1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0029516: Visualization - eliminate redundant property Graphic3d_MaterialAspect::ReflectionMode()

Decomposition of Ambient, Diffuse, Specular and Emissive properties has been eliminated within *Graphic3d_MaterialAspect* definition,
so that following methods of *Graphic3d_MaterialAspect* class have been removed:
SetReflectionMode(), SetReflectionModeOn(), Ambient(), Diffuse(), Emissive(), Specular(), SetAmbient(), SetDiffuse(), SetSpecular(), SetEmissive().

Graphic3d_NOM_NEON_GNC non-physical material definition has been corrected
and define WHITE emission color coefficient instead of YELLOW.

Added method Graphic3d_ClipPlane::SetCappingColor() for more straight-forward modification of Capping color in case of non-physical material.
Prs3d_ShadingAspect::Color() has been fixed to return InteriorColor instead of material color coefficient in case of non-physical material.
This commit is contained in:
kgv
2019-08-30 21:52:12 +03:00
committed by bugmaster
parent c8428cb3e4
commit 611684187d
29 changed files with 479 additions and 767 deletions

View File

@@ -132,7 +132,7 @@ void AIS_Manipulator::init()
myAxes[2] = Axis (gp::OZ(), Quantity_NOC_BLUE1);
Graphic3d_MaterialAspect aShadingMaterial;
aShadingMaterial.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
aShadingMaterial.SetSpecularColor(Quantity_NOC_BLACK);
aShadingMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT);
myDrawer->SetShadingAspect (new Prs3d_ShadingAspect());
@@ -142,10 +142,10 @@ void AIS_Manipulator::init()
Graphic3d_MaterialAspect aHilightMaterial;
aHilightMaterial.SetColor (Quantity_NOC_AZURE);
aHilightMaterial.SetReflectionModeOff (Graphic3d_TOR_AMBIENT);
aHilightMaterial.SetReflectionModeOff (Graphic3d_TOR_DIFFUSE);
aHilightMaterial.SetReflectionModeOff (Graphic3d_TOR_SPECULAR);
aHilightMaterial.SetReflectionModeOff (Graphic3d_TOR_EMISSION);
aHilightMaterial.SetAmbientColor (Quantity_NOC_BLACK);
aHilightMaterial.SetDiffuseColor (Quantity_NOC_BLACK);
aHilightMaterial.SetSpecularColor(Quantity_NOC_BLACK);
aHilightMaterial.SetEmissiveColor(Quantity_NOC_BLACK);
aHilightMaterial.SetMaterialType (Graphic3d_MATERIAL_ASPECT);
myHighlightAspect = new Prs3d_ShadingAspect();
@@ -153,11 +153,10 @@ void AIS_Manipulator::init()
myHighlightAspect->SetMaterial (aHilightMaterial);
Graphic3d_MaterialAspect aDraggerMaterial;
aDraggerMaterial.SetReflectionModeOff(Graphic3d_TOR_DIFFUSE);
aDraggerMaterial.SetReflectionModeOff(Graphic3d_TOR_SPECULAR);
aDraggerMaterial.SetReflectionModeOff(Graphic3d_TOR_EMISSION);
aDraggerMaterial.SetAmbientColor (Quantity_NOC_BLACK);
aDraggerMaterial.SetDiffuseColor (Quantity_NOC_BLACK);
aDraggerMaterial.SetSpecularColor(Quantity_NOC_BLACK);
aDraggerMaterial.SetMaterialType(Graphic3d_MATERIAL_ASPECT);
aDraggerMaterial.SetAmbient(1.0);
myDraggerHighlight = new Prs3d_ShadingAspect();
myDraggerHighlight->Aspect()->SetInteriorStyle(Aspect_IS_SOLID);