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0028129: Visualization, Path Tracing - Improve interactivity in "steady" rendering mode
Re-basing the patch on current master.
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@@ -62,6 +62,7 @@ public:
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TwoSidedBsdfModels (Standard_False),
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RadianceClampingValue (30.0),
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RebuildRayTracingShaders (Standard_False),
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NbRayTracingTiles (16 * 16),
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// stereoscopic parameters
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StereoMode (Graphic3d_StereoMode_QuadBuffer),
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AnaglyphFilter (Anaglyph_RedCyan_Optimized),
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@@ -105,6 +106,7 @@ public:
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Standard_Boolean TwoSidedBsdfModels; //!< forces path tracing to use two-sided versions of original one-sided scattering models
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Standard_ShortReal RadianceClampingValue; //!< maximum radiance value used for clamping radiance estimation.
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Standard_Boolean RebuildRayTracingShaders; //!< forces rebuilding ray tracing shaders at the next frame
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Standard_Integer NbRayTracingTiles; //!< total number of screen tiles used in adaptive sampling mode (PT only)
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Graphic3d_StereoMode StereoMode; //!< stereoscopic output mode, Graphic3d_StereoMode_QuadBuffer by default
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Anaglyph AnaglyphFilter; //!< filter for anaglyph output, Anaglyph_RedCyan_Optimized by default
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