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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-09-13 14:27:08 +03:00

0024023: Revamp the OCCT Handle - gcc and clang

Adaptations for compiling with GCC 4.7 and 4.8:
- Construction semantics is used for Handle objects being initialized by const Handle objects of derived type, to avoid overload resolution error in GCC 4.7.
- Missing includes added.
- Fixed bugs related to misuse of direct casts of handle.
- Eliminate CLang warnings on uninitialized and unused variables, functions, and expressions
This commit is contained in:
abv
2015-07-03 11:31:43 +03:00
parent caaeed1b91
commit 5b111128de
72 changed files with 250 additions and 431 deletions

View File

@@ -128,7 +128,7 @@ void Graphic3d_MaterialAspect::Init (const Graphic3d_NameOfMaterial theName)
myBSDF.Le = Graphic3d_Vec3 (static_cast<Standard_ShortReal> (myDiffuseColor.Red()),
static_cast<Standard_ShortReal> (myDiffuseColor.Green()),
static_cast<Standard_ShortReal> (myDiffuseColor.Blue()));
myBSDF.Fresnel == Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.3f, 0.3f, 0.3f));
myBSDF.Fresnel = Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.3f, 0.3f, 0.3f));
break;
case Graphic3d_NOM_METALIZED:
myShininess = Standard_ShortReal (0.13);
@@ -368,7 +368,7 @@ void Graphic3d_MaterialAspect::Init (const Graphic3d_NameOfMaterial theName)
myBSDF.Kr = Graphic3d_Vec3 (0.207843f, 0.207843f, 0.207843f);
myBSDF.Le = Graphic3d_Vec3 (0.0f, 1.0f, 0.46f);
myBSDF.Fresnel == Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.3f, 0.3f, 0.3f));
myBSDF.Fresnel = Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.3f, 0.3f, 0.3f));
break;
case Graphic3d_NOM_OBSIDIAN:
myMaterialType = Graphic3d_MATERIAL_PHYSIC;