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0027991: Modeling Algorithms - BRepGProp_Face crashes on face without geometric surface

BRepGProps now ignores faces without geometric surface to avoid access violation.
BRepExtrema_DistShapeShape::DistanceMapMap() now skips comparison between void bounding boxes.
BRepBndLib::Add() now ignores useTriangulation flag for faces without geometric surfaces, and uses triangulation if any for updating of the box.
This commit is contained in:
kgv
2016-10-22 18:37:51 +03:00
committed by apv
parent ee5befae97
commit 4d19a2c5e7
4 changed files with 29 additions and 8 deletions

View File

@@ -117,7 +117,15 @@ void BRepExtrema_DistShapeShape::DistanceMapMap (const TopTools_IndexedMapOfShap
{
for (Standard_Integer anIdx2 = 1; anIdx2 <= aCount2; ++anIdx2)
{
const Standard_Real aDist = theLBox1.Value (anIdx1).Distance (theLBox2.Value (anIdx2));
const Bnd_Box& aBox1 = theLBox1.Value (anIdx1);
const Bnd_Box& aBox2 = theLBox2.Value (anIdx2);
if (aBox1.IsVoid()
|| aBox2.IsVoid())
{
continue;
}
const Standard_Real aDist = aBox1.Distance (aBox2);
if (aDist < myDistRef - myEps || fabs (aDist - myDistRef) < myEps)
{
aPairList.Append (BRepExtrema_CheckPair (anIdx1, anIdx2, aDist));