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0025047: Visualization - public methods of OpenGl_AspectFace, OpenGl_AspectLine and OpenGl_AspectMarker classes are not exported
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@ -55,11 +55,11 @@ class OpenGl_AspectFace : public OpenGl_Element
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public:
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public:
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OpenGl_AspectFace();
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Standard_EXPORT OpenGl_AspectFace();
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//! Copy parameters
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//! Copy parameters
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void SetAspect (const CALL_DEF_CONTEXTFILLAREA& theAspect);
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Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTFILLAREA& theAspect);
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void SetAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect);
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Standard_EXPORT void SetAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect);
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//! Set edge aspect.
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//! Set edge aspect.
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void SetAspectEdge (const OpenGl_AspectLine* theAspectEdge)
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void SetAspectEdge (const OpenGl_AspectLine* theAspectEdge)
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@ -211,12 +211,12 @@ public:
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return myResources.ShaderProgram;
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return myResources.ShaderProgram;
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}
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}
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virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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virtual void Release (const Handle(OpenGl_Context)& theContext);
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Standard_EXPORT virtual void Release (const Handle(OpenGl_Context)& theContext);
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protected:
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protected:
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void convertMaterial (const CALL_DEF_MATERIAL& theMat,
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Standard_EXPORT void convertMaterial (const CALL_DEF_MATERIAL& theMat,
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OPENGL_SURF_PROP& theSurf);
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OPENGL_SURF_PROP& theSurf);
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protected: //! @name ordinary aspect properties
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protected: //! @name ordinary aspect properties
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@ -250,8 +250,10 @@ protected:
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void ResetTextureReadiness() { myIsTextureReady = Standard_False; }
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void ResetTextureReadiness() { myIsTextureReady = Standard_False; }
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void ResetShaderReadiness () { myIsShaderReady = Standard_False; }
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void ResetShaderReadiness () { myIsShaderReady = Standard_False; }
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void BuildTexture (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_TextureMap)& theTexture);
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Standard_EXPORT void BuildTexture (const Handle(OpenGl_Workspace)& theWS,
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void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader);
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const Handle(Graphic3d_TextureMap)& theTexture);
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Standard_EXPORT void BuildShader (const Handle(OpenGl_Workspace)& theWS,
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const Handle(Graphic3d_ShaderProgram)& theShader);
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Handle(OpenGl_Texture) Texture;
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Handle(OpenGl_Texture) Texture;
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TCollection_AsciiString TextureId;
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TCollection_AsciiString TextureId;
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@ -28,12 +28,13 @@
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class OpenGl_AspectLine : public OpenGl_Element
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class OpenGl_AspectLine : public OpenGl_Element
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{
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{
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public:
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public:
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OpenGl_AspectLine ();
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Standard_EXPORT OpenGl_AspectLine();
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OpenGl_AspectLine (const OpenGl_AspectLine &AnOther);
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void SetAspect (const CALL_DEF_CONTEXTLINE &theAspect);
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Standard_EXPORT OpenGl_AspectLine (const OpenGl_AspectLine &AnOther);
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Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTLINE& theAspect);
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const TEL_COLOUR & Color() const { return myColor; }
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const TEL_COLOUR & Color() const { return myColor; }
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Aspect_TypeOfLine Type() const { return myType; }
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Aspect_TypeOfLine Type() const { return myType; }
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@ -52,8 +53,8 @@ class OpenGl_AspectLine : public OpenGl_Element
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return myResources.ShaderProgram;
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return myResources.ShaderProgram;
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}
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}
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virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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virtual void Release (const Handle(OpenGl_Context)& theContext);
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Standard_EXPORT virtual void Release (const Handle(OpenGl_Context)& theContext);
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protected:
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protected:
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@ -74,7 +75,7 @@ protected:
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void SetShaderReady() { myIsShaderReady = Standard_True; }
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void SetShaderReady() { myIsShaderReady = Standard_True; }
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void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
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void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
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void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader);
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Standard_EXPORT void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader);
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Handle(OpenGl_ShaderProgram) ShaderProgram;
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Handle(OpenGl_ShaderProgram) ShaderProgram;
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TCollection_AsciiString ShaderProgramId;
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TCollection_AsciiString ShaderProgramId;
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@ -31,10 +31,10 @@ class OpenGl_AspectMarker : public OpenGl_Element
