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0030827: Add common functionality allowing to switch triangulation algorithm in runtime
New classes BRepMesh_ConstrainedBaseMeshAlgo, BRepMesh_CustomBaseMeshAlgo and BRepMesh_CustomDelaunayBaseMeshAlgo are added. These classes allow to add any custom triangulation algorithm to BRepMesh and perform post-processing and optimization of base mesh generated by those algorithms. BRepMesh_Delaun: added possibility to process constraints when base mesh is generated by different algorithm. BRepMesh_DelaunayNodeInsertionMeshAlgo: added PreProcessSurfaceNodes flag controlling addition of surface nodes (either before creation of base mesh or after) to gain maximum performance from triangulation algorithms. Minor changes: Use simple algorithm for cylinders when internal vertices mode is switched off to speed up computations. BRepMesh_IncrementalMesh: added Perform method allowing to execute algorithm using manually created Context.
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@@ -16,6 +16,7 @@
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#include <BRepMesh_DiscretRoot.hxx>
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#include <IMeshTools_Parameters.hxx>
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#include <IMeshTools_Context.hxx>
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//! Builds the mesh of a shape with respect of their
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//! correctly triangulated parts
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@@ -51,8 +52,11 @@ public: //! @name mesher API
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Standard_EXPORT BRepMesh_IncrementalMesh(const TopoDS_Shape& theShape,
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const IMeshTools_Parameters& theParameters);
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//! Performs meshing ot the shape.
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//! Performs meshing ot the shape.
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Standard_EXPORT virtual void Perform() Standard_OVERRIDE;
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//! Performs meshing using custom context;
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Standard_EXPORT void Perform(const Handle(IMeshTools_Context)& theContext);
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public: //! @name accessing to parameters.
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