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0028263: Coding Rules - clean up definition of the class Graphic3d_MaterialAspect

Fixed uninitialized fields in several classes.
Body of trivial methods have been moved to class definition (header file).
Ensure that non-primitive types are returned by reference, when possible.
Removed unused class Prs3d_PlaneSet.
This commit is contained in:
kgv
2016-12-29 20:39:28 +03:00
committed by apv
parent 2b73a1d19f
commit 4e1bc39a81
39 changed files with 1297 additions and 2703 deletions

View File

@@ -2877,8 +2877,8 @@ void OpenGl_Context::SetShadingMaterial (const OpenGl_AspectFace* theAspect,
}
// handling transparency
float aTranspFront = (float )aMatFrontSrc.Transparency();
float aTranspBack = (float )aMatBackSrc .Transparency();
float aTranspFront = aMatFrontSrc.Transparency();
float aTranspBack = aMatBackSrc .Transparency();
if (!theHighlight.IsNull()
&& theHighlight->BasicFillAreaAspect().IsNull())
{