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0026033: Coding rules - get rid from _Handle classes

This commit is contained in:
isk
2015-04-10 14:56:03 +03:00
committed by bugmaster
parent 7bb2b8293a
commit 494782f666
44 changed files with 144 additions and 440 deletions

View File

@@ -80,7 +80,7 @@ uses
Structure from Graphic3d,
SequenceOfStructure from Graphic3d,
MapOfStructure from Graphic3d,
Camera_Handle from Graphic3d,
Camera from Graphic3d,
ZLayerId from Graphic3d,
ZLayerSettings from Graphic3d,
@@ -635,20 +635,20 @@ is
-- 3d coordinates <AX>, <AY>, <AZ>.
DefaultCamera (me)
returns Camera_Handle from Graphic3d
returns Camera from Graphic3d
is static;
---Level: Public
---Purpose: @return the default camera of <me>.
---C++: return const &
Camera (me)
returns Camera_Handle from Graphic3d
returns Camera from Graphic3d
is static;
---Level: Public
---Purpose: @return the camera of <me>.
---C++: return const &
SetCamera (me : mutable; theCamera : Camera_Handle from Graphic3d) is static;
SetCamera (me : mutable; theCamera : Camera from Graphic3d) is static;
---Level: Public
---Purpose: Set camera object to provide orientation and projection matrices
-- for graphic driver.
@@ -1123,7 +1123,7 @@ fields
myGTrihedron : GraduatedTrihedron from Graphic3d;
myDefaultCamera : Camera_Handle from Graphic3d;
myDefaultCamera : Camera from Graphic3d;
myAutoZFitIsOn : Boolean from Standard;
myAutoZFitScaleFactor : Real from Standard;