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0023072: Eliminate compiler warnings (level 3) on Windows / MSVC++
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@@ -761,8 +761,8 @@ is
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SetPolygonOffsets ( me : mutable;
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anObj : InteractiveObject from AIS;
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aMode : Integer from Standard;
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aFactor : Real from Standard = 1.0;
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aUnits : Real from Standard = 0.0;
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aFactor : ShortReal from Standard = 1.0;
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aUnits : ShortReal from Standard = 0.0;
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updateviewer : Boolean from Standard = Standard_True ) is static;
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---Purpose: Sets up polygon offsets for the given AIS_InteractiveObject.
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-- It simply calls anObj->SetPolygonOffsets()
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@@ -779,8 +779,8 @@ is
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PolygonOffsets ( me;
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anObj : InteractiveObject from AIS;
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aMode : out Integer from Standard;
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aFactor : out Real from Standard;
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aUnits : out Real from Standard ) is static;
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aFactor : out ShortReal from Standard;
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aUnits : out ShortReal from Standard ) is static;
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---Level: Public
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---Purpose: Retrieves current polygon offsets settings for <anObj>.
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---Category: Inquire methods
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@@ -56,8 +56,8 @@ void AIS_InteractiveContext::DisplayFromCollector(const Handle(AIS_InteractiveOb
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void AIS_InteractiveContext::SetPolygonOffsets(
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const Handle(AIS_InteractiveObject)& anObj,
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const Standard_Integer aMode,
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const Standard_Real aFactor,
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const Standard_Real aUnits,
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const Standard_ShortReal aFactor,
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const Standard_ShortReal aUnits,
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const Standard_Boolean updateviewer)
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{
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if ( anObj.IsNull() )
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@@ -94,8 +94,8 @@ Standard_Boolean AIS_InteractiveContext::HasPolygonOffsets(const Handle(AIS_Inte
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void AIS_InteractiveContext::PolygonOffsets(
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const Handle(AIS_InteractiveObject)& anObj,
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Standard_Integer& aMode,
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Standard_Real& aFactor,
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Standard_Real& aUnits) const
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Standard_ShortReal& aFactor,
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Standard_ShortReal& aUnits) const
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{
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if ( HasPolygonOffsets( anObj ) )
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anObj->PolygonOffsets( aMode, aFactor, aUnits );
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@@ -616,8 +616,8 @@ is
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-- 22-03-04 OCC4895 SAN High-level interface for controlling polygon offsets
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SetPolygonOffsets ( me : mutable;
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aMode : Integer from Standard;
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aFactor : Real from Standard = 1.0;
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aUnits : Real from Standard = 0.0 ) is virtual;
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aFactor : ShortReal from Standard = 1.0;
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aUnits : ShortReal from Standard = 0.0 ) is virtual;
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---Level: Public
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---Purpose: Sets up polygon offsets for this object.
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-- It modifies all existing presentations of <anObj> (if any),
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@@ -655,8 +655,8 @@ is
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PolygonOffsets ( me;
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aMode : out Integer from Standard;
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aFactor : out Real from Standard;
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aUnits : out Real from Standard ) is virtual;
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aFactor : out ShortReal from Standard;
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aUnits : out ShortReal from Standard ) is virtual;
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---Level: Public
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---Purpose: Retrieves current polygon offsets settings from <myDrawer>.
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---Category: Inquire methods
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@@ -749,9 +749,9 @@ void AIS_InteractiveObject::SetAspect(const Handle(Prs3d_BasicAspect)& anAspect,
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//function : SetPolygonOffsets
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//purpose :
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//=======================================================================
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void AIS_InteractiveObject::SetPolygonOffsets(const Standard_Integer aMode,
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const Standard_Real aFactor,
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const Standard_Real aUnits)
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void AIS_InteractiveObject::SetPolygonOffsets(const Standard_Integer aMode,
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const Standard_ShortReal aFactor,
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const Standard_ShortReal aUnits)
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{
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if ( !HasPolygonOffsets() )
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myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
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@@ -806,9 +806,9 @@ Standard_Boolean AIS_InteractiveObject::HasPolygonOffsets() const
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//function : PolygonOffsets
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//purpose :
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//=======================================================================
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void AIS_InteractiveObject::PolygonOffsets(Standard_Integer& aMode,
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Standard_Real& aFactor,
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Standard_Real& aUnits) const
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void AIS_InteractiveObject::PolygonOffsets(Standard_Integer& aMode,
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Standard_ShortReal& aFactor,
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Standard_ShortReal& aUnits) const
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{
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if( HasPolygonOffsets() )
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myDrawer->ShadingAspect()->Aspect()->PolygonOffsets( aMode, aFactor, aUnits );
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@@ -333,7 +333,7 @@ void AIS_TexturedShape::Compute (const Handle(PrsMgr_PresentationManager3d)& /*t
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if (HasPolygonOffsets())
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{
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Standard_Integer aMode;
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Standard_Real aFactor, aUnits;
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Standard_ShortReal aFactor, aUnits;
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PolygonOffsets(aMode, aFactor, aUnits);
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myAspect->SetPolygonOffsets(aMode, aFactor, aUnits);
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}
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