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0022795: Make possible to display some presentable objects in overlay of others, groupped by display priority
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@@ -26,9 +26,8 @@
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#include <Visual3d_TypeOfSurfaceDetail.hxx>
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#include <OpenGl_telem_view.hxx>
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#include <OpenGl_LayerList.hxx>
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#include <OpenGl_Light.hxx>
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#include <OpenGl_PriorityList.hxx>
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#include <Handle_OpenGl_Trihedron.hxx>
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#include <Handle_OpenGl_GraduatedTrihedron.hxx>
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@@ -135,8 +134,27 @@ class OpenGl_View : public MMgt_TShared
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const TEL_TRANSFORM_PERSISTENCE * BeginTransformPersistence ( const TEL_TRANSFORM_PERSISTENCE *ATransPers );
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void EndTransformPersistence ();
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void DisplayStructure (const OpenGl_Structure *AStructure, const Standard_Integer APriority) { myStructures.Add(AStructure,APriority); }
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void EraseStructure (const OpenGl_Structure *AStructure) { myStructures.Remove(AStructure); }
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//! Add structure to display list with specified priority.
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//! The structure will be added to associated with it z layer.
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//! If the z layer is not presented in the view, the structure will
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//! be displayed in default bottom-level z layer.
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void DisplayStructure (const OpenGl_Structure *theStructure,
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const Standard_Integer thePriority);
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//! Erase structure from display list.
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void EraseStructure (const OpenGl_Structure *theStructure);
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//! Insert a new top-level z layer with ID <theLayerId>
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void AddZLayer (const Standard_Integer theLayerId);
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//! Remove a z layer with ID <theLayerId>
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void RemoveZLayer (const Standard_Integer theLayerId);
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//! Display structure in z layer with ID <theNewLayerId>
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//! If the layer with ID <theNewLayerId> is not presented in the view,
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//! the structure will be displayed in default bottom-level layer.
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void ChangeZLayer (const OpenGl_Structure *theStructure,
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const Standard_Integer theNewLayerId);
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void CreateBackgroundTexture (const Standard_CString AFileName, const Aspect_FillMethod AFillStyle);
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void SetBackgroundTextureStyle (const Aspect_FillMethod FillStyle);
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@@ -197,7 +215,7 @@ class OpenGl_View : public MMgt_TShared
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//View_LABDepthCueing - fixed index used
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OpenGl_PriorityList myStructures;
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OpenGl_LayerList myZLayers;
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int myAnimationListIndex;
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Standard_Boolean myAnimationListReady;
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