ namespace
static Handle(Graphic3d_AspectFillArea3d) defaultAspect()
{
const Graphic3d_MaterialAspect aMaterial (Graphic3d_NOM_DEFAULT);
Graphic3d_MaterialAspect aMaterial (Graphic3d_NOM_DEFAULT);
Handle(Graphic3d_AspectFillArea3d) anAspect = new Graphic3d_AspectFillArea3d();
anAspect->SetDistinguishOff();
anAspect->SetFrontMaterial (aMaterial);
anAspect->SetHatchStyle (Aspect_HS_HORIZONTAL);
anAspect->SetInteriorStyle (Aspect_IS_SOLID);
anAspect->SetInteriorColor (aMaterial.Color());
anAspect->SetInteriorColor (Quantity_NOC_GRAY20);
anAspect->SetSuppressBackFaces (false);
return anAspect;
}
@@ -177,6 +177,17 @@ Handle(Graphic3d_ClipPlane) Graphic3d_ClipPlane::Clone() const
return new Graphic3d_ClipPlane(*this);
}
// =======================================================================
// function : SetCappingColor
// purpose :
// =======================================================================
void Graphic3d_ClipPlane::SetCappingColor (const Quantity_Color& theColor)
{
myAspect->SetInteriorColor (theColor);
myAspect->ChangeFrontMaterial().SetColor (theColor);
++myAspectMod;
}
// =======================================================================
// function : SetCappingMaterial
// purpose :
@@ -184,7 +195,10 @@ Handle(Graphic3d_ClipPlane) Graphic3d_ClipPlane::Clone() const
void Graphic3d_ClipPlane::SetCappingMaterial (const Graphic3d_MaterialAspect& theMat)
{
myAspect->SetFrontMaterial (theMat);
myAspect->SetInteriorColor (theMat.Color());
if (myAspect->FrontMaterial().MaterialType() != Graphic3d_MATERIAL_ASPECT)
{
myAspect->SetInteriorColor (theMat.Color());
}
++myAspectMod;
}

View File

@@ -166,6 +166,12 @@ public:
public: // @name user-defined graphical attributes
//! Return color for rendering capping surface.
Quantity_Color CappingColor() const { return myAspect->FrontMaterial().MaterialType() == Graphic3d_MATERIAL_ASPECT ? myAspect->FrontMaterial().Color() : myAspect->InteriorColor(); }
//! Set color for rendering capping surface.
Standard_EXPORT void SetCappingColor (const Quantity_Color& theColor);
//! Set material for rendering capping surface.
//! @param theMat [in] the material.
Standard_EXPORT void SetCappingMaterial (const Graphic3d_MaterialAspect& theMat);

View File

@@ -25,14 +25,14 @@ namespace
{
const char* StringName;
Graphic3d_BSDF BSDF;
Quantity_Color Colors [Graphic3d_TypeOfReflection_NB];
Standard_ShortReal ColorCoef[Graphic3d_TypeOfReflection_NB];
Quantity_Color Colors[Graphic3d_TypeOfReflection_NB];
Standard_ShortReal TransparencyCoef;
Standard_ShortReal RefractionIndex;
Standard_ShortReal Shininess;
Standard_ShortReal AmbientCoef; //!< coefficient for Graphic3d_MaterialAspect::SetColor()
Standard_ShortReal DiffuseCoef; //!< coefficient for Graphic3d_MaterialAspect::SetColor()
Graphic3d_TypeOfMaterial MaterialType;
Graphic3d_NameOfMaterial MaterialName;
Standard_Boolean ReflActivity[Graphic3d_TypeOfReflection_NB];
RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStringName);
@@ -80,62 +80,59 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
TransparencyCoef(0.0f),
RefractionIndex (1.0f),
Shininess (0.039f),
AmbientCoef (0.25f),
DiffuseCoef (1.0f),
MaterialType (Graphic3d_MATERIAL_ASPECT),
MaterialName (theName)
{
ReflActivity[Graphic3d_TOR_AMBIENT] = Standard_True;
ReflActivity[Graphic3d_TOR_DIFFUSE] = Standard_True;
ReflActivity[Graphic3d_TOR_SPECULAR] = Standard_True;
ReflActivity[Graphic3d_TOR_EMISSION] = Standard_False;
ColorCoef[Graphic3d_TOR_AMBIENT] = 0.3f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.65f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 0.0f;
ColorCoef[Graphic3d_TOR_EMISSION] = 0.0f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.2f, 0.2f, 0.2f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.2f, 0.2f, 0.2f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (1.0f, 1.0f, 1.0f));
switch (theName)
{
case Graphic3d_NOM_PLASTIC:
Shininess = 0.0078125f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 0.50f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.24f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 0.06f;
MaterialType = Graphic3d_MATERIAL_ASPECT;
BSDF.Kd = static_cast<Graphic3d_Vec3> (Colors[Graphic3d_TOR_DIFFUSE]);
Shininess = 0.0078125f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.50f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.24f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.06f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.2f);
BSDF.Ks = Graphic3d_Vec4 (0.00784314f, 0.00784314f, 0.00784314f, 0.25f);
BSDF.Normalize();
break;
case Graphic3d_NOM_SHINY_PLASTIC:
Shininess = 1.00f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 0.44f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.50f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
MaterialType = Graphic3d_MATERIAL_ASPECT;
BSDF.Kd = static_cast<Graphic3d_Vec3> (Colors[Graphic3d_TOR_DIFFUSE]);
Shininess = 1.00f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.44f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.50f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (1.0f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.2f);
