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0031939: Coding - correction of spelling errors in comments [part 6]
Fix various typos Fixed via `codespell v2.1.dev
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@@ -13,7 +13,7 @@
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// Creted: Tue Jun 23 15:39:24 1998
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// Created: Tue Jun 23 15:39:24 1998
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#include <Adaptor3d_Curve.hxx>
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#include <Approx_CurvlinFunc.hxx>
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@@ -84,7 +84,7 @@ public:
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Standard_EXPORT virtual Standard_Boolean IsConstant() const Standard_OVERRIDE;
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//! Say if the law is defined, only by the 3d Geometry of
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//! the setted Curve
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//! the set Curve
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//! Return False by Default.
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Standard_EXPORT virtual Standard_Boolean IsOnlyBy3dCurve() const Standard_OVERRIDE;
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@@ -92,7 +92,7 @@ public:
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Standard_EXPORT virtual Standard_Boolean IsConstant() const Standard_OVERRIDE;
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//! Say if the law is defined, only by the 3d Geometry of
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//! the setted Curve
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//! the set Curve
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//! Return False by Default.
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Standard_EXPORT virtual Standard_Boolean IsOnlyBy3dCurve() const Standard_OVERRIDE;
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@@ -218,7 +218,7 @@ static void InGoodPeriod(const Standard_Real Prec,
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{
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if (myCurve.IsNull())
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throw Standard_ConstructionError(
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"GeomFill_LocationGuide::The path is not setted !!");
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"GeomFill_LocationGuide::The path is not set !!");
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//repere fixe
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gp_Ax3 Rep(gp::Origin(), gp::DZ(), gp::DX());
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@@ -65,10 +65,10 @@ class gp_Dir;
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//! It is useful to keep a constant angle between
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//! input surface and the pipe. --
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//! 3) give a path and two sections. The section
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//! evoluate from First to Last Section.
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//! evaluate from First to Last Section.
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//!
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//! 3) give a path and N sections. The section
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//! evoluate from First to Last Section.
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//! evaluate from First to Last Section.
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//!
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//! In general case the result is a NURBS. But we
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//! can generate plane, cylindrical, spherical,
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@@ -113,11 +113,11 @@ public:
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Standard_EXPORT GeomFill_Pipe(const Handle(Geom_Curve)& Path, const Handle(Geom_Curve)& FirstSect, const gp_Dir& Dir);
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//! Create a pipe with an evolving section
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//! The section evoluate from First to Last Section
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//! The section evaluate from First to Last Section
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Standard_EXPORT GeomFill_Pipe(const Handle(Geom_Curve)& Path, const Handle(Geom_Curve)& FirstSect, const Handle(Geom_Curve)& LastSect);
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//! Create a pipe with N sections
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//! The section evoluate from First to Last Section
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//! The section evaluate from First to Last Section
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Standard_EXPORT GeomFill_Pipe(const Handle(Geom_Curve)& Path, const TColGeom_SequenceOfCurve& NSections);
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//! Create a pipe with a constant radius with 2
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@@ -105,7 +105,7 @@ public:
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//! Segmax : The maximum number of span in v required on
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//! the surface
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//!
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//! raise If Domain are infinite or Profile not Setted.
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//! raise If Domain are infinite or Profile not set.
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Standard_EXPORT void Build (const Handle(GeomFill_SectionLaw)& Section, const GeomFill_ApproxStyle Methode = GeomFill_Location, const GeomAbs_Shape Continuity = GeomAbs_C2, const Standard_Integer Degmax = 10, const Standard_Integer Segmax = 30);
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//! Tells if the Surface is Buildt.
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@@ -51,7 +51,7 @@ public:
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Standard_EXPORT GeomFill_SweepSectionGenerator(const Handle(Geom_Curve)& Path, const Handle(Geom_Curve)& FirstSect);
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//! Create a sweept surface with an evolving section
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//! The section evoluate from First to Last Section
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//! The section evaluate from First to Last Section
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Standard_EXPORT GeomFill_SweepSectionGenerator(const Handle(Geom_Curve)& Path, const Handle(Geom_Curve)& FirstSect, const Handle(Geom_Curve)& LastSect);
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//! Create a pipe with a constant radius with 2
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@@ -88,7 +88,7 @@ public:
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Standard_EXPORT virtual Standard_Boolean IsConstant() const;
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//! Say if the law is defined, only by the 3d Geometry of
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//! the setted Curve
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//! the set Curve
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//! Return False by Default.
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Standard_EXPORT virtual Standard_Boolean IsOnlyBy3dCurve() const;
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