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0023226: Extend OpenGl_Context to store map of shared GPU resources
OpenGl_Resource was slightly corrected and OpenGl_Element was extended with Release method to manage GPU resources. OpenGl_PrimitiveArray now uses new OpenGl_VertexBuffer class (requires OpenGL 1.5+). Strange workarounds for feedback mode were removed. OpenGl_Context now provides access to shared GPU resources and manages resources queue for delayed release (replaces functionality of removed OpenGl_ResourceCleaner). Loaded GL_ARB_texture_buffer_object and GL_ARB_draw_instanced extensions. Global maps of views, workspaces and structures were moved to OpenGl_GraphicDriver members. UserDrawCallback() function moved to OpenGl_GraphicDriver methods. Aspect_GraphicCallbackStruct now holds handle of OpenGl_Context instead of system-dependent pointers to GL context definition. New classes NCollection_Vec2, NCollection_Vec3 and NCollection_Vec4 implements interface to low-level data (points, vertices, colors) in GLSL-style. Removed EnableVBO argument from vdrawparray Draw Harness command Corrected compilation errors Fixed wrong argument in Index VBO initialization Fixed several cases of incorrect memory management in TKV3d Visual3d_ViewManager::Remove() Destroy structures before last view removed for correct GPU resources management. Graphic3d_Structure::GraphicClear() Remove groups to avoid usage of dead OpenGl_Group pointers. V3d_View::Remove() Fixed mistake in #0000280 patch. Small correction Fixed OCC280 test command Replace removed view within created one in ViewerTest EventManager. ViewerTest, do not create unused 3D view In current design NIS_View always created and used for both - NIS objects and AIS objects.
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@@ -27,9 +27,6 @@
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#include <stdio.h>
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#include <stdlib.h>
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static Standard_Integer enableArray = 1;
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static Standard_Boolean interleavedArray = Standard_False;
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Graphic3d_ArrayOfPrimitives :: Graphic3d_ArrayOfPrimitives (
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const Graphic3d_TypeOfPrimitiveArray aType,
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const Standard_Integer maxVertexs,
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@@ -99,14 +96,6 @@ Graphic3d_ArrayOfPrimitives :: Graphic3d_ArrayOfPrimitives (
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myPrimitiveArray->num_bounds = 0;
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myPrimitiveArray->num_vertexs = 0;
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myPrimitiveArray->num_edges = 0;
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myPrimitiveArray->VBOEnabled = -1;
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myPrimitiveArray->flagBufferVBO = -1;
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myPrimitiveArray->contextId = 0;
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for( int i =0 ; i < VBOMaxType ; i++){
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myPrimitiveArray->bufferVBO[i] = 0;
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}
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}
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void Graphic3d_ArrayOfPrimitives::Destroy ( ){
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@@ -159,40 +148,15 @@ void Graphic3d_ArrayOfPrimitives::Destroy ( ){
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}
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void Graphic3d_ArrayOfPrimitives::Enable() {
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enableArray = 1;
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///
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}
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void Graphic3d_ArrayOfPrimitives::Disable() {
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enableArray = -1;
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///
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}
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Standard_Boolean Graphic3d_ArrayOfPrimitives::IsEnable() {
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if( enableArray == 0 ) {
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OSD_Environment csf(TCollection_AsciiString("CSF_USE_ARRAY_OF_PRIMITIVES"));
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TCollection_AsciiString value = csf.Value();
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enableArray = -1;
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if( value.Length() > 0 ) {
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if( value.IsIntegerValue() ) {
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enableArray = value.IntegerValue();
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if( enableArray > 1 ) {
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enableArray = 1;
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} else interleavedArray = Standard_False;
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}
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}
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#if TRACE > 0
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if( enableArray > 0 ) {
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if( interleavedArray )
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cout << " ! ENABLE to use Interleaved arrays of primitives" << endl;
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else
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cout << " ! ENABLE to use Single arrays of primitives" << endl;
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} else
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cout << " ! DISABLE to use arrays of primitives" << endl;
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#endif
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}
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if( enableArray > 0 ) return Standard_True;
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return Standard_False;
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return Standard_True;
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}
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Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex(
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@@ -232,13 +232,6 @@ void Graphic3d_Structure::Clear (const Standard_Boolean WithDestruction)
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MyCStructure.ContainsFacet = 0;
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// clean groups in graphics driver at first
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if (WithDestruction)
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{
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// clean and empty each group
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Standard_Integer Length = MyGroups.Length();
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for (Standard_Integer aGrId = 1; aGrId <= Length; ++aGrId)
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MyGroups.ChangeValue (aGrId)->Clear();
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}
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GraphicClear (WithDestruction);
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// only then remove group references
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@@ -722,31 +715,31 @@ Standard_Boolean Graphic3d_Structure::IsInfinite () const {
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}
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void Graphic3d_Structure::GraphicClear (const Standard_Boolean WithDestruction) {
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void Graphic3d_Structure::GraphicClear (const Standard_Boolean WithDestruction)
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{
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// clean and empty each group
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Standard_Integer Length = MyGroups.Length();
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for (Standard_Integer aGrId = 1; aGrId <= Length; ++aGrId)
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{
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MyGroups.ChangeValue (aGrId)->Clear();
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}
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if (WithDestruction)
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{
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/*
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* Dans ce cas l'appelant dans faire :
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* void Prs3d_Presentation::Clear () {
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* Graphic3d_Structure::Clear ();
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* myCurrentGroup = new Graphic3d_Group (this);
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* }
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*/
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while (!MyGroups.IsEmpty())
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{
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Handle(Graphic3d_Group) aGroup = MyGroups.First();
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aGroup->Remove();
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}
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MyGraphicDriver->ClearStructure (MyCStructure);
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else {
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/*
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* Dans ce cas l'appelant dans faire :
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* void Prs3d_Presentation::Clear () {
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* Graphic3d_Structure::Clear ();
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* // myCurrentGroup = new Graphic3d_Group (this);
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* }
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*/
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Standard_Integer Length = MyGroups.Length ();
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for (Standard_Integer i=1; i<=Length; i++)
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(MyGroups.Value (i))->Clear ();
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}
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}
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void Graphic3d_Structure::GraphicConnect (const Handle(Graphic3d_Structure)& ADaughter) {
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