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0026033: Coding rules - get rid from _Handle classes
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@@ -80,7 +80,7 @@ uses
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Structure from Graphic3d,
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SequenceOfStructure from Graphic3d,
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MapOfStructure from Graphic3d,
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Camera_Handle from Graphic3d,
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Camera from Graphic3d,
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ZLayerId from Graphic3d,
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ZLayerSettings from Graphic3d,
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@@ -635,20 +635,20 @@ is
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-- 3d coordinates <AX>, <AY>, <AZ>.
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DefaultCamera (me)
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returns Camera_Handle from Graphic3d
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returns Camera from Graphic3d
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is static;
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---Level: Public
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---Purpose: @return the default camera of <me>.
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---C++: return const &
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Camera (me)
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returns Camera_Handle from Graphic3d
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returns Camera from Graphic3d
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is static;
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---Level: Public
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---Purpose: @return the camera of <me>.
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---C++: return const &
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SetCamera (me : mutable; theCamera : Camera_Handle from Graphic3d) is static;
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SetCamera (me : mutable; theCamera : Camera from Graphic3d) is static;
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---Level: Public
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---Purpose: Set camera object to provide orientation and projection matrices
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-- for graphic driver.
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@@ -1123,7 +1123,7 @@ fields
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myGTrihedron : GraduatedTrihedron from Graphic3d;
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myDefaultCamera : Camera_Handle from Graphic3d;
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myDefaultCamera : Camera from Graphic3d;
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myAutoZFitIsOn : Boolean from Standard;
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myAutoZFitScaleFactor : Real from Standard;
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