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0030421: Data Exchange - Standard_RangeError exception while reading VRML files with polygons
Import of arbitrary polygon is implemented in VrmlData_IndexedFaceSet. Class IFCCAFControl_Triangulator has been moved to BRepMesh_Triangulator. New Draw test /bugs/stlvrml/bug30421 is added.
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src/BRepMesh/BRepMesh_Triangulator.cxx
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284
src/BRepMesh/BRepMesh_Triangulator.cxx
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// Created: 2017-12-28
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//
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// Copyright (c) 2017 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_Triangulator.hxx>
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#include <Precision.hxx>
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#include <ProjLib.hxx>
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#include <Message.hxx>
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#include <Message_Messenger.hxx>
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#include <BRepMesh_Delaun.hxx>
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#ifdef CHECK_PERF
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#include <MoniTool_Timer.hxx>
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#include <MoniTool_TimerSentry.hxx>
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#endif
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namespace
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{
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//=======================================================================
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//function : wireNodesNb
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//purpose :
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//=======================================================================
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inline Standard_Integer wireNodesNb (const NCollection_List<TColStd_SequenceOfInteger>& theWires)
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{
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Standard_Integer nbNodes = 0;
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NCollection_List<TColStd_SequenceOfInteger>::Iterator itW(theWires);
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for (Standard_Integer i = 1; itW.More(); itW.Next(), i++)
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{
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nbNodes += itW.Value().Length();
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}
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return nbNodes;
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}
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//=======================================================================
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//function : appendTriangle
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//purpose :
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//=======================================================================
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inline void appendTriangle (const int theNode1, const int theNode2, const int theNode3,
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const TColStd_SequenceOfInteger& theW,
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NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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const Poly_Triangle aT1(theW(theNode1) + 1, theW(theNode2) + 1, theW(theNode3) + 1);
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thePolyTriangles.Append(aT1);
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}
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}
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//=======================================================================
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//function : ToPolyTriangulation
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//purpose :
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//=======================================================================
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Handle(Poly_Triangulation) BRepMesh_Triangulator::ToPolyTriangulation (
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const TColgp_Array1OfPnt& theNodes,
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const NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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Poly_Array1OfTriangle aTriangles (1, thePolyTriangles.Extent());
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NCollection_List<Poly_Triangle>::Iterator itT(thePolyTriangles);
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for (Standard_Integer i = 1; itT.More(); itT.Next(), i++)
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{
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aTriangles.SetValue(i, itT.Value());
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}
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return new Poly_Triangulation(theNodes, aTriangles);
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}
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//=======================================================================
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//function : Constructor
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//purpose :
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//=======================================================================
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BRepMesh_Triangulator::BRepMesh_Triangulator (
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const NCollection_Vector<gp_XYZ>& theXYZs,
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const NCollection_List<TColStd_SequenceOfInteger>& theWires,
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const gp_Dir& theNorm)
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: myXYZs (theXYZs)
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, myWires (theWires)
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, myPlane (gp::Origin (), theNorm)
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{
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}
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//=======================================================================
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//function : Perform
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//purpose :
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//=======================================================================
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Standard_Boolean BRepMesh_Triangulator::Perform (NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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#ifdef CHECK_PERF
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MoniTool_TimerSentry MTS01("BRepMesh_Triangulator::Perform");
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#endif
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if (myMess.IsNull())
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{
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myMess = Message::DefaultMessenger();
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}
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if (myWires.Extent() == 1)
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{
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const TColStd_SequenceOfInteger& aTmpWire = myWires.First();
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if (aTmpWire.Length() < 5)
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{
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// prepare triangles from simple wire (3 or 4 points)
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addTriange34(aTmpWire, thePolyTriangles);
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return Standard_True;
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}
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}
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if (!prepareMeshStructure ())
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{
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return Standard_False;
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}
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if (!triangulate (thePolyTriangles))
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{
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return Standard_False;
