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0025618: Avoid classes with an assignment operator and not implementing both a destructor and a copy constructor

User-defined assignment operator is removed in the classes IntPolyh_StartPoint and Quantity_Color, as default assignment will be OK
This commit is contained in:
azn 2014-12-17 11:06:13 +03:00 committed by kgv
parent 6928e35131
commit 4dff6a1bcb
4 changed files with 0 additions and 67 deletions

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@ -92,24 +92,6 @@ Standard_Integer IntPolyh_StartPoint::GetEdgePoints(const IntPolyh_Triangle &Tri
return(SurfID) ; return(SurfID) ;
} }
void IntPolyh_StartPoint::Equal(const IntPolyh_StartPoint &StPt) {
x = StPt.x;
y = StPt.y;
z = StPt.z;
u1 = StPt.u1;
v1 = StPt.v1;
u2 = StPt.u2;
v2 = StPt.v2;
t1 = StPt.t1;
e1 = StPt.e1;
lambda1 = StPt.lambda1;
t2 = StPt.t2;
e2 = StPt.e2;
lambda2 = StPt.lambda2;
angle = StPt.angle;
chainlist = StPt.chainlist;
}
void IntPolyh_StartPoint::SetXYZ(const Standard_Real XX, void IntPolyh_StartPoint::SetXYZ(const Standard_Real XX,
const Standard_Real YY, const Standard_Real YY,
const Standard_Real ZZ) { const Standard_Real ZZ) {

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@ -18,15 +18,9 @@
#define _IntPolyh_StartPoint_HeaderFile #define _IntPolyh_StartPoint_HeaderFile
#include <Standard.hxx> #include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
class IntPolyh_Triangle; class IntPolyh_Triangle;
class IntPolyh_StartPoint class IntPolyh_StartPoint
{ {
public: public:
@ -70,12 +64,6 @@ public:
Standard_EXPORT Standard_Integer GetEdgePoints (const IntPolyh_Triangle& Triangle, Standard_Integer& FirstEdgePoint, Standard_Integer& SecondEdgePoint, Standard_Integer& LastPoint) const; Standard_EXPORT Standard_Integer GetEdgePoints (const IntPolyh_Triangle& Triangle, Standard_Integer& FirstEdgePoint, Standard_Integer& SecondEdgePoint, Standard_Integer& LastPoint) const;
Standard_EXPORT void Equal (const IntPolyh_StartPoint& StPt);
void operator = (const IntPolyh_StartPoint& StPt)
{
Equal(StPt);
}
Standard_EXPORT void SetXYZ (const Standard_Real XX, const Standard_Real YY, const Standard_Real ZZ); Standard_EXPORT void SetXYZ (const Standard_Real XX, const Standard_Real YY, const Standard_Real ZZ);
Standard_EXPORT void SetUV1 (const Standard_Real UU1, const Standard_Real VV1); Standard_EXPORT void SetUV1 (const Standard_Real UU1, const Standard_Real VV1);
@ -102,19 +90,7 @@ void operator = (const IntPolyh_StartPoint& StPt)
Standard_EXPORT void Dump (const Standard_Integer i) const; Standard_EXPORT void Dump (const Standard_Integer i) const;
protected:
private: private:
Standard_Real x; Standard_Real x;
Standard_Real y; Standard_Real y;
Standard_Real z; Standard_Real z;
@ -130,14 +106,6 @@ private:
Standard_Integer t2; Standard_Integer t2;
Standard_Integer e2; Standard_Integer e2;
Standard_Integer chainlist; Standard_Integer chainlist;
}; };
#endif // _IntPolyh_StartPoint_HeaderFile #endif // _IntPolyh_StartPoint_HeaderFile

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@ -145,15 +145,6 @@ Standard_ShortReal MyHue, MyLight, MySaturation;
} }
Quantity_Color& Quantity_Color::Assign (const Quantity_Color& Other) {
MyRed = Standard_ShortReal (Other.Red ());
MyGreen = Standard_ShortReal (Other.Green ());
MyBlue = Standard_ShortReal (Other.Blue ());
return (*this);
}
void Quantity_Color::SetValues (const Quantity_NameOfColor AName) { void Quantity_Color::SetValues (const Quantity_NameOfColor AName) {
Quantity_Color::ValuesOf Quantity_Color::ValuesOf

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@ -70,14 +70,6 @@ public:
//! <R3> is the saturation between 0. and 1. //! <R3> is the saturation between 0. and 1.
Standard_EXPORT Quantity_Color(const Quantity_Parameter R1, const Quantity_Parameter R2, const Quantity_Parameter R3, const Quantity_TypeOfColor AType); Standard_EXPORT Quantity_Color(const Quantity_Parameter R1, const Quantity_Parameter R2, const Quantity_Parameter R3, const Quantity_TypeOfColor AType);
//! Updates the colour <me> from the definition of the
//! colour <Other>.
Standard_EXPORT Quantity_Color& Assign (const Quantity_Color& Other);
Quantity_Color& operator = (const Quantity_Color& Other)
{
return Assign(Other);
}
//! Increases or decreases the contrast by <ADelta>. //! Increases or decreases the contrast by <ADelta>.
//! <ADelta> is a percentage. Any value greater than zero //! <ADelta> is a percentage. Any value greater than zero
//! will increase the contrast. //! will increase the contrast.