BSDF.Ks = Graphic3d_Vec4 (0.145f, 0.145f, 0.145f, 0.17f);
BSDF.Normalize();
break;
case Graphic3d_NOM_SATIN:
Shininess = 0.09375f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 0.33f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.40f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 0.44f;
MaterialType = Graphic3d_MATERIAL_ASPECT;
Shininess = 0.09375f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.33f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.40f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.44f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.2f);
BSDF.Ks = Graphic3d_Vec4 (0.6f);
break;
case Graphic3d_NOM_NEON_GNC:
Shininess = 0.05f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 0.62f;
ColorCoef[Graphic3d_TOR_EMISSION] = 1.00f;
ReflActivity[Graphic3d_TOR_AMBIENT] = Standard_False;
ReflActivity[Graphic3d_TOR_EMISSION] = Standard_True;
MaterialType = Graphic3d_MATERIAL_ASPECT;
Shininess = 0.05f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.0f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (1.0f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.62f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (1.0f));
BSDF.Kd = Graphic3d_Vec3 (0.0f);
BSDF.Ks = Graphic3d_Vec4 (0.5f, 0.5f, 0.5f, 0.f);
@@ -143,199 +140,160 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
BSDF.FresnelBase = Graphic3d_Fresnel::CreateDielectric (1.5f);
break;
case Graphic3d_NOM_METALIZED:
Shininess = 0.13f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 0.90f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.47f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 0.45f;
ReflActivity[Graphic3d_TOR_AMBIENT] = Standard_False;
{
const Graphic3d_Vec3 aColor = (Graphic3d_Vec3 )Colors[Graphic3d_TOR_DIFFUSE];
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (aColor), 0.045f);
}
MaterialType = Graphic3d_MATERIAL_ASPECT;
Shininess = 0.13f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.0f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.47f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.45f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.2f)), 0.045f);
break;
// Ascending Compatibility physical materials. The same definition is taken as in the next constructor.
case Graphic3d_NOM_BRASS:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.65f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.58f, 0.42f, 0.20f)), 0.045f);
Shininess = 0.65f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.329f, 0.224f, 0.027f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.780f, 0.569f, 0.114f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.992f, 0.941f, 0.808f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_BRONZE:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.65f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.65f, 0.35f, 0.15f)), 0.045f);
Shininess = 0.65f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.213f, 0.128f, 0.054f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.714f, 0.428f, 0.181f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.590f, 0.408f, 0.250f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_COPPER:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.65f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.955008f, 0.637427f, 0.538163f)), 0.045f);
Shininess = 0.65f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.191f, 0.074f, 0.023f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.604f, 0.270f, 0.083f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.950f, 0.640f, 0.540f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_GOLD:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.80f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (1.000000f, 0.765557f, 0.336057f)), 0.045f);
Shininess = 0.80f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.300f, 0.230f, 0.095f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.752f, 0.580f, 0.100f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (1.000f, 0.710f, 0.290f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_PEWTER:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.50f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateConductor (1.8800f, 3.4900f), 0.045f);
Shininess = 0.50f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.106f, 0.059f, 0.114f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.427f, 0.471f, 0.541f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.333f, 0.333f, 0.522f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_PLASTER:
Shininess = 0.01f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 0.26f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.75f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 0.05f;
MaterialType = Graphic3d_MATERIAL_ASPECT;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.192f, 0.192f, 0.192f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.508f, 0.508f, 0.508f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.508f, 0.508f, 0.508f));
Shininess = 0.01f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.26f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.75f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.05f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.482353f, 0.482353f, 0.482353f);