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}
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#ifdef CHECK_PERF
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MTS01.Stop();
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#endif
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return Standard_True;
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}
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//=======================================================================
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//function : addTriange34
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//purpose : auxilary for makeTrianglesUsingBRepMesh
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//=======================================================================
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void BRepMesh_Triangulator::addTriange34(
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const TColStd_SequenceOfInteger& theW,
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NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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// prepare triangles from simple wire (3 or 4 points)
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if (theW.Length() == 3)
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{
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Poly_Triangle aT(theW(1) + 1, theW(2) + 1, theW(3) + 1);
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thePolyTriangles.Append(aT);
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}
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else if (theW.Length() == 4)
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{
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Standard_Real d13 = (myXYZs.Value(theW(1)) - myXYZs.Value(theW(3))).SquareModulus();
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Standard_Real d24 = (myXYZs.Value(theW(2)) - myXYZs.Value(theW(4))).SquareModulus();
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Standard_Boolean use13 = Standard_True;
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if (d24 < d13)
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{
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// additional check for inner corner
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static int aPivotNodes[4] = { 2, 4, 1, 3 };
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use13 = checkCondition (aPivotNodes, theW);
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}
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else
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{
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static int aPivotNodes[4] = { 1, 3, 2, 4 };
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use13 = !checkCondition (aPivotNodes, theW);
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}
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if (use13)
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{
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appendTriangle (1, 2, 3, theW, thePolyTriangles);
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appendTriangle (3, 4, 1, theW, thePolyTriangles);
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}
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else
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{
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appendTriangle (1, 2, 4, theW, thePolyTriangles);
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appendTriangle (2, 3, 4, theW, thePolyTriangles);
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}
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}
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}
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//=======================================================================
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//function : checkCondition
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//purpose : auxilary for addTriange34
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//=======================================================================
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Standard_Boolean BRepMesh_Triangulator::checkCondition(
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const int (&theNodes)[4],
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const TColStd_SequenceOfInteger& theW)
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{
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const gp_XYZ aV0 = myXYZs.Value(theW(theNodes[1])) - myXYZs.Value(theW(theNodes[0]));
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const gp_XYZ aV1 = myXYZs.Value(theW(theNodes[2])) - myXYZs.Value(theW(theNodes[0]));
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const gp_XYZ aV2 = myXYZs.Value(theW(theNodes[3])) - myXYZs.Value(theW(theNodes[0]));
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const gp_XYZ aCross1 = aV0.Crossed(aV1);
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const gp_XYZ aCross2 = aV0.Crossed(aV2);
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return (aCross1.SquareModulus() < Precision::SquareConfusion() ||
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aCross2.SquareModulus() < Precision::SquareConfusion() ||
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gp_Dir(aCross1).IsEqual(gp_Dir(aCross2), 0.01));
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}
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//=======================================================================
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//function : prepareMeshStructure
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//purpose :
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//=======================================================================
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Standard_Boolean BRepMesh_Triangulator::prepareMeshStructure ()
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{
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myIndices = new IMeshData::VectorOfInteger (wireNodesNb(myWires));
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myMeshStructure = new BRepMesh_DataStructureOfDelaun (new NCollection_IncAllocator);
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// fill this structure created BRepMesh_Vertexes using 2d points recieved
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// by projection initial 3d point on plane.
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try
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{
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Standard_Integer aNumNode = 0;
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NCollection_List<TColStd_SequenceOfInteger>::Iterator itW(myWires);
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for (Standard_Integer i = 1; itW.More(); itW.Next(), i++)
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{
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const TColStd_SequenceOfInteger& aW = itW.Value();
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for (Standard_Integer nn = 1; nn <= aW.Length(); ++nn, ++aNumNode)
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{
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const gp_Pnt2d aP2d = ProjLib::Project(myPlane, gp_Pnt(myXYZs(aW(nn))));
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const BRepMesh_Vertex aVertex(aP2d.XY(), aNumNode, BRepMesh_Frontier);
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const Standard_Integer nnn = myMeshStructure->AddNode(aVertex);
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myIndices->SetValue(aNumNode, nnn);
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myTmpMap.Bind(aNumNode + 1, aW(nn) + 1);
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}
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const Standard_Integer aOffset = aNumNode - aW.Length ();
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for (Standard_Integer nn = 1; nn <= aW.Length (); ++nn)
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{
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const BRepMesh_Edge anEdge(myIndices->Value(aOffset + (nn - 1)),
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myIndices->Value(aOffset + (nn % aW.Length ())), BRepMesh_Frontier);
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myMeshStructure->AddLink(anEdge);
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}
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}
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}
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catch (...)
