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0029516: Visualization - eliminate redundant property Graphic3d_MaterialAspect::ReflectionMode()

Decomposition of Ambient, Diffuse, Specular and Emissive properties has been eliminated within *Graphic3d_MaterialAspect* definition,
so that following methods of *Graphic3d_MaterialAspect* class have been removed:
SetReflectionMode(), SetReflectionModeOn(), Ambient(), Diffuse(), Emissive(), Specular(), SetAmbient(), SetDiffuse(), SetSpecular(), SetEmissive().

Graphic3d_NOM_NEON_GNC non-physical material definition has been corrected
and define WHITE emission color coefficient instead of YELLOW.

Added method Graphic3d_ClipPlane::SetCappingColor() for more straight-forward modification of Capping color in case of non-physical material.
Prs3d_ShadingAspect::Color() has been fixed to return InteriorColor instead of material color coefficient in case of non-physical material.
This commit is contained in:
kgv
2019-08-30 21:52:12 +03:00
committed by bugmaster
parent c8428cb3e4
commit 611684187d
29 changed files with 479 additions and 767 deletions

View File

@@ -637,7 +637,7 @@ void AIS_Shape::setMaterial (const Handle(Prs3d_Drawer)& theDrawer,
const Standard_Boolean theToKeepColor,
const Standard_Boolean theToKeepTransp) const
{
const Quantity_Color aColor = theDrawer->ShadingAspect()->Material (myCurrentFacingModel).Color();
const Quantity_Color aColor = theDrawer->ShadingAspect()->Color (myCurrentFacingModel);
const Standard_Real aTransp = theDrawer->ShadingAspect()->Transparency (myCurrentFacingModel);
theDrawer->SetupOwnShadingAspect();
theDrawer->ShadingAspect()->SetMaterial (theMaterial, myCurrentFacingModel);