break;
case Graphic3d_NOM_SILVER:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.75f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.971519f, 0.959915f, 0.915324f)), 0.045f);
Shininess = 0.75f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.275f, 0.275f, 0.250f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.630f, 0.630f, 0.630f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.950f, 0.930f, 0.880f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_STEEL:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.90f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateConductor (Graphic3d_Vec3 (2.90f, 2.80f, 2.53f), Graphic3d_Vec3 (3.08f, 2.90f, 2.74f)), 0.045f);
Shininess = 0.90f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.150f, 0.150f, 0.180f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.500f, 0.510f, 0.520f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.560f, 0.570f, 0.580f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_STONE:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.17f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 0.19f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 0.75f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 0.08f;
// special case for SetColor()
AmbientCoef = 0.19f * 0.25f;
DiffuseCoef = 0.75f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (1.00f, 0.8f, 0.62f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (1.00f, 0.8f, 0.62f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.98f, 1.0f, 0.60f));
Shininess = 0.17f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (1.00f, 0.8f, 0.62f) * 0.19f);
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (1.00f, 0.8f, 0.62f) * 0.75f);
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.98f, 1.0f, 0.60f) * 0.08f);
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.243137f, 0.243137f, 0.243137f);
BSDF.Ks = Graphic3d_Vec4 (0.00392157f, 0.00392157f, 0.00392157f, 0.5f);
break;
// Ascending Compatibility of physical materials. Takes the same definition as in the next constructor. New materials
case Graphic3d_NOM_CHROME:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.90f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.549585f, 0.556114f, 0.554256f)), 0.045f);
Shininess = 0.90f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.200f, 0.200f, 0.225f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.550f, 0.550f, 0.550f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.975f, 0.975f, 0.975f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_ALUMINIUM:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.75f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.913183f, 0.921494f, 0.924524f)), 0.045f);
Shininess = 0.75f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.300f, 0.300f, 0.300f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.600f, 0.600f, 0.600f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.910f, 0.920f, 0.920f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_NEON_PHC:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.05f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 0.62f;
ColorCoef[Graphic3d_TOR_EMISSION] = 0.90f;
ReflActivity[Graphic3d_TOR_AMBIENT] = Standard_False;
ReflActivity[Graphic3d_TOR_DIFFUSE] = Standard_False;
ReflActivity[Graphic3d_TOR_EMISSION] = Standard_True;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (1.0f, 1.0f, 1.0f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (1.0f, 1.0f, 1.0f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (1.0f, 1.0f, 1.0f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f, 1.0f, 0.46f));
Shininess = 0.05f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.0f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.0f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.62f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f, 0.90f, 0.414f));
BSDF.Kd = Graphic3d_Vec3 (0.0f);
BSDF.Ks = Graphic3d_Vec4 (0.5f, 0.5f, 0.5f, 0.f);
@@ -345,14 +303,11 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
case Graphic3d_NOM_OBSIDIAN:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.3f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.0f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.0f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.0f;
Shininess = 0.3f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.054f, 0.050f, 0.066f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.183f, 0.170f, 0.225f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.333f, 0.329f, 0.346f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.023f, 0.f, 0.023f);
BSDF.Ks = Graphic3d_Vec4 (0.0156863f, 0.0156863f, 0.0156863f, 0.1f);
@@ -360,14 +315,11 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
case Graphic3d_NOM_JADE:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.10f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
