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0025300: Visualization - Build wireframe representation consistent with the shape's triangulation
1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape. 2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape. 3) Revise and correct references in code. 4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape). 5) Add StdPrs_BndBox for drawing bounding box presentation. 6) Implemented on-triangulation isoline builder. 7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape. 8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly. 9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
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@@ -320,7 +320,7 @@ void ISession2D_Shape::DrawCompound(const Handle(Prs3d_Presentation)& thePresent
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if (theCompound.IsNull())
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return;
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myDrawer->SetWireAspect(theAspect);
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StdPrs_WFDeflectionShape::Add(thePresentation,TopoDS_Shape(theCompound),myDrawer);
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StdPrs_WFShape::Add(thePresentation,TopoDS_Shape(theCompound),myDrawer);
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}
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void ISession2D_Shape::ComputeSelection(const Handle(SelectMgr_Selection)& /*aSelection*/,
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