mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-08-04 13:13:25 +03:00
0028281: Draw Harness - remove unused command vperf
This commit is contained in:
parent
09f30297f4
commit
5c20836e0d
@ -1964,26 +1964,6 @@ vsensera
|
|||||||
|
|
||||||
Erases active entities.
|
Erases active entities.
|
||||||
|
|
||||||
@subsubsection occt_draw_4_3_22 vperf
|
|
||||||
|
|
||||||
Syntax:
|
|
||||||
~~~~~
|
|
||||||
vperf shapename 1/0 (Transformation/Loacation) 1/0 (Primitives sensibles ON/OFF)
|
|
||||||
~~~~~
|
|
||||||
|
|
||||||
Tests the animation of an object along a predefined trajectory.
|
|
||||||
|
|
||||||
**Example:**
|
|
||||||
~~~~~
|
|
||||||
vinit
|
|
||||||
box b 10 10 10
|
|
||||||
psphere s 20
|
|
||||||
vdisplay b s
|
|
||||||
vfit
|
|
||||||
vsetdispmode 0
|
|
||||||
vperf b 1 1
|
|
||||||
~~~~~
|
|
||||||
|
|
||||||
@subsubsection occt_draw_4_3_23 vr
|
@subsubsection occt_draw_4_3_23 vr
|
||||||
|
|
||||||
Syntax:
|
Syntax:
|
||||||
|
@ -4025,75 +4025,6 @@ static int VUpdate (Draw_Interpretor& /*theDi*/, Standard_Integer theArgsNb, con
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//==============================================================================
|
|
||||||
//function : VPerf
|
|
||||||
//purpose : Test the annimation of an object along a
|
|
||||||
// predifined trajectory
|
|
||||||
//Draw arg : vperf ShapeName 1/0(Transfo/Location) 1/0(Primitives sensibles ON/OFF)
|
|
||||||
//==============================================================================
|
|
||||||
|
|
||||||
static int VPerf(Draw_Interpretor& di, Standard_Integer , const char** argv) {
|
|
||||||
|
|
||||||
OSD_Timer myTimer;
|
|
||||||
Standard_Real Step=4*M_PI/180;
|
|
||||||
Standard_Real Angle=0;
|
|
||||||
|
|
||||||
Handle(AIS_InteractiveObject) aIO;
|
|
||||||
if (GetMapOfAIS().IsBound2(argv[1]))
|
|
||||||
aIO = Handle(AIS_InteractiveObject)::DownCast(GetMapOfAIS().Find2(argv[1]));
|
|
||||||
if (aIO.IsNull())
|
|
||||||
return 1;
|
|
||||||
|
|
||||||
Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast(aIO);
|
|
||||||
|
|
||||||
myTimer.Start();
|
|
||||||
|
|
||||||
if (Draw::Atoi(argv[3])==1 ) {
|
|
||||||
di<<" Primitives sensibles OFF\n";
|
|
||||||
TheAISContext()->Deactivate(aIO);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
di<<" Primitives sensibles ON\n";
|
|
||||||
}
|
|
||||||
// Movement par transformation
|
|
||||||
if(Draw::Atoi(argv[2]) ==1) {
|
|
||||||
di<<" Calcul par Transformation\n";
|
|
||||||
for (Standard_Real myAngle=0;Angle<10*2*M_PI; myAngle++) {
|
|
||||||
|
|
||||||
Angle=Step*myAngle;
|
|
||||||
gp_Trsf myTransfo;
|
|
||||||
myTransfo.SetRotation(gp_Ax1(gp_Pnt(0,0,0),gp_Dir(0,0,1) ) ,Angle );
|
|
||||||
TheAISContext()->SetLocation(aShape,myTransfo);
|
|
||||||
TheAISContext() ->UpdateCurrentViewer();
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
di<<" Calcul par Locations\n";
|
|
||||||
gp_Trsf myAngleTrsf;
|
|
||||||
myAngleTrsf.SetRotation(gp_Ax1(gp_Pnt(0,0,0),gp_Dir(0,0,1) ), Step );
|
|
||||||
TopLoc_Location myDeltaAngle (myAngleTrsf);
|
|
||||||
TopLoc_Location myTrueLoc;
|
|
||||||
|
|
||||||
for (Standard_Real myAngle=0;Angle<10*2*M_PI; myAngle++) {
|
|
||||||
|
|
||||||
Angle=Step*myAngle;
|
|
||||||
myTrueLoc=myTrueLoc*myDeltaAngle;
|
|
||||||
TheAISContext()->SetLocation(aShape,myTrueLoc );
|
|
||||||
TheAISContext() ->UpdateCurrentViewer();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (Draw::Atoi(argv[3])==1 ){
|
|
||||||
// On reactive la selection des primitives sensibles
|
|
||||||
TheAISContext()->Activate(aIO,0);
|
|
||||||
}
|
|
||||||
a3DView() -> Redraw();
|
|
||||||
myTimer.Stop();
|
|
||||||
di<<" Temps ecoule \n";
|
|
||||||
myTimer.Show();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
//==============================================================================
|
//==============================================================================
|
||||||
//function : VShading
|
//function : VShading
|
||||||
//purpose : Sharpen or roughten the quality of the shading
|
//purpose : Sharpen or roughten the quality of the shading
|
||||||
@ -5795,11 +5726,6 @@ void ViewerTest::Commands(Draw_Interpretor& theCommands)
|
|||||||
"vsensera : erase active entities",
|
"vsensera : erase active entities",
|
||||||
__FILE__,VClearSensi,group);
|
__FILE__,VClearSensi,group);
|
||||||
|
|
||||||
theCommands.Add("vperf",
|
|
||||||
"vperf: vperf ShapeName 1/0(Transfo/Location) 1/0(Primitives sensibles ON/OFF)"
|
|
||||||
"\n\t\t: Tests the animation of an object along a predefined trajectory.",
|
|
||||||
__FILE__,VPerf,group);
|
|
||||||
|
|
||||||
theCommands.Add("vsetshading",
|
theCommands.Add("vsetshading",
|
||||||
"vsetshading : vsetshading name Quality(default=0.0008) "
|
"vsetshading : vsetshading name Quality(default=0.0008) "
|
||||||
"\n\t\t: Sets deflection coefficient that defines the quality of the shape representation in the shading mode.",
|
"\n\t\t: Sets deflection coefficient that defines the quality of the shape representation in the shading mode.",
|
||||||
|
Loading…
x
Reference in New Issue
Block a user