Shininess = 0.10f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.135f, 0.223f, 0.158f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.540f, 0.890f, 0.630f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.316f, 0.316f, 0.316f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.FresnelBase = Graphic3d_Fresnel::CreateDielectric (1.5f);
BSDF.Kd = Graphic3d_Vec3 (0.208658f, 0.415686f, 0.218401f);
@@ -376,14 +328,11 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
case Graphic3d_NOM_CHARCOAL:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.01f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.050f, 0.050f, 0.050f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.150f, 0.150f, 0.150f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.000f, 0.000f, 0.000f));
Shininess = 0.01f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.050f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.150f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.0f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
BSDF.Kd = Graphic3d_Vec3 (0.02f, 0.02f, 0.02f);
BSDF.Ks = Graphic3d_Vec4 (0.1f, 0.1f, 0.1f, 0.3f);
@@ -391,10 +340,6 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
case Graphic3d_NOM_WATER:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.90f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
RefractionIndex = 1.33f;
BSDF = Graphic3d_BSDF::CreateGlass (Graphic3d_Vec3 (1.f),
Graphic3d_Vec3 (0.7f, 0.75f, 0.85f),
@@ -402,17 +347,15 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
RefractionIndex);
TransparencyCoef = 0.80f;
Shininess = 0.90f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.450f, 0.450f, 0.475f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.050f, 0.050f, 0.075f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.380f, 0.380f, 0.380f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_GLASS:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.50f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
RefractionIndex = 1.62f;
BSDF = Graphic3d_BSDF::CreateGlass (Graphic3d_Vec3 (1.f),
Graphic3d_Vec3 (0.75f, 0.95f, 0.9f),
@@ -420,17 +363,15 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
RefractionIndex);
TransparencyCoef = 0.80f;
Shininess = 0.50f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.550f, 0.575f, 0.575f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.050f, 0.075f, 0.075f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.920f, 0.920f, 0.920f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_DIAMOND:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.90f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
RefractionIndex = 2.42f;
BSDF = Graphic3d_BSDF::CreateGlass (Graphic3d_Vec3 (1.f),
Graphic3d_Vec3 (0.95f, 0.95f, 0.95f),
@@ -438,18 +379,16 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
RefractionIndex);
TransparencyCoef = 0.80f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.550f, 0.550f, 0.550f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.100f, 0.100f, 0.100f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f, 0.970f, 0.970f));
Shininess = 0.90f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.550f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.100f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_TRANSPARENT:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
Shininess = 0.90f;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
RefractionIndex = 1.0f;
BSDF.Kd = Graphic3d_Vec3 (0.1f);
@@ -457,22 +396,26 @@ RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStrin
BSDF.FresnelBase = Graphic3d_Fresnel::CreateConstant (0.0f);
TransparencyCoef = 0.80f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.550f, 0.550f, 0.550f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.100f, 0.100f, 0.100f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f, 0.970f, 0.970f));
Shininess = 0.90f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.550f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.100f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_UserDefined:
MaterialType = Graphic3d_MATERIAL_PHYSIC;
ColorCoef[Graphic3d_TOR_AMBIENT] = 1.00f;
ColorCoef[Graphic3d_TOR_DIFFUSE] = 1.00f;
ColorCoef[Graphic3d_TOR_SPECULAR] = 1.00f;
ColorCoef[Graphic3d_TOR_EMISSION] = 1.00f;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.1f, 0.1f, 0.1f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.8f, 0.8f, 0.8f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.2f, 0.2f, 0.2f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f, 0.0f, 0.0f));
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.1f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.8f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.2f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
case Graphic3d_NOM_DEFAULT:
MaterialType = Graphic3d_MATERIAL_ASPECT;
Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.30f));
Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.65f));
Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.0f));
Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
break;
}
}
@@ -510,20 +453,12 @@ void Graphic3d_MaterialAspect::init (const Graphic3d_NameOfMaterial theName)
myColors[Graphic3d_TOR_DIFFUSE] = aMat.Colors[Graphic3d_TOR_DIFFUSE];
