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0025300: Visualization - Build wireframe representation consistent with the shape's triangulation

1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape.
2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape.
3) Revise and correct references in code.
4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape).
5) Add StdPrs_BndBox for drawing bounding box presentation.
6) Implemented on-triangulation isoline builder.
7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape.
8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly.
9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
This commit is contained in:
vpa
2015-04-22 00:53:37 +03:00
committed by ski
parent 9ebaae3797
commit 5ad8c033aa
49 changed files with 2075 additions and 1483 deletions

View File

@@ -112,9 +112,6 @@ public:
//! visualization approach is activated (it is activated by default).
Standard_EXPORT static void Add (const Handle(Prs3d_Presentation)& aPresentation, const Handle(BRepAdaptor_HSurface)& aFace, const Standard_Boolean DrawUIso, const Standard_Boolean DrawVIso, const Quantity_Length Deflection, const Standard_Integer NBUiso, const Standard_Integer NBViso, const Handle(Prs3d_Drawer)& aDrawer, Prs3d_NListOfSequenceOfPnt& Curves);
//! Adds box as polyline to the presentation object
Standard_EXPORT static void AddBox (const Handle(Prs3d_Presentation)& thePrs, const Bnd_Box& theBndBox, const Handle(Prs3d_Drawer)& theDrawer);
Standard_EXPORT static Standard_Boolean Match (const Quantity_Length X, const Quantity_Length Y, const Quantity_Length Z, const Quantity_Length aDistance, const Handle(BRepAdaptor_HSurface)& aFace, const Handle(Prs3d_Drawer)& aDrawer);
Standard_EXPORT static Standard_Boolean MatchUIso (const Quantity_Length X, const Quantity_Length Y, const Quantity_Length Z, const Quantity_Length aDistance, const Handle(BRepAdaptor_HSurface)& aFace, const Handle(Prs3d_Drawer)& aDrawer);