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{
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myMess->Send("makeTrianglesUsingBRepMesh: Exception raised during filling of BRepMesh_DataStructureOfDelaun", Message_Fail);
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return Standard_False;
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}
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return Standard_True;
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}
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//=======================================================================
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//function : triangulate
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//purpose : auxilary
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//=======================================================================
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Standard_Boolean BRepMesh_Triangulator::triangulate (NCollection_List<Poly_Triangle>& thePolyTriangles)
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{
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try
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{
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// perform triangulation used created aMeshStructure
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BRepMesh_Delaun aTriangulation(myMeshStructure, *myIndices);
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const IMeshData::MapOfInteger& aTriangles = myMeshStructure->ElementsOfDomain();
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if (aTriangles.Extent() < 1)
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{
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return Standard_False;
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}
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// prepare Poly_Triangles from result triangles and add to returned list
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for (IMeshData::IteratorOfMapOfInteger aTriIter(aTriangles); aTriIter.More(); aTriIter.Next())
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{
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const Standard_Integer aTriangleId = aTriIter.Key();
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const BRepMesh_Triangle& aTriangle = myMeshStructure->GetElement(aTriangleId);
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if (aTriangle.Movability() == BRepMesh_Deleted)
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{
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continue;
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}
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Standard_Integer aTri2d[3];
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myMeshStructure->ElementNodes(aTriangle, aTri2d);
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const Poly_Triangle aT(myTmpMap.Find(aTri2d[0]), myTmpMap.Find(aTri2d[1]), myTmpMap.Find(aTri2d[2]));
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thePolyTriangles.Append(aT);
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}
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}
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catch (Standard_Failure const& aFailure)
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{
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TCollection_AsciiString aStr("makeTrianglesUsingBRepMesh: Exception raised during polygon triangulation: ");
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aStr.AssignCat(aFailure.GetMessageString());
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myMess->Send(aStr.ToCString(), Message_Fail);
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return Standard_False;
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}
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return Standard_True;
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}
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96
src/BRepMesh/BRepMesh_Triangulator.hxx
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96
src/BRepMesh/BRepMesh_Triangulator.hxx
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// Created: 2017-12-28
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//
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// Copyright (c) 2017 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepMesh_Triangulator_HeaderFile
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#define _BRepMesh_Triangulator_HeaderFile
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#include <gp_XYZ.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Pln.hxx>
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#include <Poly_Triangle.hxx>
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#include <Poly_Triangulation.hxx>
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#include <IMeshData_Types.hxx>
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#include <NCollection_Vector.hxx>
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#include <NCollection_List.hxx>
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#include <NCollection_Shared.hxx>
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#include <TColStd_SequenceOfInteger.hxx>
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#include <TColStd_DataMapOfIntegerInteger.hxx>
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#include <BRepMesh_DataStructureOfDelaun.hxx>
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class Message_Messenger;
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//! Auxilary tool to generate triangulation
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class BRepMesh_Triangulator
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Performs conversion of the given list of triangles to Poly_Triangulation.
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Standard_EXPORT static Handle(Poly_Triangulation) ToPolyTriangulation(
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const TColgp_Array1OfPnt& theNodes,
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const NCollection_List<Poly_Triangle>& thePolyTriangles);
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public:
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//! Constructor. Initialized tool by the given parameters.
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Standard_EXPORT BRepMesh_Triangulator (
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const NCollection_Vector<gp_XYZ>& theXYZs,
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const NCollection_List<TColStd_SequenceOfInteger>& theWires,
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const gp_Dir& theNorm);
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//! Perfroms triangulation of source wires and stores triangles the the output list.