myColors[Graphic3d_TOR_SPECULAR] = aMat.Colors[Graphic3d_TOR_SPECULAR];
myColors[Graphic3d_TOR_EMISSION] = aMat.Colors[Graphic3d_TOR_EMISSION];
myColorCoef[Graphic3d_TOR_AMBIENT] = aMat.ColorCoef[Graphic3d_TOR_AMBIENT];
myColorCoef[Graphic3d_TOR_DIFFUSE] = aMat.ColorCoef[Graphic3d_TOR_DIFFUSE];
myColorCoef[Graphic3d_TOR_SPECULAR] = aMat.ColorCoef[Graphic3d_TOR_SPECULAR];
myColorCoef[Graphic3d_TOR_EMISSION] = aMat.ColorCoef[Graphic3d_TOR_EMISSION];
myTransparencyCoef = aMat.TransparencyCoef;
myRefractionIndex = aMat.RefractionIndex;
myShininess = aMat.Shininess;
myMaterialType = aMat.MaterialType;
myMaterialName = theName;
myRequestedMaterialName = theName;
myReflActivity[Graphic3d_TOR_AMBIENT] = aMat.ReflActivity[Graphic3d_TOR_AMBIENT];
myReflActivity[Graphic3d_TOR_DIFFUSE] = aMat.ReflActivity[Graphic3d_TOR_DIFFUSE];
myReflActivity[Graphic3d_TOR_SPECULAR] = aMat.ReflActivity[Graphic3d_TOR_SPECULAR];
myReflActivity[Graphic3d_TOR_EMISSION] = aMat.ReflActivity[Graphic3d_TOR_EMISSION];
}
// =======================================================================
@@ -553,42 +488,28 @@ void Graphic3d_MaterialAspect::SetMaterialType (const Graphic3d_TypeOfMaterial t
}
}
// =======================================================================
// function : SetAmbient
// purpose :
// =======================================================================
void Graphic3d_MaterialAspect::SetAmbient (const Standard_ShortReal theValue)
{
if (theValue < 0.0f
|| theValue > 1.0f)
{
throw Graphic3d_MaterialDefinitionError("Bad value for SetAmbient < 0. or > 1.0");
}
myColorCoef[Graphic3d_TOR_AMBIENT] = theValue;
if (myReflActivity[Graphic3d_TOR_AMBIENT]
&& myMaterialType == Graphic3d_MATERIAL_PHYSIC)
{
setUserMaterial();
}
}
// =======================================================================
// function : SetColor
// purpose :
// =======================================================================
void Graphic3d_MaterialAspect::SetColor (const Quantity_Color& theColor)
{
const Standard_ShortReal anAmbientCoeff = 0.25f;
myColors[Graphic3d_TOR_AMBIENT].SetValues (theColor.Red() * anAmbientCoeff,
theColor.Green() * anAmbientCoeff,
theColor.Blue() * anAmbientCoeff, Quantity_TOC_RGB);
myColors[Graphic3d_TOR_DIFFUSE] = theColor;
if (myReflActivity[Graphic3d_TOR_AMBIENT]
&& myMaterialType == Graphic3d_MATERIAL_PHYSIC)
if (myMaterialType == Graphic3d_MATERIAL_ASPECT)
{
return;
}
const RawMaterial& aSrcMat = THE_MATERIALS[myRequestedMaterialName];
const Quantity_Color anAmbient((Graphic3d_Vec3 )theColor * aSrcMat.AmbientCoef);
const Quantity_Color aDiffuse ((Graphic3d_Vec3 )theColor * aSrcMat.DiffuseCoef);
if (myMaterialName != Graphic3d_NOM_UserDefined
&& (!myColors[Graphic3d_TOR_AMBIENT].IsEqual (anAmbient)
|| !myColors[Graphic3d_TOR_DIFFUSE].IsEqual (aDiffuse)))
{
setUserMaterial();
}
myColors[Graphic3d_TOR_AMBIENT] = anAmbient;
myColors[Graphic3d_TOR_DIFFUSE] = aDiffuse;
}
// =======================================================================
@@ -597,12 +518,13 @@ void Graphic3d_MaterialAspect::SetColor (const Quantity_Color& theColor)
// =======================================================================
void Graphic3d_MaterialAspect::SetAmbientColor (const Quantity_Color& theColor)
{
myColors[Graphic3d_TOR_AMBIENT] = theColor;
if (myReflActivity[Graphic3d_TOR_AMBIENT]
&& myMaterialType == Graphic3d_MATERIAL_PHYSIC)
if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
&& myMaterialName != Graphic3d_NOM_UserDefined
&& !myColors[Graphic3d_TOR_AMBIENT].IsEqual (theColor))
{
setUserMaterial();
}
myColors[Graphic3d_TOR_AMBIENT] = theColor;
}
// =======================================================================
@@ -611,12 +533,13 @@ void Graphic3d_MaterialAspect::SetAmbientColor (const Quantity_Color& theColor)
// =======================================================================
void Graphic3d_MaterialAspect::SetDiffuseColor (const Quantity_Color& theColor)
{
myColors[Graphic3d_TOR_DIFFUSE] = theColor;
if (myReflActivity[Graphic3d_TOR_DIFFUSE]
&& myMaterialType == Graphic3d_MATERIAL_PHYSIC)
if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
&& myMaterialName != Graphic3d_NOM_UserDefined
&& !myColors[Graphic3d_TOR_DIFFUSE].IsEqual (theColor))
{
setUserMaterial();
}
myColors[Graphic3d_TOR_DIFFUSE] = theColor;
}
// =======================================================================
@@ -625,12 +548,13 @@ void Graphic3d_MaterialAspect::SetDiffuseColor (const Quantity_Color& theColor)
// =======================================================================
void Graphic3d_MaterialAspect::SetSpecularColor (const Quantity_Color& theColor)
{
myColors[Graphic3d_TOR_SPECULAR] = theColor;
if (myReflActivity[Graphic3d_TOR_SPECULAR]
&& myMaterialType == Graphic3d_MATERIAL_PHYSIC)
if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
&& myMaterialName != Graphic3d_NOM_UserDefined
&& !myColors[Graphic3d_TOR_SPECULAR].IsEqual (theColor))
{
setUserMaterial();
}
myColors[Graphic3d_TOR_SPECULAR] = theColor;
}
// =======================================================================
@@ -639,86 +563,13 @@ void Graphic3d_MaterialAspect::SetSpecularColor (const Quantity_Color& theColor)
