mirror of
https://git.dev.opencascade.org/repos/occt.git
synced 2025-08-14 13:30:48 +03:00
0032570: Visualization, AIS_AnimationObject - define rotation around axis
When using AIS_AnimationObject, linear interpolation is performed from one gp_Trsf transformation to another. But when an object rotates around a specific axis, the object moves not along a linear trajectory, but along a circle. Therefore, a separate class AIS_AnimationAxisRotation was created that allows to animate rotation around a specific axis. Test case tests/v3d/bugs/bug32570 was added.
This commit is contained in:
51
src/AIS/AIS_AnimationAxisRotation.cxx
Normal file
51
src/AIS/AIS_AnimationAxisRotation.cxx
Normal file
@@ -0,0 +1,51 @@
|
||||
// Copyright (c) 2023 OPEN CASCADE SAS
|
||||
//
|
||||
// This file is part of Open CASCADE Technology software library.
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it under
|
||||
// the terms of the GNU Lesser General Public License version 2.1 as published
|
||||
// by the Free Software Foundation, with special exception defined in the file
|
||||
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
||||
// distribution for complete text of the license and disclaimer of any warranty.
|
||||
//
|
||||
// Alternatively, this file may be used under the terms of Open CASCADE
|
||||
// commercial license or contractual agreement.
|
||||
|
||||
#include <AIS_AnimationAxisRotation.hxx>
|
||||
|
||||
IMPLEMENT_STANDARD_RTTIEXT(AIS_AnimationAxisRotation, AIS_BaseAnimationObject)
|
||||
|
||||
//=============================================================================
|
||||
//function : Constructor
|
||||
//purpose :
|
||||
//=============================================================================
|
||||
AIS_AnimationAxisRotation::AIS_AnimationAxisRotation (const TCollection_AsciiString& theAnimationName,
|
||||
const Handle(AIS_InteractiveContext)& theContext,
|
||||
const Handle(AIS_InteractiveObject)& theObject,
|
||||
const gp_Ax1& theAxis,
|
||||
const Standard_Real theAngleStart,
|
||||
const Standard_Real theAngleEnd)
|
||||
: AIS_BaseAnimationObject (theAnimationName, theContext, theObject),
|
||||
myRotAxis (theAxis),
|
||||
myAngleStart (theAngleStart),
|
||||
myAngleEnd (theAngleEnd)
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//function : update
|
||||
//purpose :
|
||||
//=============================================================================
|
||||
void AIS_AnimationAxisRotation::update (const AIS_AnimationProgress& theProgress)
|
||||
{
|
||||
if (myObject.IsNull())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gp_Trsf aTrsf;
|
||||
Standard_Real aCurrentAngle = (1.0 - theProgress.LocalNormalized) * myAngleStart + theProgress.LocalNormalized * myAngleEnd;
|
||||
aTrsf.SetRotation (myRotAxis, aCurrentAngle);
|
||||
updateTrsf (aTrsf);
|
||||
}
|
Reference in New Issue
Block a user