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0023226: Extend OpenGl_Context to store map of shared GPU resources
OpenGl_Resource was slightly corrected and OpenGl_Element was extended with Release method to manage GPU resources. OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+). Strange workarounds for feedback mode were removed. OpenGl_Context now provides access to shared GPU resources and manages resources queue for delayed release (replaces functionality of removed OpenGl_ResourceCleaner). Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions. Global maps of views, workspaces and structures were moved to OpenGl_GraphicDriver members. UserDrawCallback() function moved to OpenGl_GraphicDriver methods. Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context instead of system-dependent pointers to GL context definition. New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4 implements interface to low-level data (points, vertices, colors) in GLSL-style. Removed EnableVBO argument from vdrawparray Draw Harness command Corrected compilation errors Fixed wrong argument in Index VBO initialization Fixed several cases of incorrect memory management in TKV3d Visual3d_ViewManager::Remove() Destroy structures before last view removed for correct GPU resources management. Graphic3d_Structure::GraphicClear() Remove groups to avoid usage of dead OpenGl_Group pointers. V3d_View::Remove() Fixed mistake in #0000280 patch. Small correction Fixed OCC280 test command Replace removed view within created one in ViewerTest EventManager. ViewerTest, do not create unused 3D view In current design NIS_View always created and used for both - NIS objects and AIS objects.
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@@ -30,10 +30,11 @@
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class OpenGl_AspectText : public OpenGl_Element
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{
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public:
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OpenGl_AspectText ();
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virtual ~OpenGl_AspectText ();
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public:
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OpenGl_AspectText();
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virtual ~OpenGl_AspectText();
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void SetContext (const CALL_DEF_CONTEXTTEXT &AContext);
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@@ -46,12 +47,15 @@ class OpenGl_AspectText : public OpenGl_Element
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Aspect_TypeOfDisplayText DisplayType() const { return myDisplayType; }
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const TEL_COLOUR & SubtitleColor() const { return mySubtitleColor; }
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virtual void Render (const Handle(OpenGl_Workspace) &AWorkspace) const;
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virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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virtual void Release (const Handle(OpenGl_Context)& theContext);
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protected:
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protected:
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void SetFontName (const char *AFont);
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protected:
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int myZoomable;
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float myAngle;
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OSD_FontAspect myFontAspect;
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@@ -63,8 +67,10 @@ class OpenGl_AspectText : public OpenGl_Element
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Aspect_TypeOfDisplayText myDisplayType;
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TEL_COLOUR mySubtitleColor;
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public:
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public:
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DEFINE_STANDARD_ALLOC
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};
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#endif //OpenGl_AspectText_Header
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