// =======================================================================
void Graphic3d_MaterialAspect::SetEmissiveColor (const Quantity_Color& theColor)
{
if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
&& myMaterialName != Graphic3d_NOM_UserDefined
&& !myColors[Graphic3d_TOR_EMISSION].IsEqual (theColor))
{
setUserMaterial();
}
myColors[Graphic3d_TOR_EMISSION] = theColor;
if (myReflActivity[Graphic3d_TOR_EMISSION]
&& myMaterialType == Graphic3d_MATERIAL_PHYSIC)
{
setUserMaterial();
}
}
// =======================================================================
// function : SetDiffuse
// purpose :
// =======================================================================
void Graphic3d_MaterialAspect::SetDiffuse (const Standard_ShortReal theValue)
{
if (theValue < 0.0f
|| theValue > 1.0f)
{
throw Graphic3d_MaterialDefinitionError("Bad value for SetDiffuse < 0. or > 1.0");
}
myColorCoef[Graphic3d_TOR_DIFFUSE] = theValue;
if (myReflActivity[Graphic3d_TOR_DIFFUSE]
&& myMaterialType == Graphic3d_MATERIAL_PHYSIC)
{
setUserMaterial();
}
}
// =======================================================================
// function : SetEmissive
// purpose :
// =======================================================================
void Graphic3d_MaterialAspect::SetEmissive (const Standard_ShortReal theValue)
{
if (theValue < 0.0f
|| theValue > 1.0f)
{
throw Graphic3d_MaterialDefinitionError("Bad value for SetEmissive < 0. or > 1.0");
}
myColorCoef[Graphic3d_TOR_EMISSION] = theValue;
if (myReflActivity[Graphic3d_TOR_DIFFUSE]
&& myMaterialType == Graphic3d_MATERIAL_PHYSIC)
{
setUserMaterial();
}
}
// =======================================================================
// function : SetReflectionMode
// purpose :
// =======================================================================
void Graphic3d_MaterialAspect::SetReflectionMode (const Graphic3d_TypeOfReflection theType,
const Standard_Boolean theValue)
{
myReflActivity[theType] = theValue;
if (myMaterialType == Graphic3d_MATERIAL_PHYSIC)
{
setUserMaterial();
}
}
// =======================================================================
// function : SetSpecular
// purpose :
// =======================================================================
void Graphic3d_MaterialAspect::SetSpecular (const Standard_ShortReal theValue)
{
if (theValue < 0.0f
|| theValue > 1.0f)
{
throw Graphic3d_MaterialDefinitionError("Bad value for SetSpecular < 0. or > 1.0");
}
myColorCoef[Graphic3d_TOR_SPECULAR] = theValue;
if (myReflActivity[Graphic3d_TOR_SPECULAR]
&& myMaterialType == Graphic3d_MATERIAL_PHYSIC)
{
setUserMaterial();
}
}
// =======================================================================
@@ -762,8 +613,11 @@ void Graphic3d_MaterialAspect::SetShininess (const Standard_ShortReal theValue)
throw Graphic3d_MaterialDefinitionError("Bad value for Shininess < 0. or > 1.0");
}
myShininess = theValue;
setUserMaterial();
if (myShininess != theValue)
{
myShininess = theValue;
setUserMaterial();
}
}
// =======================================================================
@@ -784,47 +638,55 @@ Standard_CString Graphic3d_MaterialAspect::MaterialName (const Standard_Integer
// function : MaterialFromName
// purpose :
// =======================================================================
Graphic3d_NameOfMaterial Graphic3d_MaterialAspect::MaterialFromName (const Standard_CString theName)
Standard_Boolean Graphic3d_MaterialAspect::MaterialFromName (const Standard_CString theName,
Graphic3d_NameOfMaterial& theMat)
{
TCollection_AsciiString aName (theName);
aName.LowerCase();
aName.Capitalize();
const Standard_Integer aNbMaterials = Graphic3d_MaterialAspect::NumberOfMaterials();
for (Standard_Integer aMatIter = 0; aMatIter < aNbMaterials; ++aMatIter)
for (Standard_Integer aMatIter = 0; aMatIter <= aNbMaterials; ++aMatIter)
{
const RawMaterial& aMat = THE_MATERIALS[aMatIter];
if (aName == aMat.StringName)
{
return Graphic3d_NameOfMaterial(aMatIter);
theMat = Graphic3d_NameOfMaterial(aMatIter);
return Standard_True;
}
}
// parse aliases
if (aName == "Plastic") // Plastified
{
return Graphic3d_NOM_PLASTIC;
theMat = Graphic3d_NOM_PLASTIC;
return Standard_True;
}
else if (aName == "Shiny_plastic") // Shiny_plastified
{
return Graphic3d_NOM_SHINY_PLASTIC;
theMat = Graphic3d_NOM_SHINY_PLASTIC;
return Standard_True;
}
else if (aName == "Plaster") // Plastered
{
return Graphic3d_NOM_PLASTER;
theMat = Graphic3d_NOM_PLASTER;
return Standard_True;
}
else if (aName == "Satin") // Satined
{
return Graphic3d_NOM_SATIN;
theMat = Graphic3d_NOM_SATIN;
return Standard_True;
}
else if (aName == "Neon_gnc") // Ionized
{
return Graphic3d_NOM_NEON_GNC;
theMat = Graphic3d_NOM_NEON_GNC;
return Standard_True;
}
else if (aName == "Neon_phc") // Neon
{
return Graphic3d_NOM_NEON_PHC;
theMat = Graphic3d_NOM_NEON_PHC;
return Standard_True;
}
return Graphic3d_NOM_DEFAULT;
return Standard_False;
}
// =======================================================================

View File

@@ -42,8 +42,20 @@ public:
//! Returns the type of the predefined material of specified rank within range [1, NumberOfMaterials()].