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Standard_EXPORT Standard_Boolean Perform (NCollection_List<Poly_Triangle>& thePolyTriangles);
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//! Set messenger for output information
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//! without this Message::DefaultMessenger() will be used
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void SetMessenger(const Handle(Message_Messenger)& theMess)
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{
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myMess = theMess;
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}
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BRepMesh_Triangulator& operator =(const BRepMesh_Triangulator& theOther);
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private:
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// auxilary for makeTrianglesUsingBRepMesh
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void addTriange34 (
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const TColStd_SequenceOfInteger& theW,
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NCollection_List<Poly_Triangle>& thePolyTriangles);
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// auxilary for addTriange34
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Standard_Boolean checkCondition(
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const int (&theNodes)[4],
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const TColStd_SequenceOfInteger& theWire);
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// performs initialization of mesh data structure.
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Standard_Boolean prepareMeshStructure();
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// auxilary for triangulation
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Standard_Boolean triangulate (NCollection_List<Poly_Triangle>& thePolyTriangles);
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private:
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const NCollection_Vector<gp_XYZ>& myXYZs;
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const NCollection_List<TColStd_SequenceOfInteger>& myWires;
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gp_Pln myPlane;
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Handle(Message_Messenger) myMess;
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Handle(BRepMesh_DataStructureOfDelaun) myMeshStructure;
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TColStd_DataMapOfIntegerInteger myTmpMap;
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Handle(IMeshData::VectorOfInteger) myIndices;
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};
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#endif // _BRepMesh_Triangulator_HeaderFile
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@ -94,3 +94,5 @@ BRepMesh_DelabellaBaseMeshAlgo.hxx
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BRepMesh_DelabellaBaseMeshAlgo.cxx
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BRepMesh_DelabellaMeshAlgoFactory.hxx
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BRepMesh_DelabellaMeshAlgoFactory.cxx
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BRepMesh_Triangulator.cxx
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BRepMesh_Triangulator.hxx
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@ -18,6 +18,7 @@
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#include <VrmlData_UnknownNode.hxx>
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#include <Poly_Triangulation.hxx>
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#include <BRep_TFace.hxx>
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#include <BRepMesh_Triangulator.hxx>
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#include <VrmlData_Coordinate.hxx>
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#include <VrmlData_Color.hxx>
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#include <VrmlData_Normal.hxx>
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@ -28,6 +29,8 @@
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#include <NCollection_DataMap.hxx>
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#include <Poly.hxx>
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#include <TShort_HArray1OfShortReal.hxx>
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#include <TColgp_SequenceOfXYZ.hxx>
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#include <TColStd_SequenceOfInteger.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(VrmlData_IndexedFaceSet,VrmlData_Faceted)
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@ -78,138 +81,198 @@ VrmlData_ErrorStatus VrmlData_Faceted::readData (VrmlData_InBuffer& theBuffer)
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const Handle(TopoDS_TShape)& VrmlData_IndexedFaceSet::TShape ()
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{
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if (myNbPolygons == 0)
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{
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myTShape.Nullify();
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else if (myIsModified) {
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// Create an empty topological Face
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const gp_XYZ * arrNodes = myCoords->Values();
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Standard_Integer i, nTri(0);