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{
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{
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public:
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public:
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OpenGl_AspectMarker();
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Standard_EXPORT OpenGl_AspectMarker();
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//! Copy parameters
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//! Copy parameters
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void SetAspect (const CALL_DEF_CONTEXTMARKER& theAspect);
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Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTMARKER& theAspect);
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//! @return marker color
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//! @return marker color
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const TEL_COLOUR& Color() const
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const TEL_COLOUR& Color() const
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@ -99,8 +99,8 @@ public:
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return myResources.ShaderProgram;
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return myResources.ShaderProgram;
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}
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}
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virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
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virtual void Release (const Handle(OpenGl_Context)& theContext);
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Standard_EXPORT virtual void Release (const Handle(OpenGl_Context)& theContext);
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protected: //! @name ordinary aspect properties
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protected: //! @name ordinary aspect properties
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@ -131,16 +131,17 @@ protected: //! @name OpenGl resources
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void ResetSpriteReadiness() { myIsSpriteReady = Standard_False; }
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void ResetSpriteReadiness() { myIsSpriteReady = Standard_False; }
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void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
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void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
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void BuildSprites (const Handle(OpenGl_Workspace)& theWS,
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Standard_EXPORT void BuildSprites (const Handle(OpenGl_Workspace)& theWS,
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const Handle(Graphic3d_MarkerImage)& theMarkerImage,
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const Handle(Graphic3d_MarkerImage)& theMarkerImage,
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const Aspect_TypeOfMarker theType,
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const Aspect_TypeOfMarker theType,
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const Standard_ShortReal theScale,
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const Standard_ShortReal theScale,
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const TEL_COLOUR& theColor,
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const TEL_COLOUR& theColor,
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Standard_ShortReal& theMarkerSize);
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Standard_ShortReal& theMarkerSize);
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void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader);
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Standard_EXPORT void BuildShader (const Handle(OpenGl_Workspace)& theWS,
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const Handle(Graphic3d_ShaderProgram)& theShader);
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void SpriteKeys (const Handle(Graphic3d_MarkerImage)& theMarkerImage,
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Standard_EXPORT void SpriteKeys (const Handle(Graphic3d_MarkerImage)& theMarkerImage,
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const Aspect_TypeOfMarker theType,
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const Aspect_TypeOfMarker theType,
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const Standard_ShortReal theScale,
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const Standard_ShortReal theScale,
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const TEL_COLOUR& theColor,
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const TEL_COLOUR& theColor,
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@ -156,7 +156,8 @@ protected:
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void SetShaderReady() { myIsShaderReady = Standard_True; }
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void SetShaderReady() { myIsShaderReady = Standard_True; }
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void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
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void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
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void BuildShader (const Handle(OpenGl_Workspace)& theWS, const Handle(Graphic3d_ShaderProgram)& theShader);
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Standard_EXPORT void BuildShader (const Handle(OpenGl_Workspace)& theWS,
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const Handle(Graphic3d_ShaderProgram)& theShader);
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Handle(OpenGl_ShaderProgram) ShaderProgram;
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Handle(OpenGl_ShaderProgram) ShaderProgram;
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TCollection_AsciiString ShaderProgramId;
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TCollection_AsciiString ShaderProgramId;
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@ -568,14 +568,15 @@ void OpenGl_ShaderManager::UpdateMaterialStateTo (const Handle(OpenGl_ShaderProg
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{
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{
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if (myMaterialStates.IsBound (theProgram))
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if (myMaterialStates.IsBound (theProgram))
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{
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{
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myMaterialStates.ChangeFind (theProgram).Set (theAspect);
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OpenGl_MaterialState& aState = myMaterialStates.ChangeFind (theProgram);
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aState.Set (theAspect);
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aState.Update();
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}
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}
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else
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else
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{
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{
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myMaterialStates.Bind (theProgram, OpenGl_MaterialState (theAspect));
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myMaterialStates.Bind (theProgram, OpenGl_MaterialState (theAspect));
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}
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myMaterialStates.ChangeFind (theProgram).Update();
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myMaterialStates.ChangeFind (theProgram).Update();
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}
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}
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}
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// =======================================================================
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// =======================================================================
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