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0024129: Eliminate remaining compiler warnings in MSVC++ 2008 32 bit with warning level 4
List of resolved warnings: c4063: Aspect.cdl; TObj_Application.cxx; PCDM.cdl; OpenGl_Workspace_5.cxx; c4100: XDEDRAW.cxx; ViewerTest_ViewerCommands.cxx; TopOpeBRep_FacesFiller_1.cxx; TopClass_Classifier3d.gxx; TDataStd_ReferenceArray.cxx; QABugs_19.cxx; IntPatch_ImpImpIntersection_5.gxx; HLRTopoBRep_DSFiller.cxx; HLRBRep_Data.lxx; DPrsStd_AISPresentationCommands.cxx; BRepMesh_Delaun.cxx; c4127: BOPTools_AlgoTools2D.cxx; MAT_Mat.gxx; GeomFill_SweepSectionGenerator.cxx; BRepMesh_Delaun.cxx; c4189: IntCurveSurface_Inter.gxx; IGESToBRep_BRepEntity.cxx; BRepMesh_Delaun.cxx; BRepAlgo_Loop.cxx; IntStart_SearchOnBoundaries_1.gxx; c4190: Plugin_Macro.hxx; c4389: Visual3d_View.cxx; TopOpeBRep/TopOpeBRep_vpr.cxx; TDataStd_BooleanArray.cxx; IntPatch_ALine.cxx; c4701: BRepAlgo.cxx; c4702: MNaming_NamingRetrievalDriver_1.cxx; MNaming_NamingRetrievalDriver_2.cxx; BRepClass3d_SolidExplorer.cxx; c4706: TestTopOpe_BOOP.cxx; Additional fixes: - old-style declarations of C functions in IGES and STEP parsers - clean-up of debug code, fixes for building in Debug mode - in BRepFill_TrimShellCorner.cxx, lines 878-9, wrong use of assignment instead of comparison fixed - fix for Plugin_Macro reverted; warning 4190 disabled instead - in IntPatch_ALine.cxx, line 520, wrong comparison of boolean with index fixed - in InterfaceGraphic_Visual3d.hxx, field IsCustomMatrix made boolean - in TopOpeBRepBuild_ShapeSet, obsolete (unused) methods removed
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@@ -267,7 +267,7 @@ void MAT_Mat::CreateMat(Tool& atool)
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//---------------------------------------------------
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// boucle 2 Tant qu il y a des bisectrices a effacer.
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//---------------------------------------------------
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while(Standard_True) {
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for(;;) {
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NbIterBis++;
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noofbisectorstoremove = 0;
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@@ -339,7 +339,7 @@ void MAT_Mat::CreateMat(Tool& atool)
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// <bisectortwotoremove(i).
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//---------------------------------------------------------------
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while(Standard_True){
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for(;;){
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#ifdef DEBUG_Mat
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atool.Dump(bisectortoremove->BisectorNumber(),0);
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