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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-08-14 13:30:48 +03:00

0030737: Visualization - implementing new selection schemes in context

(cherry picked from commit 951d93f193cdc00724586df1903ad39fc487cecd)
This commit is contained in:
nds
2019-08-20 15:16:34 +03:00
parent d5c557436d
commit 502194e4fc
6 changed files with 272 additions and 156 deletions

View File

@@ -25,6 +25,7 @@
#include <AIS_ListOfInteractive.hxx>
#include <AIS_Selection.hxx>
#include <AIS_SelectionModesConcurrency.hxx>
#include <AIS_SelectionScheme.hxx>
#include <AIS_StatusOfDetection.hxx>
#include <AIS_StatusOfPick.hxx>
#include <AIS_TypeOfIso.hxx>
@@ -470,6 +471,24 @@ public: //! @name Selection management
return AddSelect (theObject->GlobalSelOwner());
}
//! Selects everything found in the bounding rectangle defined by the pixel minima and maxima, XPMin, YPMin, XPMax, and YPMax in the view.
//! The objects detected are passed to the main viewer, which is then updated.
Standard_EXPORT AIS_StatusOfPick Select (const Standard_Integer theXPMin,
const Standard_Integer theYPMin,
const Standard_Integer theXPMax,
const Standard_Integer theYPMax,
const Handle(V3d_View)& theView,
const AIS_SelectionScheme theSelScheme);
//! polyline selection; clears the previous picked list
Standard_EXPORT AIS_StatusOfPick Select (const TColgp_Array1OfPnt2d& thePolyline,
const Handle(V3d_View)& theView,
const AIS_SelectionScheme theSelScheme);
//! Stores and hilights the previous detected; Unhilights the previous picked.
//! @sa MoveTo().
Standard_EXPORT AIS_StatusOfPick Select (const AIS_SelectionScheme theSelScheme);
//! Selects everything found in the bounding rectangle defined by the pixel minima and maxima, XPMin, YPMin, XPMax, and YPMax in the view.
//! The objects detected are passed to the main viewer, which is then updated.
Standard_EXPORT AIS_StatusOfPick Select (const Standard_Integer theXPMin,
@@ -511,6 +530,13 @@ public: //! @name Selection management
//! Returns bounding box of selected objects.
Standard_EXPORT Bnd_Box BoundingBoxOfSelection() const;
//! Sets list of owner selected/deselected using selection scheme
//! It is possible that selection of other objects is changed relatively selection scheme .
//! \param theOwner owners to change selection state
//! \param theSelScheme selection scheme
Standard_EXPORT AIS_StatusOfPick Select (const AIS_NListOfEntityOwner& theOwners,
const AIS_SelectionScheme theSelScheme);
//! Fits the view correspondingly to the bounds of selected objects.
//! Infinite objects are ignored if infinite state of AIS_InteractiveObject is set to true.
Standard_EXPORT void FitSelected (const Handle(V3d_View)& theView,

