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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00

0024747: TKOpenGl - Mesa fails to destroy context if it set to current thread

This commit is contained in:
apl 2014-03-28 11:34:27 +04:00 committed by apn
parent af324faa80
commit 544da5a477

View File

@ -592,19 +592,18 @@ OpenGl_Window::~OpenGl_Window()
}
// release "GL" context if it is owned by window
// Mesa implementation can fail to destroy GL context if it set for current thread.
// It should be safer to unset thread GL context before its destruction.
#if defined(_WIN32)
HWND aWindow = (HWND )myGlContext->myWindow;
HDC aWindowDC = (HDC )myGlContext->myWindowDC;
HGLRC aWindowGContext = (HGLRC )myGlContext->myGContext;
HGLRC aThreadGlContext = wglGetCurrentContext();
HGLRC aThreadGContext = wglGetCurrentContext();
myGlContext.Nullify();
if (aThreadGlContext != NULL)
if (aThreadGContext != NULL)
{
// Mesa implementation can fail to reset this thread's context if wglDeleteContext()
// called without this step. This might lead to crash when using newly created
// context if wglMakeCurrent() is not forced right after the wglCreateContext().
if (aThreadGlContext == aWindowGContext)
if (aThreadGContext == aWindowGContext)
{
wglMakeCurrent (NULL, NULL);
}
@ -613,15 +612,21 @@ OpenGl_Window::~OpenGl_Window()
}
ReleaseDC (aWindow, aWindowDC);
#else
Display* aDisplay = (Display* )myGlContext->myDisplay;
GLXContext aGContext = (GLXContext )myGlContext->myGContext;
Display* aDisplay = (Display* )myGlContext->myDisplay;
GLXContext aWindowGContext = (GLXContext )myGlContext->myGContext;
GLXContext aThreadGContext = glXGetCurrentContext();
myGlContext.Nullify();
if (aDisplay != NULL)
{
if (aThreadGContext == aWindowGContext)
{
glXMakeCurrent (aDisplay, None, NULL);
}
// FSXXX sync necessary if non-direct rendering
glXWaitGL();
glXDestroyContext (aDisplay, aGContext);
glXDestroyContext (aDisplay, aWindowGContext);
}
#endif
}