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return myTShape;
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}
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else if (!myIsModified) {
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return myTShape;
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}
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NCollection_DataMap <int, int> mapNodeId;
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// list of nodes:
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const gp_XYZ * arrNodes = myCoords->Values();
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const int nNodes = (int)myCoords->Length();
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// Count non-degenerated triangles
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const int nNodes = (int)myCoords->Length();
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for (i = 0; i < (int)myNbPolygons; i++) {
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const Standard_Integer * arrIndice;
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if (Polygon(i, arrIndice) == 3) {
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//Check indices for out of bound
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if (arrIndice[0] < 0 ||
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arrIndice[0] >= nNodes ||
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arrIndice[1] >= nNodes ||
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arrIndice[2] >= nNodes)
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NCollection_Map <int> mapNodeId;
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NCollection_Map <int> mapPolyId;
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NCollection_List<TColStd_SequenceOfInteger> aPolygons;
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NCollection_List<gp_Dir> aNorms;
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Standard_Integer i = 0;
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for (; i < (int)myNbPolygons; i++)
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{
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const Standard_Integer * arrIndice = myArrPolygons[i];
|
||||
Standard_Integer nn = arrIndice[0];
|
||||
if (nn < 3)
|
||||
{
|
||||
// bad polygon
|
||||
continue;
|
||||
}
|
||||
TColStd_SequenceOfInteger aPolygon;
|
||||
int in = 1;
|
||||
for (; in <= nn; in++)
|
||||
{
|
||||
if (arrIndice[in] > nNodes)
|
||||
{
|
||||
break;
|
||||
}
|
||||
aPolygon.Append(arrIndice[in]);
|
||||
}
|
||||
if (in <= nn)
|
||||
{
|
||||
// bad index of node in polygon
|
||||
continue;
|
||||
}
|
||||
// calculate normal
|
||||
gp_XYZ aSum;
|
||||
gp_XYZ aPrevP = arrNodes[aPolygon(1)];
|
||||
for (in = 2; in < aPolygon.Length(); in++)
|
||||
{
|
||||
gp_XYZ aP1 = arrNodes[aPolygon(in)];
|
||||
gp_XYZ aP2 = arrNodes[aPolygon(in + 1)];
|
||||
gp_XYZ aV1 = aP1 - aPrevP;
|
||||
gp_XYZ aV2 = aP2 - aPrevP;
|
||||
gp_XYZ S = aV1.Crossed(aV2);
|
||||
aSum += S;
|
||||
}
|
||||
if (aSum.Modulus() < Precision::Confusion())
|
||||
{
|
||||
// degenerate polygon
|
||||
continue;
|
||||
}
|
||||
gp_Dir aNormal(aSum);
|
||||
mapPolyId.Add(i);
|
||||
aPolygons.Append(aPolygon);
|
||||
aNorms.Append(aNormal);
|
||||
// collect info about used indices
|
||||
for (in = 1; in <= aPolygon.Length(); in++)
|
||||
{
|
||||
mapNodeId.Add(arrIndice[in]);
|
||||
}
|
||||
}
|
||||
|
||||
const Standard_Integer nbNodes(mapNodeId.Extent());
|
||||
if (!nbNodes)
|
||||
{
|
||||
myIsModified = Standard_False;
|
||||
myTShape.Nullify();
|
||||
return myTShape;
|
||||
}
|
||||
// prepare vector of nodes
|
||||
NCollection_Vector<gp_XYZ> aNodes;
|
||||
NCollection_DataMap <int, int> mapIdId;
|
||||
for (i = 0; i < nNodes; i++)
|
||||
{
|
||||
if(mapNodeId.Contains(i))
|
||||
{
|
||||
const gp_XYZ& aN1 = arrNodes[i];
|
||||
mapIdId.Bind(i, aNodes.Length());
|
||||
aNodes.Append(aN1);
|
||||
}
|
||||
}
|
||||
// update polygon indices
|
||||
NCollection_List<TColStd_SequenceOfInteger>::Iterator itP(aPolygons);
|
||||
for (; itP.More(); itP.Next())
|
||||
{
|
||||
TColStd_SequenceOfInteger& aPolygon = itP.ChangeValue();
|
||||
for (int in = 1; in <= aPolygon.Length(); in++)
|
||||
{
|
||||
Standard_Integer newIdx = mapIdId.Find(aPolygon.Value(in));
|
||||
aPolygon.ChangeValue(in) = newIdx;
|
||||
}
|
||||
}
|
||||
// calculate triangles
|
||||
NCollection_List<Poly_Triangle> aTriangles;
|
||||
itP.Init(aPolygons);
|
||||
for (NCollection_List<gp_Dir>::Iterator itN(aNorms); itP.More(); itP.Next(), itN.Next())
|
||||
{
|
||||
NCollection_List<Poly_Triangle> aTrias;
|
||||
try
|
||||
{
|
||||
NCollection_List<TColStd_SequenceOfInteger> aPList;
|
||||
aPList.Append(itP.Value());
|
||||
BRepMesh_Triangulator aTriangulator(aNodes, aPList, itN.Value());
|
||||
aTriangulator.Perform(aTrias);
|
||||
aTriangles.Append(aTrias);
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (aTriangles.IsEmpty())
|
||||
{
|
||||
return myTShape;
|
||||
}
|
||||
|
||||
// Triangulation creation
|
||||
Handle(Poly_Triangulation) aTriangulation =
|
||||
new Poly_Triangulation(aNodes.Length(), aTriangles.Extent(), Standard_False);
|
||||
// Copy the triangulation vertices
|
||||
TColgp_Array1OfPnt& aTNodes = aTriangulation->ChangeNodes();
|
||||
for (i = 0; i < aNodes.Length(); i++)
|
||||
{
|
||||
aTNodes.SetValue(i + 1, gp_Pnt(aNodes(i)));
|
||||
}
|
||||
// Copy the triangles.
