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0029516: Visualization - eliminate redundant property Graphic3d_MaterialAspect::ReflectionMode()
Decomposition of Ambient, Diffuse, Specular and Emissive properties has been eliminated within *Graphic3d_MaterialAspect* definition, so that following methods of *Graphic3d_MaterialAspect* class have been removed: SetReflectionMode(), SetReflectionModeOn(), Ambient(), Diffuse(), Emissive(), Specular(), SetAmbient(), SetDiffuse(), SetSpecular(), SetEmissive(). Graphic3d_NOM_NEON_GNC non-physical material definition has been corrected and define WHITE emission color coefficient instead of YELLOW. Added method Graphic3d_ClipPlane::SetCappingColor() for more straight-forward modification of Capping color in case of non-physical material. Prs3d_ShadingAspect::Color() has been fixed to return InteriorColor instead of material color coefficient in case of non-physical material.
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@@ -1716,6 +1716,40 @@ aGroup->SetPrimitivesAspect (myDrawer->LineAspect()->Aspect()); //!< next array
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aGroup->AddPrimitiveArray (aLines);
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~~~~
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@subsection upgrade_740_materials Material definition
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Decomposition of Ambient, Diffuse, Specular and Emissive properties has been eliminated within *Graphic3d_MaterialAspect* definition.
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As result, the following methods of *Graphic3d_MaterialAspect* class have been removed: SetReflectionMode(), SetReflectionModeOn(), Ambient(), Diffuse(), Emissive(), Specular(), SetAmbient(), SetDiffuse(), SetSpecular(), SetEmissive().
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Previously, computation of final value required the following code:
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~~~~
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Graphic3d_MaterialAspect theMaterial; Quantity_Color theInteriorColor;
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Graphic3d_Vec3 anAmbient (0.0f);
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if (theMaterial.ReflectionMode (Graphic3d_TOR_AMBIENT))
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{
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anAmbient = theMaterial.MaterialType (Graphic3d_MATERIAL_ASPECT)
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? (Graphic3d_Vec3 )theInteriorColor * theMaterial.Ambient()
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: (Graphic3d_Vec3 )theMaterial.AmbientColor() * theMaterial.Ambient();
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}
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~~~~
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New code looks like this:
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~~~~
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Graphic3d_MaterialAspect theMaterial; Quantity_Color theInteriorColor;
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Graphic3d_Vec3 anAmbient = theMaterial.AmbientColor();
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if (theMaterial.MaterialType (Graphic3d_MATERIAL_ASPECT)) { anAmbient *= (Graphic3d_Vec3 )theInteriorColor; }
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~~~~
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Existing code should be updated to:
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- Replace Graphic3d_MaterialAspect::SetReflectionModeOff() with setting black color; SetReflectionModeOn() calls can be simply removed.
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R.g. theMaterial.SetAmbientColor(Quantity_NOC_BLACK).
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- Replace Graphic3d_MaterialAspect::Ambient(), SetAmbient(), Diffuse(), SetDiffuse(), Specular(), SetSpecular(), Emissive(), SetEmissive() with methods working with pre-multiplied color.
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E.g. theMaterial.SetAmbientColor(Graphic3d_Vec3 (1.0f, 0.0f, 0.0f) * 0.2f).
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- Avoid using Graphic3d_MaterialAspect::Color() and SetColor() with non-physical materials (Graphic3d_MATERIAL_ASPECT).
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These materials do not include color definition, because it is taken from Graphic3d_Aspects::InteriorColor() - this has not been changed.
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However, previously it was possible storing the color with SetColor() call and then fetching it with Color() by application code (the rendering ignored this value);
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now SetColor() explicitly ignores call for Graphic3d_MATERIAL_ASPECT materials and Color() returns DiffuseColor() multiplication coefficients.
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@subsection upgrade_740_text Changes in Graphic3d_Text and OpenGl_Text API
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Parameters of *Text* in *Graphic3d_Group* are moved into a new *Graphic3d_Text* class. *AddText* of *Graphic3d_Group* should be used instead of the previous *Text*.
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