View File

@@ -453,86 +453,14 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMi
const Standard_Integer theXPMax,
const Standard_Integer theYPMax,
const Handle(V3d_View)& theView,
const Standard_Boolean toUpdateViewer)
const AIS_SelectionScheme theSelScheme)
{
if (theView->Viewer() != myMainVwr)
{
throw Standard_ProgramError ("AIS_InteractiveContext::Select() - invalid argument");
}
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
ClearSelected (Standard_False);
myLastActiveView = theView.get();
myMainSel->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
const Handle(SelectMgr_EntityOwner)& aCurOwner = myMainSel->Picked (aPickIter);
if (aCurOwner.IsNull() || !aCurOwner->HasSelectable() || !myFilters->IsOk (aCurOwner))
continue;
mySelection->Select (aCurOwner);
}
if (myAutoHilight)
{
HilightSelected (toUpdateViewer);
}
Standard_Integer aSelNum = NbSelected();
return (aSelNum == 0) ? AIS_SOP_NothingSelected
: (aSelNum == 1) ? AIS_SOP_OneSelected
: AIS_SOP_SeveralSelected;
}
//=======================================================================
//function : Select
//purpose : Selection by polyline
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& thePolyline,
const Handle(V3d_View)& theView,
const Standard_Boolean toUpdateViewer)
{
if (theView->Viewer() != myMainVwr)
{
throw Standard_ProgramError ("AIS_InteractiveContext::Select() - invalid argument");
}
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
ClearSelected (Standard_False);
myLastActiveView = theView.get();
myMainSel->Pick (thePolyline, theView);
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
const Handle(SelectMgr_EntityOwner) anOwner = myMainSel->Picked (aPickIter);
if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
continue;
mySelection->Select (anOwner);
}
if (myAutoHilight)
{
HilightSelected (toUpdateViewer);
}
Standard_Integer aSelNum = NbSelected();
return (aSelNum == 0) ? AIS_SOP_NothingSelected
: (aSelNum == 1) ? AIS_SOP_OneSelected
: AIS_SOP_SeveralSelected;
}
//=======================================================================
//function : Select
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean toUpdateViewer)
{
if (!myLastPicked.IsNull())
{
Graphic3d_Vec2i aMousePos (-1, -1);
@@ -545,54 +473,117 @@ AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean toUpdate
{
return AIS_SOP_NothingSelected;
}
if (myAutoHilight)
{
clearDynamicHighlight();
}
if (!myLastPicked->IsSelected()
|| myLastPicked->IsForcedHilight()
|| NbSelected() > 1)
{
SetSelected (myLastPicked, Standard_False);
if(toUpdateViewer)
{
UpdateCurrentViewer();
}
}
}
else
{
ClearSelected (toUpdateViewer);
}
Standard_Integer aSelNum = NbSelected();
myMainSel->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
return (aSelNum == 0) ? AIS_SOP_NothingSelected
: (aSelNum == 1) ? AIS_SOP_OneSelected
: AIS_SOP_SeveralSelected;
AIS_NListOfEntityOwner aPickedOwners;
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
aPickedOwners.Append (myMainSel->Picked (aPickIter));
}
return Select (aPickedOwners, theSelScheme);
}
//=======================================================================
//function : Select
//purpose : Selection by polyline
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& thePolyline,
const Handle(V3d_View)& theView,
const AIS_SelectionScheme theSelScheme)
{
if (theView->Viewer() != myMainVwr)
{
throw Standard_ProgramError ("AIS_InteractiveContext::Select() - invalid argument");
}
myMainSel->Pick (thePolyline, theView);
AIS_NListOfEntityOwner aPickedOwners;
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
aPickedOwners.Append (myMainSel->Picked (aPickIter));
}
return Select (aPickedOwners, theSelScheme);
}
//=======================================================================
//function : Select
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select (const AIS_SelectionScheme theSelScheme)
{
// special case: single selection of detected owner - is it necessary ?
/*if (myWasLastMain && !myLastinMain.IsNull() && !myAutoHilight &&
(myLastinMain->IsSelected()
&& !myLastinMain->IsForcedHilight()
&& NbSelected() <= 1))
{
mySelection->selectOwner(myLastinMain, aPrevSelected, theSelScheme);
Graphic3d_Vec2i aMousePos (-1, -1);
if (myMainSel->GetManager().GetActiveSelectionType() == SelectBasics_SelectingVolumeManager::Point)
{
aMousePos.SetValues ((Standard_Integer )myMainSel->GetManager().GetMousePosition().X(),
(Standard_Integer )myMainSel->GetManager().GetMousePosition().Y());
}
if (myLastPicked->HandleMouseClick (aMousePos, Aspect_VKeyMouse_LeftButton, Aspect_VKeyFlags_NONE, false))
{
return AIS_SOP_NothingSelected;
}
return getStatusOfPick (NbSelected());
}*/
AIS_NListOfEntityOwner aPickedOwners;
aPickedOwners.Append (myLastPicked);
return Select (aPickedOwners, theSelScheme);
}
//=======================================================================
//function : Select
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Integer theXPMin,
const Standard_Integer theYPMin,
const Standard_Integer theXPMax,
const Standard_Integer theYPMax,
const Handle(V3d_View)& theView,
const Standard_Boolean)
{
return Select (theXPMin, theYPMin, theXPMax, theYPMax, theView, AIS_SelectionScheme_ClearAndAdd);
}
//=======================================================================
//function : Select
//purpose : Selection by polyline
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select (const TColgp_Array1OfPnt2d& thePolyline,
const Handle(V3d_View)& theView,
const Standard_Boolean)
{
return Select (thePolyline, theView, AIS_SelectionScheme_ClearAndAdd);
}
//=======================================================================
//function : Select
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select (const Standard_Boolean)
{
return Select (AIS_SelectionScheme_ClearAndAdd);
}
//=======================================================================
//function : ShiftSelect
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Boolean toUpdateViewer)
AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Boolean)
{
if (myAutoHilight)
{
clearDynamicHighlight();
}
if (!myLastPicked.IsNull())
{
AddOrRemoveSelected (myLastPicked, toUpdateViewer);
}
Standard_Integer aSelNum = NbSelected();
return (aSelNum == 0) ? AIS_SOP_NothingSelected
: (aSelNum == 1) ? AIS_SOP_OneSelected
: AIS_SOP_SeveralSelected;
return Select (AIS_SelectionScheme_Switch);
}
//=======================================================================
@@ -604,39 +595,9 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Integer the
const Standard_Integer theXPMax,
const Standard_Integer theYPMax,
const Handle(V3d_View)& theView,
const Standard_Boolean toUpdateViewer)
const Standard_Boolean)
{
if (theView->Viewer() != myMainVwr)
{
throw Standard_ProgramError ("AIS_InteractiveContext::ShiftSelect() - invalid argument");
}
myLastActiveView = theView.get();
if (myAutoHilight)
{
UnhilightSelected (Standard_False);
}
myMainSel->Pick (theXPMin, theYPMin, theXPMax, theYPMax, theView);
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
const Handle(SelectMgr_EntityOwner) anOwner = myMainSel->Picked (aPickIter);
if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
continue;
mySelection->Select (anOwner);
}
if (myAutoHilight)
{
HilightSelected (toUpdateViewer);
}
Standard_Integer aSelNum = NbSelected();
return (aSelNum == 0) ? AIS_SOP_NothingSelected
: (aSelNum == 1) ? AIS_SOP_OneSelected
: AIS_SOP_SeveralSelected;
return Select (theXPMin, theYPMin, theXPMax, theYPMax, theView, AIS_SelectionScheme_Switch);
}
//=======================================================================
@@ -645,31 +606,31 @@ AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const Standard_Integer the
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect (const TColgp_Array1OfPnt2d& thePolyline,
const Handle(V3d_View)& theView,
const Standard_Boolean toUpdateViewer)
const Standard_Boolean)
{
if (theView->Viewer() != myMainVwr)
{
throw Standard_ProgramError ("AIS_InteractiveContext::ShiftSelect() - invalid argument");
}
return Select (thePolyline, theView, AIS_SelectionScheme_Switch);
}
myLastActiveView = theView.get();
//=======================================================================
//function : Select
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select (const AIS_NListOfEntityOwner& theOwners,
const AIS_SelectionScheme theSelScheme)
{
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
if (myAutoHilight)
{
clearDynamicHighlight();
UnhilightSelected (Standard_False);
}
myMainSel->Pick (thePolyline, theView);
for (Standard_Integer aPickIter = 1; aPickIter <= myMainSel->NbPicked(); ++aPickIter)
{
const Handle(SelectMgr_EntityOwner) anOwner = myMainSel->Picked (aPickIter);
if (anOwner.IsNull() || !anOwner->HasSelectable() || !myFilters->IsOk (anOwner))
continue;
mySelection->Select (anOwner);
}
mySelection->SelectOwners (theOwners, theSelScheme, myFilters);
if (myAutoHilight)
{
HilightSelected (toUpdateViewer);
HilightSelected (Standard_False);
}
Standard_Integer aSelNum = NbSelected();