|
||||
Poly_Array1OfTriangle& aTTriangles = aTriangulation->ChangeTriangles();
|
||||
NCollection_List<Poly_Triangle>::Iterator itT(aTriangles);
|
||||
for (i = 1; itT.More(); itT.Next(), i++)
|
||||
{
|
||||
aTTriangles.SetValue(i, itT.Value());
|
||||
}
|
||||
|
||||
Handle(BRep_TFace) aFace = new BRep_TFace();
|
||||
aFace->Triangulation(aTriangulation);
|
||||
myTShape = aFace;
|
||||
|
||||
// Normals should be defined; if they are not, compute them
|
||||
if (myNormals.IsNull()) {
|
||||
Poly::ComputeNormals(aTriangulation);
|
||||
}
|
||||
else {
|
||||
// Copy the normals. Currently only normals-per-vertex are supported.
|
||||
Handle(TShort_HArray1OfShortReal) Normals =
|
||||
new TShort_HArray1OfShortReal(1, 3 * nbNodes);
|
||||
if (myNormalPerVertex) {
|
||||
if (myArrNormalInd == 0L) {
|
||||
for (i = 0; i < nbNodes; i++)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
const gp_XYZ aVec[2] = {
|
||||
arrNodes[arrIndice[1]] - arrNodes[arrIndice[0]],
|
||||
arrNodes[arrIndice[2]] - arrNodes[arrIndice[0]]
|
||||
};
|
||||
if ((aVec[0] ^ aVec[1]).SquareModulus() >
|
||||
Precision::SquareConfusion())
|
||||
++nTri;
|
||||
else {
|
||||
const_cast<Standard_Integer&> (arrIndice[0]) = -1;
|
||||
continue;
|
||||
Standard_Integer anIdx = i * 3 + 1;
|
||||
const gp_XYZ& aNormal = myNormals->Normal(i);
|
||||
Normals->SetValue(anIdx + 0, Standard_ShortReal(aNormal.X()));
|
||||
Normals->SetValue(anIdx + 1, Standard_ShortReal(aNormal.Y()));
|
||||
Normals->SetValue(anIdx + 2, Standard_ShortReal(aNormal.Z()));
|
||||
}
|
||||
}
|
||||
if (mapNodeId.IsBound (arrIndice[0]) == Standard_False)
|
||||
mapNodeId.Bind (arrIndice[0], 0);
|
||||
if (mapNodeId.IsBound (arrIndice[1]) == Standard_False)
|
||||
mapNodeId.Bind (arrIndice[1], 0);
|
||||
if (mapNodeId.IsBound (arrIndice[2]) == Standard_False)
|
||||
mapNodeId.Bind (arrIndice[2], 0);
|
||||
}
|
||||
const Standard_Integer nbNodes (mapNodeId.Extent());
|
||||
if (!nbNodes)
|
||||
{
|
||||
myIsModified = Standard_False;
|
||||
myTShape.Nullify();
|
||||
return myTShape;
|
||||
}
|
||||
|
||||
Handle(Poly_Triangulation) aTriangulation =
|
||||
new Poly_Triangulation (nbNodes, nTri, Standard_False);
|
||||
Handle(BRep_TFace) aFace = new BRep_TFace();
|
||||
aFace->Triangulation (aTriangulation);
|
||||
myTShape = aFace;
|
||||
|
||||
// Copy the triangulation vertices
|
||||
TColgp_Array1OfPnt& aNodes = aTriangulation->ChangeNodes();
|
||||
NCollection_DataMap <int, int>::Iterator anIterN(mapNodeId);
|
||||
for (i = 1; anIterN.More(); anIterN.Next()) {
|
||||
const int aKey = anIterN.Key();
|
||||
const gp_XYZ& aNodePnt = arrNodes[aKey];
|
||||
aNodes(i) = gp_Pnt (aNodePnt);
|
||||
anIterN.ChangeValue() = i++;
|
||||
}
|
||||
|
||||
// Copy the triangles. Only the triangle-type polygons are supported.
