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0024533: Use 0 to check null handle instead of UndefinedHandleAccess
Handle classes now use 0 as invalid value for pointer instead of custom (and platform-dependent) value like 0xfefd0000. Compiler macros UndefinedHandleAddress and _OCC64 are eliminated.
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@@ -26,7 +26,7 @@ void Handle(Standard_Transient)::Dump(Standard_OStream& out) const
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void Handle(Standard_Transient)::Assign (const Standard_Transient *anItem)
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{
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Standard_Transient *anIt = ( anItem ? (Standard_Transient*)anItem : UndefinedHandleAddress );
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Standard_Transient *anIt = (Standard_Transient*)anItem;
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if ( anIt == entity ) return;
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EndScope();
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entity = anIt;
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@@ -37,7 +37,7 @@ void Handle(Standard_Transient)::Assign (const Standard_Transient *anItem)
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void Handle(Standard_Transient)::BeginScope()
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{
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if (entity != UndefinedHandleAddress)
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if (entity != 0)
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{
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Standard_Atomic_Increment (&entity->count);
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}
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@@ -47,9 +47,9 @@ void Handle(Standard_Transient)::BeginScope()
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void Handle(Standard_Transient)::EndScope()
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{
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if (entity == UndefinedHandleAddress)
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if (entity == 0)
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return;
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if (Standard_Atomic_Decrement (&entity->count) == 0)
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entity->Delete();
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entity = UndefinedHandleAddress;
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entity = 0;
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}
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