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0032570: Visualization, AIS_AnimationObject - define rotation around axis
When using AIS_AnimationObject, linear interpolation is performed from one gp_Trsf transformation to another. But when an object rotates around a specific axis, the object moves not along a linear trajectory, but along a circle. Therefore, a separate class AIS_AnimationAxisRotation was created that allows to animate rotation around a specific axis. Test case tests/v3d/bugs/bug32570 was added.
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@@ -15,24 +15,23 @@
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#ifndef _AIS_AnimationObject_HeaderFile
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#define _AIS_AnimationObject_HeaderFile
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#include <AIS_Animation.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <AIS_BaseAnimationObject.hxx>
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#include <gp_TrsfNLerp.hxx>
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//! Animation defining object transformation.
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class AIS_AnimationObject : public AIS_Animation
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class AIS_AnimationObject : public AIS_BaseAnimationObject
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{
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DEFINE_STANDARD_RTTIEXT(AIS_AnimationObject, AIS_Animation)
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DEFINE_STANDARD_RTTIEXT(AIS_AnimationObject, AIS_BaseAnimationObject)
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public:
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//! Constructor with initialization.
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//! Note that start/end transformations specify exactly local transformation of the object,
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//! not the transformation to be applied to existing local transformation.
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//! @param theAnimationName animation identifier
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//! @param theContext interactive context where object have been displayed
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//! @param theObject object to apply local transformation
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//! @param theTrsfStart local transformation at the start of animation (e.g. theObject->LocalTransformation())
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//! @param theTrsfEnd local transformation at the end of animation
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//! @param[in] theAnimationName animation identifier
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//! @param[in] theContext interactive context where object have been displayed
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//! @param[in] theObject object to apply local transformation
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//! @param[in] theTrsfStart local transformation at the start of animation (e.g. theObject->LocalTransformation())
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//! @param[in] theTrsfEnd local transformation at the end of animation
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Standard_EXPORT AIS_AnimationObject (const TCollection_AsciiString& theAnimationName,
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const Handle(AIS_InteractiveContext)& theContext,
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const Handle(AIS_InteractiveObject)& theObject,
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@@ -44,17 +43,10 @@ protected:
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//! Update the progress.
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Standard_EXPORT virtual void update (const AIS_AnimationProgress& theProgress) Standard_OVERRIDE;
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//! Invalidate the viewer for proper update.
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Standard_EXPORT void invalidateViewer();
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private:
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protected:
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Handle(AIS_InteractiveContext) myContext; //!< context where object is displayed
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Handle(AIS_InteractiveObject) myObject; //!< presentation object to set location
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gp_TrsfNLerp myTrsfLerp; //!< interpolation tool
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gp_TrsfNLerp myTrsfLerp; //!< interpolation tool
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};
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DEFINE_STANDARD_HANDLE(AIS_AnimationObject, AIS_Animation)
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#endif // _AIS_AnimationObject_HeaderFile
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