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0028263: Coding Rules - clean up definition of the class Graphic3d_MaterialAspect
Fixed uninitialized fields in several classes. Body of trivial methods have been moved to class definition (header file). Ensure that non-primitive types are returned by reference, when possible. Removed unused class Prs3d_PlaneSet.
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@@ -300,9 +300,9 @@ void AIS_InteractiveObject::UnsetMaterial()
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//=======================================================================
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//function : SetTransparency
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//purpose :
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//purpose :
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//=======================================================================
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void AIS_InteractiveObject::SetTransparency(const Standard_Real aValue)
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void AIS_InteractiveObject::SetTransparency (const Standard_Real theValue)
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{
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if (!myDrawer->HasOwnShadingAspect())
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{
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@@ -310,12 +310,10 @@ void AIS_InteractiveObject::SetTransparency(const Standard_Real aValue)
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if(myDrawer->HasLink())
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myDrawer->ShadingAspect()->SetMaterial(AIS_GraphicTool::GetMaterial(myDrawer->Link()));
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}
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Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
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FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
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myDrawer->SetTransparency ((Standard_ShortReal )aValue);
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myDrawer->ShadingAspect()->Aspect()->ChangeFrontMaterial().SetTransparency (Standard_ShortReal(theValue));
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myDrawer->ShadingAspect()->Aspect()->ChangeBackMaterial() .SetTransparency (Standard_ShortReal(theValue));
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myDrawer->SetTransparency (Standard_ShortReal(theValue));
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}
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//=======================================================================
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@@ -326,11 +324,8 @@ void AIS_InteractiveObject::UnsetTransparency()
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{
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if(HasColor() || HasMaterial() )
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{
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Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
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FMat.SetTransparency(0.); BMat.SetTransparency(0.);
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
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myDrawer->ShadingAspect()->Aspect()->ChangeFrontMaterial().SetTransparency (0.0f);
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myDrawer->ShadingAspect()->Aspect()->ChangeBackMaterial() .SetTransparency (0.0f);
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}
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else{
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Handle (Prs3d_ShadingAspect) SA;
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