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0024512: clang++ compiler complains about extra semicolon
Clang++ compiler emits warnings like these ones when parsing superfluous semicolons: .../src/OSD/OSD_MAllocHook.cxx:49:2: warning: extra ';' outside of a function is a C++11 extension [-Wc++11-extra-semi] .../src/ProjLib/ProjLib_ComputeApproxOnPolarSurface.cxx:317:30: warning: extra ';' after member function definition [-Wextra-semi]
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@@ -71,7 +71,7 @@ class NCollection_BaseAllocator : public MMgt_TShared
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protected:
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//! Constructor - prohibited
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NCollection_BaseAllocator(void) {};
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NCollection_BaseAllocator(void) {}
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private:
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//! Copy constructor - prohibited
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@@ -36,7 +36,7 @@ class NCollection_HeapAllocator : public NCollection_BaseAllocator
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protected:
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//! Constructor - prohibited
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NCollection_HeapAllocator(void) {};
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NCollection_HeapAllocator(void) {}
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private:
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//! Copy constructor - prohibited
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@@ -44,7 +44,7 @@ namespace
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// auxiliary dummy function used to get a place where break point can be set
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inline void place_for_breakpoint() {}
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#endif
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};
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}
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#define MaxLookup 16
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@@ -79,7 +79,7 @@ public:
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Element_t y() const { return v[1]; }
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//! @return 2 components by their names in specified order (in GLSL-style)
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NCOLLECTION_VEC_COMPONENTS_2D(x, y);
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NCOLLECTION_VEC_COMPONENTS_2D(x, y)
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//! Alias to 1st component as X coordinate in XY.
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Element_t& x() { return v[0]; }
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@@ -105,12 +105,12 @@ public:
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Element_t b() const { return v[2]; }
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//! @return 2 components by their names in specified order (in GLSL-style)
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NCOLLECTION_VEC_COMPONENTS_2D(x, y);
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NCOLLECTION_VEC_COMPONENTS_2D(x, z);
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NCOLLECTION_VEC_COMPONENTS_2D(y, z);
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NCOLLECTION_VEC_COMPONENTS_2D(x, y)
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NCOLLECTION_VEC_COMPONENTS_2D(x, z)
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NCOLLECTION_VEC_COMPONENTS_2D(y, z)
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//! @return 3 components by their names in specified order (in GLSL-style)
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NCOLLECTION_VEC_COMPONENTS_3D(x, y, z);
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NCOLLECTION_VEC_COMPONENTS_3D(x, y, z)
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//! Alias to 1st component as X coordinate in XYZ.
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Element_t& x() { return v[0]; }
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@@ -118,21 +118,21 @@ public:
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Element_t a() const { return v[3]; }
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//! @return 2 of XYZW components in specified order as vector in GLSL-style
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NCOLLECTION_VEC_COMPONENTS_2D(x, y);
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NCOLLECTION_VEC_COMPONENTS_2D(x, z);
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NCOLLECTION_VEC_COMPONENTS_2D(x, w);
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NCOLLECTION_VEC_COMPONENTS_2D(y, z);
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NCOLLECTION_VEC_COMPONENTS_2D(y, w);
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NCOLLECTION_VEC_COMPONENTS_2D(z, w);
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NCOLLECTION_VEC_COMPONENTS_2D(x, y)
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NCOLLECTION_VEC_COMPONENTS_2D(x, z)
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NCOLLECTION_VEC_COMPONENTS_2D(x, w)
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NCOLLECTION_VEC_COMPONENTS_2D(y, z)
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NCOLLECTION_VEC_COMPONENTS_2D(y, w)
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NCOLLECTION_VEC_COMPONENTS_2D(z, w)
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//! @return 3 of XYZW components in specified order as vector in GLSL-style
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NCOLLECTION_VEC_COMPONENTS_3D(x, y, z);
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NCOLLECTION_VEC_COMPONENTS_3D(x, y, w);
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NCOLLECTION_VEC_COMPONENTS_3D(x, z, w);
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NCOLLECTION_VEC_COMPONENTS_3D(y, z, w);
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NCOLLECTION_VEC_COMPONENTS_3D(x, y, z)
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NCOLLECTION_VEC_COMPONENTS_3D(x, y, w)
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NCOLLECTION_VEC_COMPONENTS_3D(x, z, w)
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NCOLLECTION_VEC_COMPONENTS_3D(y, z, w)
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//! @return RGB components as vector
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NCOLLECTION_VEC_COMPONENTS_3D(r, g, b);
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NCOLLECTION_VEC_COMPONENTS_3D(r, g, b)
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//! Alias to 1st component as X coordinate in XYZW.
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Element_t& x() { return v[0]; }
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