|
||||
// In this loop we also get rid of any possible degenerated triangles.
|
||||
Poly_Array1OfTriangle& aTriangles = aTriangulation->ChangeTriangles();
|
||||
nTri = 0;
|
||||
for (i = 0; i < (int)myNbPolygons; i++) {
|
||||
const Standard_Integer * arrIndice;
|
||||
if (Polygon (i, arrIndice) == 3)
|
||||
if (arrIndice[0] >= 0 &&
|
||||
arrIndice[0] < nNodes &&
|
||||
arrIndice[1] < nNodes &&
|
||||
arrIndice[2] < nNodes) // check to avoid previously skipped faces
|
||||
aTriangles(++nTri).Set (mapNodeId(arrIndice[0]),
|
||||
mapNodeId(arrIndice[1]),
|
||||
mapNodeId(arrIndice[2]));
|
||||
}
|
||||
|
||||
// Normals should be defined; if they are not, compute them
|
||||
if (myNormals.IsNull ()) {
|
||||
//aTriangulation->ComputeNormals();
|
||||
Poly::ComputeNormals(aTriangulation);
|
||||
}
|
||||
else {
|
||||
// Copy the normals. Currently only normals-per-vertex are supported.
|
||||
Handle(TShort_HArray1OfShortReal) Normals =
|
||||
new TShort_HArray1OfShortReal (1, 3*nbNodes);
|
||||
if (myNormalPerVertex) {
|
||||
if (myArrNormalInd == 0L) {
|
||||
NCollection_DataMap <int, int>::Iterator anIterNN (mapNodeId);
|
||||
for (; anIterNN.More (); anIterNN.Next ()) {
|
||||
Standard_Integer anIdx = (anIterNN.Value() - 1) * 3 + 1;
|
||||
const gp_XYZ& aNormal = myNormals->Normal (anIterNN.Key ());
|
||||
Normals->SetValue (anIdx + 0, Standard_ShortReal (aNormal.X ()));
|
||||
Normals->SetValue (anIdx + 1, Standard_ShortReal (aNormal.Y ()));
|
||||
Normals->SetValue (anIdx + 2, Standard_ShortReal (aNormal.Z ()));
|
||||
}
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
for (i = 0; i < (int)myNbPolygons; i++)
|
||||
{
|
||||
for (i = 0; i < (int)myNbPolygons; i++)
|
||||
if(mapPolyId.Contains(i)) // check to avoid previously skipped faces
|
||||
{
|
||||
const Standard_Integer * anArrNodes;
|
||||
if (Polygon(i, anArrNodes) == 3 &&
|
||||
anArrNodes[0] >= 0 &&
|
||||
anArrNodes[0] < nNodes &&
|
||||
anArrNodes[1] < nNodes &&
|
||||
anArrNodes[2] < nNodes) // check to avoid previously skipped faces
|
||||
{
|
||||
const Standard_Integer * arrIndice;
|
||||
if (IndiceNormals(i, arrIndice) == 3) {
|
||||
for (Standard_Integer j = 0; j < 3; j++) {
|
||||
const gp_XYZ& aNormal = myNormals->Normal (arrIndice[j]);
|
||||
Standard_Integer anInd = (mapNodeId(anArrNodes[j]) - 1) * 3 + 1;
|
||||
Normals->SetValue (anInd + 0, Standard_ShortReal (aNormal.X()));
|
||||
Normals->SetValue (anInd + 1, Standard_ShortReal (aNormal.Y()));
|
||||
Normals->SetValue (anInd + 2, Standard_ShortReal (aNormal.Z()));
|
||||
}
|
||||
}
|
||||
Polygon(i, anArrNodes);
|
||||
const Standard_Integer * arrIndice;
|
||||
int nbn = IndiceNormals(i, arrIndice);
|
||||
for (Standard_Integer j = 0; j < nbn; j++) {
|
||||
const gp_XYZ& aNormal = myNormals->Normal(arrIndice[j]);
|
||||
Standard_Integer anInd = mapIdId(anArrNodes[j]) * 3 + 1;
|
||||
Normals->SetValue(anInd + 0, Standard_ShortReal(aNormal.X()));
|
||||
Normals->SetValue(anInd + 1, Standard_ShortReal(aNormal.Y()));
|
||||
Normals->SetValue(anInd + 2, Standard_ShortReal(aNormal.Z()));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//TODO ..