Standard_EXPORT static Graphic3d_TypeOfMaterial MaterialType (const Standard_Integer theRank);
//! Finds the material for specified name.
//! @param theName [in] name to find
//! @param theMat [out] found material
//! @return FALSE if name was unrecognized
Standard_EXPORT static Standard_Boolean MaterialFromName (const Standard_CString theName,
Graphic3d_NameOfMaterial& theMat);
//! Returns the material for specified name or Graphic3d_NOM_DEFAULT if name is unknown.
Standard_EXPORT static Graphic3d_NameOfMaterial MaterialFromName (const Standard_CString theName);
static Graphic3d_NameOfMaterial MaterialFromName (const Standard_CString theName)
{
Graphic3d_NameOfMaterial aMat = Graphic3d_NOM_DEFAULT;
MaterialFromName (theName, aMat);
return aMat;
}
public:
@@ -87,9 +99,11 @@ public:
}
//! Returns the diffuse color of the surface.
//! WARNING! This method does NOT return color for Graphic3d_MATERIAL_ASPECT material (color is defined by Graphic3d_Aspects::InteriorColor()).
const Quantity_Color& Color() const { return myColors[Graphic3d_TOR_DIFFUSE]; }
//! Modifies the ambient and diffuse color of the surface.
//! WARNING! Has no effect for Graphic3d_MATERIAL_ASPECT material (color should be set to Graphic3d_Aspects::SetInteriorColor()).
Standard_EXPORT void SetColor (const Quantity_Color& theColor);
//! Returns the transparency coefficient of the surface (1.0 - Alpha); 0.0 means opaque.
@@ -132,34 +146,6 @@ public:
//! Modifies the emissive color of the surface.
Standard_EXPORT void SetEmissiveColor (const Quantity_Color& theColor);
//! Returns the reflection properties of the surface.
Standard_ShortReal Ambient() const { return myColorCoef[Graphic3d_TOR_AMBIENT]; }
//! Modifies the reflection properties of the surface.
//! Warning: Raises MaterialDefinitionError if given value is a negative value or greater than 1.0.
Standard_EXPORT void SetAmbient (const Standard_ShortReal theValue);
//! Returns the reflection properties of the surface.
Standard_ShortReal Diffuse() const { return myColorCoef[Graphic3d_TOR_DIFFUSE]; }
//! Modifies the reflection properties of the surface.
//! Warning: Raises MaterialDefinitionError if given value is a negative value or greater than 1.0.
Standard_EXPORT void SetDiffuse (const Standard_ShortReal theValue);
//! Returns the reflection properties of the surface.
Standard_ShortReal Specular() const { return myColorCoef[Graphic3d_TOR_SPECULAR]; }
//! Modifies the reflection properties of the surface.
//! Warning: Raises MaterialDefinitionError if given value is a negative value or greater than 1.0.
Standard_EXPORT void SetSpecular (const Standard_ShortReal theValue);
//! Returns the emissive coefficient of the surface.
Standard_ShortReal Emissive() const { return myColorCoef[Graphic3d_TOR_EMISSION]; }
//! Modifies the reflection properties of the surface.
//! Warning: Raises MaterialDefinitionError if given value is a negative value or greater than 1.0.
Standard_EXPORT void SetEmissive (const Standard_ShortReal theValue);
//! Returns the luminosity of the surface.
Standard_ShortReal Shininess() const { return myShininess; }
@@ -187,27 +173,9 @@ public:
//! Returns TRUE if the reflection mode is active, FALSE otherwise.
Standard_Boolean ReflectionMode (const Graphic3d_TypeOfReflection theType) const
{
return myReflActivity[theType];
return !myColors[theType].IsEqual (Quantity_NOC_BLACK);
}
//! Activates or deactivates the reflective properties of the surface with specified reflection type.
//!
//! Disabling diffuse and specular reflectance is useful for efficient visualization
//! of large amounts of data as definition of normals for graphic primitives is not needed
//! when only "all-directional" reflectance is active.
//!
//! NOTE: Disabling all four reflection modes also turns off the following effects:
//! 1. Lighting. Colors of primitives are not affected by the material properties when lighting is off.
//! 2. Transparency.
Standard_EXPORT void SetReflectionMode (const Graphic3d_TypeOfReflection theType,
const Standard_Boolean theValue);
//! Activates the reflective properties of the surface with specified reflection type.
void SetReflectionModeOn (const Graphic3d_TypeOfReflection theType) { SetReflectionMode (theType, Standard_True); }
//! Deactivates the reflective properties of the surface with specified reflection type.
void SetReflectionModeOff (const Graphic3d_TypeOfReflection theType) { SetReflectionMode (theType, Standard_False); }
//! Returns material type.
Graphic3d_TypeOfMaterial MaterialType() const { return myMaterialType; }
@@ -226,27 +194,39 @@ public:
//! Returns TRUE if this material is identical to specified one.