View File

@@ -15,6 +15,8 @@
#include <AIS_Selection.hxx>
#include <AIS_InteractiveObject.hxx>
#include <AIS_SelectionScheme.hxx>
#include <SelectMgr_Filter.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_Selection, Standard_Transient)
@@ -130,3 +132,71 @@ AIS_SelectStatus AIS_Selection::AddSelect (const Handle(SelectMgr_EntityOwner)&
theObject->SetSelected (Standard_True);
return AIS_SS_Added;
}
//=======================================================================
//function : SelectOwners
//purpose :
//=======================================================================
void AIS_Selection::SelectOwners (const AIS_NListOfEntityOwner& thePickedOwners,
const int theSelScheme,
const Handle(SelectMgr_Filter)& theFilter)
{
int aSelScheme = theSelScheme;
AIS_NListOfEntityOwner aPrevSelected = Objects();
if (theSelScheme & AIS_SelectionScheme_Clear)
{
Clear();
if (theSelScheme & AIS_SelectionScheme_Switch &&
theSelScheme & AIS_SelectionScheme_PickedIfEmpty &&
thePickedOwners.Size() < aPrevSelected.Size())
{
// check if all picked objects are in previous selected list, if so, all objects will be deselected,
// but in mode AIS_SelectionScheme_PickedIfEmpty new picked objects should be selected, here, after Clear, Add
Standard_Boolean anOtherFound = Standard_False;
for (AIS_NListOfEntityOwner::Iterator aSelIter (thePickedOwners); aSelIter.More(); aSelIter.Next())
{
anOtherFound = !aPrevSelected.Contains (aSelIter.Value());
if (anOtherFound)
break;
}
if (!anOtherFound)
aSelScheme = AIS_SelectionScheme_Add;
}
}
for (AIS_NListOfEntityOwner::Iterator aSelIter (thePickedOwners); aSelIter.More(); aSelIter.Next())
{
selectOwner(aSelIter.Value(), aPrevSelected, aSelScheme, theFilter);
}
}
//=======================================================================
//function : selectOwner
//purpose :
//=======================================================================
AIS_SelectStatus AIS_Selection::selectOwner (const Handle(SelectMgr_EntityOwner)& theOwner,
const AIS_NListOfEntityOwner& thePreviousSelected,
const int theSelScheme,
const Handle(SelectMgr_Filter)& theFilter)
{
if (theOwner.IsNull() || !theOwner->HasSelectable() || !theFilter->IsOk (theOwner))
return AIS_SS_NotDone;
if (theSelScheme & AIS_SelectionScheme_Add)
{
return AddSelect (theOwner);
}
else if (theSelScheme & AIS_SelectionScheme_Switch)
{
if (thePreviousSelected.Contains (theOwner)) // was selected, should not be now
{
if (theOwner->IsSelected())
return Select (theOwner); // deselect
}
else
return AddSelect (theOwner); // was not selected, should be now
}
return AIS_SS_NotDone;
}

