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0027684: Coding rules - drop unused declarations from Graphic3d
The following headers have been removed: - Graphic3d_TypeOfPolygon - Graphic3d_TypeOfPrimitive - Graphic3d_Array1OfVector.hxx - Graphic3d_Array1OfVertex.hxx - Graphic3d_Array2OfVertex.hxx - Graphic3d_CBitFields4.hxx - Graphic3d_CBitFields8.hxx - Graphic3d_CBitFields16.hxx - Graphic3d_CBitFields20.hxx - Graphic3d_CStructurePtr.hxx - Graphic3d_CycleError.hxx - Graphic3d_DataStructure.pxx - Graphic3d_HSequenceOfStructure.hxx - Graphic3d_InitialisationError.hxx - Graphic3d_ListIteratorOfListOfShortReal.hxx - Graphic3d_ListOfShortReal.hxx - Graphic3d_NListOfHAsciiString.hxx - Graphic3d_StructureManagerPtr.hxx - Graphic3d_StructurePtr.hxx Graphic3d_StructureManager - remove default aspects, which have been never used. do not include non-existing header Graphic3d_Array1OfVertex.hxx from MFC sample Graphic3d_Group::MinMaxValues() - add missing Standard_EXPORT
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@@ -186,7 +186,6 @@
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#include <GeomTools.hxx>
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#include <GeomTools_Curve2dSet.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_Array1OfVertex.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Graphic3d_ArrayOfSegments.hxx>
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#include <GProp_PEquation.hxx>
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@@ -3,7 +3,6 @@
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#include <Standard_Macro.hxx>
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#include <Standard_DefineHandle.hxx>
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#include <Graphic3d_Array1OfVertex.hxx>
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#include <Graphic3d_ArrayOfPoints.hxx>
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class Sample2D_Markers;
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DEFINE_STANDARD_HANDLE(Sample2D_Markers,AIS_InteractiveObject)
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@@ -55,7 +55,6 @@
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_HorizontalTextAlignment.hxx>
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#include <Graphic3d_VerticalTextAlignment.hxx>
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#include <Graphic3d_Array1OfVertex.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Graphic3d_ExportFormat.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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@@ -18,7 +18,6 @@ IMPLEMENT_STANDARD_RTTIEXT(User_Cylinder,AIS_InteractiveObject)
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#include <Poly_Triangulation.hxx>
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#include <TColgp_Array1OfDir.hxx>
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#include <GProp_PGProps.hxx>
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#include <Graphic3d_Array1OfVertex.hxx>
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#include <Quantity_Color.hxx>
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <Prs3d.hxx>
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