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0022649: Export to EMF not available
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@@ -630,7 +630,8 @@ is
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EF_TEX,
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EF_PDF,
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EF_SVG,
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EF_PGF
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EF_PGF,
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EF_EMF
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end ExportFormat;
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@@ -1321,17 +1321,23 @@ is
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-- or insufficient system memory available.
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---Warning: Works only under Windows.
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Export( me: mutable;
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FileName : CString from Standard;
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Format : ExportFormat from Graphic3d;
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SortType : SortType from Graphic3d;
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W, H : Integer from Standard;
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View : CView from Graphic3d;
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Under, Over : CLayer2d from Aspect;
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Precision : Real from Standard = 0.005;
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ProgressBarFunc : Address from Standard = NULL;
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ProgressObject : Address from Standard = NULL ) is deferred;
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theFileName : CString from Standard;
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theFormat : ExportFormat from Graphic3d;
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theSortType : SortType from Graphic3d;
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theWidth, theHeight : Integer from Standard;
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theView : CView from Graphic3d;
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theLayerUnder : CLayer2d from Aspect;
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theLayerOver : CLayer2d from Aspect;
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thePrecision : Real from Standard = 0.005;
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theProgressBarFunc : Address from Standard = NULL;
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theProgressObject : Address from Standard = NULL )
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returns Boolean from Standard
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is deferred;
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---Purpose:
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-- Export scene into the one of the Vector graphics formats (SVG, PS, PDF...).
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-- In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits on printing to laser printer).
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-- Notice however that results may differ a lot and do not contain some elements.
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RemovePrimitiveArray( me : mutable;
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theCGroup : CGroup from Graphic3d;
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@@ -9,16 +9,17 @@
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/************************************************************************/
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void Graphic3d_GraphicDriver::Export( const Standard_CString FileName,
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const Graphic3d_ExportFormat Format,
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const Graphic3d_SortType aSortType,
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const Standard_Integer W,
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const Standard_Integer H,
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const Graphic3d_CView& View,
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const Aspect_CLayer2d& Under,
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const Aspect_CLayer2d& Over,
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const Standard_Real Precision,
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const Standard_Address ProgressBarFunc,
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const Standard_Address ProgressObject )
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Standard_Boolean Graphic3d_GraphicDriver::Export (const Standard_CString theFileName,
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const Graphic3d_ExportFormat theFormat,
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const Graphic3d_SortType theSortType,
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const Standard_Integer theW,
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const Standard_Integer theH,
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const Graphic3d_CView& theView,
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const Aspect_CLayer2d& theLayerUnder,
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const Aspect_CLayer2d& theLayerOver,
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const Standard_Real thePrecision,
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const Standard_Address theProgressBarFunc,
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const Standard_Address theProgressObject)
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{
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return Standard_False;
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}
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