Standard_Boolean IsEqual (const Graphic3d_MaterialAspect& theOther) const
{
return myColorCoef[Graphic3d_TOR_AMBIENT] == theOther.myColorCoef[Graphic3d_TOR_AMBIENT]
&& myColorCoef[Graphic3d_TOR_DIFFUSE] == theOther.myColorCoef[Graphic3d_TOR_DIFFUSE]
&& myColorCoef[Graphic3d_TOR_SPECULAR] == theOther.myColorCoef[Graphic3d_TOR_SPECULAR]
&& myColorCoef[Graphic3d_TOR_EMISSION] == theOther.myColorCoef[Graphic3d_TOR_EMISSION]
&& myTransparencyCoef == theOther.myTransparencyCoef
return myTransparencyCoef == theOther.myTransparencyCoef
&& myRefractionIndex == theOther.myRefractionIndex
&& myBSDF == theOther.myBSDF
&& myShininess == theOther.myShininess
&& myColors[Graphic3d_TOR_AMBIENT] == theOther.myColors[Graphic3d_TOR_AMBIENT]
&& myColors[Graphic3d_TOR_DIFFUSE] == theOther.myColors[Graphic3d_TOR_DIFFUSE]
&& myColors[Graphic3d_TOR_SPECULAR] == theOther.myColors[Graphic3d_TOR_SPECULAR]
&& myColors[Graphic3d_TOR_EMISSION] == theOther.myColors[Graphic3d_TOR_EMISSION]
&& myReflActivity[Graphic3d_TOR_AMBIENT] == theOther.myReflActivity[Graphic3d_TOR_AMBIENT]
&& myReflActivity[Graphic3d_TOR_DIFFUSE] == theOther.myReflActivity[Graphic3d_TOR_DIFFUSE]
&& myReflActivity[Graphic3d_TOR_SPECULAR] == theOther.myReflActivity[Graphic3d_TOR_SPECULAR]
&& myReflActivity[Graphic3d_TOR_EMISSION] == theOther.myReflActivity[Graphic3d_TOR_EMISSION];
&& myColors[Graphic3d_TOR_AMBIENT] == theOther.myColors[Graphic3d_TOR_AMBIENT]
&& myColors[Graphic3d_TOR_DIFFUSE] == theOther.myColors[Graphic3d_TOR_DIFFUSE]
&& myColors[Graphic3d_TOR_SPECULAR] == theOther.myColors[Graphic3d_TOR_SPECULAR]
&& myColors[Graphic3d_TOR_EMISSION] == theOther.myColors[Graphic3d_TOR_EMISSION];
}
//! Returns TRUE if this material is identical to specified one.
Standard_Boolean operator== (const Graphic3d_MaterialAspect& theOther) const { return IsEqual (theOther); }
public:
//! Deactivates the reflective properties of the surface with specified reflection type.
Standard_DEPRECATED("Deprecated method, specific material component should be zerroed instead")
void SetReflectionModeOff (const Graphic3d_TypeOfReflection theType)
{
if (!ReflectionMode (theType))
{
return;
}
switch (theType)
{
case Graphic3d_TOR_AMBIENT: SetAmbientColor (Quantity_NOC_BLACK); break;
case Graphic3d_TOR_DIFFUSE: SetDiffuseColor (Quantity_NOC_BLACK); break;
case Graphic3d_TOR_SPECULAR: SetSpecularColor(Quantity_NOC_BLACK); break;
case Graphic3d_TOR_EMISSION: SetEmissiveColor(Quantity_NOC_BLACK); break;
}
}
private:
//! Initialize the standard material.
@@ -257,16 +237,18 @@ private:
{
// if a component of a "standard" material change, the
// result is no more standard (a blue gold is not a gold)
myMaterialName = Graphic3d_NOM_UserDefined;
myStringName = "UserDefined";
if (myMaterialName != Graphic3d_NOM_UserDefined)
{
myMaterialName = Graphic3d_NOM_UserDefined;
myStringName = "UserDefined";
}
}
private:
Graphic3d_BSDF myBSDF;
TCollection_AsciiString myStringName;
Quantity_Color myColors [Graphic3d_TypeOfReflection_NB];
Standard_ShortReal myColorCoef[Graphic3d_TypeOfReflection_NB];
Quantity_Color myColors[Graphic3d_TypeOfReflection_NB];
Standard_ShortReal myTransparencyCoef;
Standard_ShortReal myRefractionIndex;
Standard_ShortReal myShininess;
@@ -275,8 +257,6 @@ private:
Graphic3d_NameOfMaterial myMaterialName;
Graphic3d_NameOfMaterial myRequestedMaterialName;
Standard_Boolean myReflActivity[Graphic3d_TypeOfReflection_NB];
};
#endif // _Graphic3d_MaterialAspect_HeaderFile