1
0
mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-09 13:22:24 +03:00

0023226: Extend OpenGl_Context to store map of shared GPU resources

OpenGl_Resource was slightly corrected and OpenGl_Element was extended
with Release method to manage GPU resources.

OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+).
Strange workarounds for feedback mode were removed.

OpenGl_Context now provides access to shared GPU resources
and manages resources queue for delayed release
(replaces functionality of removed OpenGl_ResourceCleaner).
Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions.

Global maps of views, workspaces and structures
were moved to OpenGl_GraphicDriver members.
UserDrawCallback() function moved to OpenGl_GraphicDriver methods.

Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context
instead of system-dependent pointers to GL context definition.

New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4
implements interface to low-level data (points, vertices, colors) in GLSL-style.
Removed EnableVBO argument from vdrawparray Draw Harness command
Corrected compilation errors
Fixed wrong argument in Index VBO initialization
Fixed several cases of incorrect memory management in TKV3d

Visual3d_ViewManager::Remove()
Destroy structures before last view removed for correct GPU resources management.

Graphic3d_Structure::GraphicClear()
Remove groups to avoid usage of dead OpenGl_Group pointers.

V3d_View::Remove()
Fixed mistake in #0000280 patch.
Small correction
Fixed OCC280 test command

Replace removed view within created one in ViewerTest EventManager.
ViewerTest, do not create unused 3D view

In current design NIS_View always created and used for both - NIS objects and AIS objects.
This commit is contained in:
kgv
2012-07-13 15:51:16 +04:00
parent 400933675f
commit 5e27df788d
74 changed files with 3005 additions and 1593 deletions

View File

@@ -21,7 +21,7 @@
#ifndef OpenGl_PrimitiveArray_Header
#define OpenGl_PrimitiveArray_Header
#include <OpenGl_GlCore11.hxx>
#include <OpenGl_VertexBuffer.hxx>
#include <InterfaceGraphic_telem.hxx>
#include <Aspect_InteriorStyle.hxx>
@@ -29,7 +29,6 @@
#include <OpenGl_Element.hxx>
struct OPENGL_SURF_PROP;
class Handle(OpenGl_Context);
class OpenGl_PrimitiveArray : public OpenGl_Element
{
@@ -45,21 +44,24 @@ public:
//! Default constructor
OpenGl_PrimitiveArray (CALL_DEF_PARRAY* thePArray);
//! Destructor
virtual ~OpenGl_PrimitiveArray();
//! Render primitives to the window
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
virtual void Release (const Handle(OpenGl_Context)& theContext);
CALL_DEF_PARRAY* PArray() const { return myPArray; }
private:
Standard_Boolean toDrawVbo() const
{
return !myVbos[VBOVertices].IsNull();
}
//! VBO initialization procedures
Standard_Boolean BuildVBO (const Handle(OpenGl_Workspace)& theWorkspace) const;
void clearMemoryOwn() const;
void clearMemoryGL (const Handle(OpenGl_Context)& theGlContext) const;
Standard_Boolean checkSizeForGraphicMemory (const Handle(OpenGl_Context)& theGlContext) const;
void clearMemoryGL (const Handle(OpenGl_Context)& theGlCtx) const;
//! Main procedure to draw array
void DrawArray (Tint theLightingModel,
@@ -97,8 +99,25 @@ private:
protected:
mutable CALL_DEF_PARRAY* myPArray;
GLint myDrawMode;
//! Destructor
virtual ~OpenGl_PrimitiveArray();
protected:
typedef enum
{
VBOEdges,
VBOVertices,
VBOVcolours,
VBOVnormals,
VBOVtexels,
VBOMaxType
} VBODataType;
mutable CALL_DEF_PARRAY* myPArray;
mutable Handle(OpenGl_VertexBuffer) myVbos[VBOMaxType];
GLint myDrawMode;
mutable Standard_Boolean myIsVboInit;
public: