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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0030523: Visualization - Highlighting does not work anymore

Added hints about ZLayer consideration and changing highlight colors to documentation
of AIS_InteractiveContext::SetHighlightStyle() method.

AIS_InteractiveContext::MoveTo() now checks if highlighting style does not use immediate layer
and performs full Redraw() instead of RedrawImmediate().

Improved parsing of ZLayer names within vdisplay, vzlayer and vselprops commands.
vreadpixel now reports syntax errors on wrong input.
This commit is contained in:
Benjamin Bihler
2019-03-06 15:02:29 +03:00
committed by apn
parent 799318357c
commit 55c8f0f7a4
6 changed files with 201 additions and 77 deletions

View File

@@ -198,6 +198,21 @@ public: //! @name highlighting management
const Handle(Prs3d_Drawer)& HighlightStyle (const Prs3d_TypeOfHighlight theStyleType) const { return myStyles[theStyleType]; }
//! Setup highlight style settings.
//! It is preferred modifying existing style returned by method HighlightStyle()
//! instead of creating a new drawer.
//!
//! If a new highlight style is created, its presentation Zlayer should be checked,
//! otherwise highlighting might not work as expected.
//! Default values are:
//! - Prs3d_TypeOfHighlight_Dynamic: Graphic3d_ZLayerId_Top,
//! object highlighting is drawn on top of main scene within Immediate Layers,
//! so that V3d_View::RedrawImmediate() will be enough to see update;
//! - Prs3d_TypeOfHighlight_LocalDynamic: Graphic3d_ZLayerId_Topmost,
//! object parts highlighting is drawn on top of main scene within Immediate Layers
//! with depth cleared (even overlapped geometry will be revealed);
//! - Prs3d_TypeOfHighlight_Selected: Graphic3d_ZLayerId_UNKNOWN,
//! object highlighting is drawn on top of main scene within the same layer
//! as object itself (e.g. Graphic3d_ZLayerId_Default by default) and increased priority.
void SetHighlightStyle (const Prs3d_TypeOfHighlight theStyleType,
const Handle(Prs3d_Drawer)& theStyle) { myStyles[theStyleType] = theStyle; }
@@ -212,6 +227,14 @@ public: //! @name highlighting management
}
//! Setup the style of dynamic highlighting.
//! It is preferred modifying existing style returned by method HighlightStyle()
//! instead of creating a new drawer.
//!
//! If a new highlight style is created, its presentation Zlayer should be checked,
//! otherwise highlighting might not work as expected.
//! Default value is Graphic3d_ZLayerId_Top,
//! object highlighting is drawn on top of main scene within Immediate Layers,
//! so that V3d_View::RedrawImmediate() will be enough to see update;
void SetHighlightStyle (const Handle(Prs3d_Drawer)& theStyle) { myStyles[Prs3d_TypeOfHighlight_Dynamic] = theStyle; }
//! Returns current selection style settings.
@@ -1262,6 +1285,10 @@ protected: //! @name internal methods
return myStyles[!theOwner.IsNull() && theOwner->ComesFromDecomposition() ? Prs3d_TypeOfHighlight_LocalDynamic : Prs3d_TypeOfHighlight_Dynamic];
}
//! Return TRUE if highlight style of owner requires full viewer redraw.
Standard_EXPORT Standard_Boolean isSlowHiStyle (const Handle(SelectMgr_EntityOwner)& theOwner,
const Handle(V3d_Viewer)& theViewer) const;
//! Helper function that returns correct selection style for the object:
//! if custom style is defined via object's highlight drawer, it will be used. Otherwise,
//! selection style of interactive context will be returned.