|
||||
}
|
||||
aTriangulation->SetNormals(Normals);
|
||||
}
|
||||
|
||||
myIsModified = Standard_False;
|
||||
else {
|
||||
//TODO ..
|
||||
}
|
||||
aTriangulation->SetNormals(Normals);
|
||||
}
|
||||
|
||||
myIsModified = Standard_False;
|
||||
|
||||
return myTShape;
|
||||
}
|
||||
|
||||
@ -279,8 +342,21 @@ VrmlData_ErrorStatus VrmlData_IndexedFaceSet::Read(VrmlData_InBuffer& theBuffer)
|
||||
aStatus = ReadBoolean (theBuffer, myColorPerVertex);
|
||||
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "normalPerVertex"))
|
||||
aStatus = ReadBoolean (theBuffer, myNormalPerVertex);
|
||||
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "coordIndex"))
|
||||
aStatus = aScene.ReadArrIndex (theBuffer, myArrPolygons, myNbPolygons);
|
||||
else if (VRMLDATA_LCOMPARE(theBuffer.LinePtr, "coordIndex"))
|
||||
{
|
||||
aStatus = aScene.ReadArrIndex(theBuffer, myArrPolygons, myNbPolygons);
|
||||
//for (int i = 0; i < myNbPolygons; i++)
|
||||
//{
|
||||
// const Standard_Integer * anArray = myArrPolygons[i];
|
||||
// Standard_Integer nbPoints = anArray[0];
|
||||
// std::cout << "i = " << i << " indexes:";
|
||||
// for (int ip = 1; ip <= nbPoints; ip++)
|
||||
// {
|
||||
// std::cout << " " << anArray[ip];
|
||||
// }
|
||||
// std::cout << std::endl;
|
||||
//}
|
||||
}
|
||||
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "colorIndex"))
|
||||
aStatus = aScene.ReadArrIndex (theBuffer, myArrColorInd, myNbColors);
|
||||
else if (VRMLDATA_LCOMPARE (theBuffer.LinePtr, "normalIndex"))
|
||||
|
@ -821,8 +821,19 @@ VrmlData_ErrorStatus VrmlData_Scene::ReadArrIndex
|
||||
isMore = Standard_False;
|
||||
}
|
||||
if (anIntValue >= 0)
|
||||
{
|
||||
if (vecInt.Length() > 2)
|
||||
{
|
||||
// additional check for redundant point:
|
||||
// ignore last point which is a dublicate of first point
|
||||
if (anIntValue == vecInt[0])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// The input value is a node index, store it in the buffer vector
|
||||
vecInt.Append (static_cast<Standard_Integer> (anIntValue));
|
||||
vecInt.Append(static_cast<Standard_Integer> (anIntValue));
|
||||
}
|
||||
if ((anIntValue < 0 || isMore == Standard_False)
|
||||
&& vecInt.Length() > 0)
|
||||
{
|
||||
|
8
tests/bugs/stlvrml/bug30421
Normal file
8
tests/bugs/stlvrml/bug30421
Normal file
@ -0,0 +1,8 @@
|
||||
puts "================"
|
||||
puts "0030421: Data Exchange - Standard_RangeError e x c e p t i o n while reading VRML files with polygons"
|
||||
puts "================"
|
||||
puts ""
|
||||
|
||||
loadvrml result [locate_data_file bug30421.wrl]
|
||||
|
||||
checkview -display result -3d -path ${imagedir}/${test_image}.png
|
Loading…
x
Reference in New Issue
Block a user