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0032849: Modeling Algorithms - Intersection algorithm returns incomplete result.
GeomInt/GeomInt_IntSS.cxx, IntTools/IntTools_FaceFace.cxx - setting deflection 0.01 for case of two bspline surfaces IntPolyh/IntPolyh_Intersection.cxx, IntPolyh/IntPolyh_Intersection.hxx - status IsParallel is added BndLib/BndLib_Add3dCurve.cxx, IntTools/IntTools_TopolTool.cxx - fix small bugs Correction of test scripts according to current behavior of algorithms lowalgos/intss/bug32849 - test case added
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@@ -80,11 +80,16 @@ void GeomInt_IntSS::Perform(const Handle(Geom_Surface)& S1,
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Handle(Adaptor3d_TopolTool) dom1 = new Adaptor3d_TopolTool(myHS1);
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Handle(Adaptor3d_TopolTool) dom2 = new Adaptor3d_TopolTool(myHS2);
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myLConstruct.Load(dom1,dom2,myHS1,myHS2);
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Standard_Real TolArc = Tol;
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Standard_Real TolTang = Tol;
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Standard_Real UVMaxStep = IntPatch_Intersection::DefineUVMaxStep(myHS1, dom1, myHS2, dom2);
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Standard_Real Deflection = 0.1;
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if (myHS1->GetType() == GeomAbs_BSplineSurface && myHS2->GetType() == GeomAbs_BSplineSurface)
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{
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Deflection /= 10.;
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}
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myIntersector.SetTolerances(TolArc,TolTang,UVMaxStep,Deflection);
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