View File

@@ -22,6 +22,8 @@
#include <Standard.hxx>
#include <Standard_Type.hxx>
class SelectMgr_Filter;
//! Class holding the list of selected owners.
class AIS_Selection : public Standard_Transient
{
@@ -75,6 +77,28 @@ public:
//! Return selected object at iterator position.
const Handle(SelectMgr_EntityOwner)& Value() const { return myIterator.Value(); }
//! Select or deselect owners depending on the selection scheme
//! \param theOwners elements to change selection state
//! \param theSelScheme selection scheme, defines how owner is selected
//! \param theFilter context filter to skip not acceptable owners
//! \return result of selection
Standard_EXPORT virtual void SelectOwners (const AIS_NListOfEntityOwner& thePickedOwners,
const int theSelScheme,
const Handle(SelectMgr_Filter)& theFilter);
protected:
//! Select or deselect owner depending on the selection scheme
//! \param theOwner element to change selection state
//! \param thePreviousSelected previous selected objects
//! \param theSelScheme selection scheme, defines how owner is selected
//! \param theFilter context filter to skip not acceptable owners
//! \return result of selection
Standard_EXPORT virtual AIS_SelectStatus selectOwner (const Handle(SelectMgr_EntityOwner)& theOwner,
const AIS_NListOfEntityOwner& thePreviousSelected,
const int theSelScheme,
const Handle(SelectMgr_Filter)& theFilter);
private:
AIS_NListOfEntityOwner myresult;

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@@ -0,0 +1,34 @@
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _AIS_SelectionScheme_HeaderFile
#define _AIS_SelectionScheme_HeaderFile
//! Sets selection schemes for interactive contexts.
//! It is possible to use combination of schemes.
enum AIS_SelectionScheme
{
AIS_SelectionScheme_Empty = 0x0000, // do nothing
AIS_SelectionScheme_Clear = 0x0001, // clears current selection
AIS_SelectionScheme_Add = 0x0002, // add detected object to current selection
AIS_SelectionScheme_Switch = 0x0004, // switch selection state in values selected/deselected
AIS_SelectionScheme_PickedIfEmpty = 0x0008, // if after switch, result selection is empty, select picked objects
AIS_SelectionScheme_ClearAndSwitch = AIS_SelectionScheme_Clear | AIS_SelectionScheme_Switch,
AIS_SelectionScheme_ClearAndAdd = AIS_SelectionScheme_Clear | AIS_SelectionScheme_Add,
AIS_SelectionScheme_ClearAndSwitchAndPicked = AIS_SelectionScheme_ClearAndSwitch | AIS_SelectionScheme_PickedIfEmpty,
AIS_SelectionScheme_Custom // reserved item for custom selection scheme
};
#endif // _AIS_SelectionScheme_HeaderFile

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@@ -145,6 +145,7 @@ AIS_Selection.cxx
AIS_Selection.hxx
AIS_SelectStatus.hxx
AIS_SelectionModesConcurrency.hxx
AIS_SelectionScheme.hxx
AIS_SequenceOfDimension.hxx
AIS_SequenceOfInteractive.hxx
AIS_Shape.cxx