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0025300: Visualization - Build wireframe representation consistent with the shape's triangulation
1) Remove duplicating presentation algorithms for shapes StdPrs_WFShape, StdPrs_WFDeflectionShape. 2) Rewrite Prs3d_WFShape to use deflection for non-triangulated shapes and rename it to StdPrs_WFShape. 3) Revise and correct references in code. 4) Rename StdPrs_ToolShadedShape to StdPrs_ToolTriangulatedShape (reused in StdPrs_WFShape, StdPrs_ShadedShape). 5) Add StdPrs_BndBox for drawing bounding box presentation. 6) Implemented on-triangulation isoline builder. 7) Add option -isoontriangulation to vaspects command to enable on-triangulation isoline builder for shape. 8) Drawer's maximum UV parameter value is taken into account in isolines calculation correctly. 9) Add option -setMaxParamValue to vaspects command to change drawer's maximum UV parameter value.
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@@ -234,7 +234,6 @@
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#include <ShapeAnalysis_FreeBounds.hxx>
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#include <ShapeFix_Shape.hxx>
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#include <StdSelect_ViewerSelector3d.hxx>
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#include <StdPrs_WFDeflectionShape.hxx>
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#include <StdPrs_ShadedSurface.hxx>
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#include <StdPrs_Point.hxx>
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#include <StdPrs_WFSurface.hxx>
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